
Survive as the last horse riders as the world ends and myths die. Plan ahead and manage your clan’s relationships with the remaining gods and their followers in this standalone survival storybook. Immerse yourself in the land of magic also seen in King of Dragon Pass.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Life after myths. Death, disaster, despair.
This new instalment in the Six Ages series is a stand-alone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan’s survival depends on how you manage its relationship with the remaining gods and their followers. Play as the only Storm people who also ride, a hybrid culture in the Gloranthan end times.

Managing your clan is complex, but may require you to:
explore the wilderness
trade with (or raid!) your neighbors
settle disputes mundane, spiritual, or political
improve livestock pastures
make offerings
build altars
travel to the Otherworld
Whether you’re dealing with angry ghosts or clan policy, there’s rarely one “right” or “wrong” answer, because the deep simulation will make your particular situation unique. Remember that your choices have socio-economic impact, and your advisors often squabble amongst themselves, but some consequences might not be obvious for decades.

Your clan struggles to survive in the world of Glorantha, one of the richest, oldest game settings ever created, perhaps familiar from other games such as RuneQuest or King of Dragon Pass. This bronze age world is facing an existential crisis as it undergoes a transformation. Ten generations after the events of Ride Like the Wind, some gods have already perished and humanity itself seems to be on the brink of annihilation. Here, the laws of physics themselves are subordinate to the whims of the gods and spirits.
In Lights Going Out, you can continue a game you began in Six Ages: Ride Like the Wind, or start a new story in this Great Darkness.
Six Ages 2: Lights Going Out is immensely replayable, with over 600(!) interactive scenes with multiple, system-driven outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga records your story for you, while advisors help you track your promises, though their personalities will often judge your actions.
Miracles have always required sacrifice. Now, your people need them more than ever, but the costs are higher, too. Is it worth aiding the destructive gods of Chaos to ensure your own survival?
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 180reviews | 96% | — | $168K |
| $16.25−35% | 20ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cenala supremacy
This game is honestly amazing. It is a clear continuation to the first game, Ride like the Wind, without being simply a retread. Where RLtW had more of a sandbox feel and was more focused on management, Lights Going Out shifts more towards the narrative elements. In my view, it does a better job of balancing the management/story dual-focus than RLtW did, making it a better game. While both games are great, LGO fixed the issues I had with RLtW in that its ending is a great climax to the story and that it does not feel like it ends too abruptly. I still had a couple of issues, the increased difficulty was welcome, especially when it came to food, but the removal of so many rituals was a puzzling decision, and I ended up a bit bored having to constantly do the same ventures or the same spirit bargains to feed the people since those are single click actions. I really wish Inilla and Dostal rituals were possible for example. My second small issue is that too many of the possible leaders are scripted with even replacement kids lined up, which severly reduces the diversity of leadership we can have. I wish the kids were at least not 100% certain to spawn and were instead, like many other narrative chains, only a possibility. But that's it really. The game is very fun and fascinating, the ending was very atmospheric, and there are clearly multiple paths to pursue within the game with regards to kingship and collaboration with Chaos and the like. Can't wait to fire it up again after I complete another RLtW game. Please release the next game in the series devs, your work is too good. I promise I will buy it at full price on release!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game cant wait for the sequel
If you enjoy making a story, then I would highly recommend this game.
Interesting but boring. Can you make a game as good as King of Dragon Pass pre-2020 bad patches?
Great Game! A lot of nostalgia. Great successor to the King of the Dragon Pass!
It's impressive how different the game feels from its predecessor in tone and mechanics despite being ostensibly the same in so many regards. Ride Like The Wind felt like an altered version of KODP, but Lights Going Out is a different experience entirely. Mechanics I didn't bother to use in RLTW like Spirits and Foraging became necessary mainstays in LGO simply because the world doesn't work the way it used to. A great example of using the same toolset to make a different product.
great sequel
I enjoy this kind of game, but it is not for everyone. Six Ages 2 is funner to me, for having played King of Dragon Pass, then Six Ages, previously. At first the world can seem confusing, lots of lore and names to remember but my knowledge of the world and its lore grows with every game that I play, which makes the game both funner and also easier. When you get the underlying "logic" (or philosophies) behind the world building, the "right" choices become more obvious (even though there are not any "wrong" choices per say, since what is right or wrong depends on your own choices of how you develop your tribe/society). Recommended if you like slow paced, text and story heavy games.
The Return of Glorantha in an Age of Peril, when major Gods are dead and Chaos roams free. A grim survival-horror strategy rpg in the vein of the previous Six Ages game. A worthy King of Dragon Pass successor!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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