
Survive as the last horse riders as the world ends and myths die. Plan ahead and manage your clan’s relationships with the remaining gods and their followers in this standalone survival storybook. Immerse yourself in the land of magic also seen in King of Dragon Pass.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Life after myths. Death, disaster, despair.
This new instalment in the Six Ages series is a stand-alone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan’s survival depends on how you manage its relationship with the remaining gods and their followers. Play as the only Storm people who also ride, a hybrid culture in the Gloranthan end times.

Managing your clan is complex, but may require you to:
explore the wilderness
trade with (or raid!) your neighbors
settle disputes mundane, spiritual, or political
improve livestock pastures
make offerings
build altars
travel to the Otherworld
Whether you’re dealing with angry ghosts or clan policy, there’s rarely one “right” or “wrong” answer, because the deep simulation will make your particular situation unique. Remember that your choices have socio-economic impact, and your advisors often squabble amongst themselves, but some consequences might not be obvious for decades.

Your clan struggles to survive in the world of Glorantha, one of the richest, oldest game settings ever created, perhaps familiar from other games such as RuneQuest or King of Dragon Pass. This bronze age world is facing an existential crisis as it undergoes a transformation. Ten generations after the events of Ride Like the Wind, some gods have already perished and humanity itself seems to be on the brink of annihilation. Here, the laws of physics themselves are subordinate to the whims of the gods and spirits.
In Lights Going Out, you can continue a game you began in Six Ages: Ride Like the Wind, or start a new story in this Great Darkness.
Six Ages 2: Lights Going Out is immensely replayable, with over 600(!) interactive scenes with multiple, system-driven outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga records your story for you, while advisors help you track your promises, though their personalities will often judge your actions.
Miracles have always required sacrifice. Now, your people need them more than ever, but the costs are higher, too. Is it worth aiding the destructive gods of Chaos to ensure your own survival?
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 180reviews | 96% | — | $168K |
| $16.25−35% | 20ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I didn't expect it, but this actually innovates on and genuinely improves the formula set forth by King of Dragon Pass and Six Ages 1. It really does capture the feeling of being in a dying world, with things constantly getting worse and options being cut off. The inclusion of gods who were previously present but now not is nice as well, to see what you Could have if things didn't suck so much. That said, I do think a lot of my enjoyment of this is my familiarity with the Glorantha setting, so I dunno if you'd be as into it if you hadn't played the previous games (or Runequest ig, but I haven't even read that, so idk)
Manage your clans resources, choose your council of leaders according to their different strengths, decide if you want to be friends or enemies with your neighbors (and steal their cattle). Random events which you need to react to and make decisions alternate with choosing which actions to take (rituals, exploring, making war, sending emissaries...) Overall the game generates a story of your clan over several generations. Takes about 20 hours to complete (40-50 years). I think i liked the first part better, because there you are on a journey and it feels a lot more like deciding your fate. This part is rather static, you just live in your city and events come to you. Also several events happened more than once exactly the same, meybe the pool is too small.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
These games are phenomenal. Like its predecessor, Ride Against the Wind, you play a tribe in a fantasy bronze age - in fact, you can play as the descendants of the tribe you played in RATW. There are a few key differences: * In RATW, you play 'Riders' - Scythian-esque horse warriors. Here, your clan have intermarried with 'Rams' - who have more in common with bronze age Celts or Germanic tribes, but your people still remember the old ways. * There is a feeling of apocalypse in Lights Going Out - many of the Gods who were so powerful in RATW have died already, and more will die as the game goes on. Your tribe is more powerful and skilled than in RATW - but as the world decays around you from the forces of Chaos you will still watch your people succumb to starvation. This game is MUCH harder and you'll need every advantage. * There's more of a focus on predetermined characters rather than random characters here. I think this was the right choice - the bespoke events are really nice - but some may not like it. Overall this is one of the most unique gaming experiences I've ever had. Get this game!
An amazing refinement of the formula of King of Dragon Pass. Less open-ended, but more focused narratively and with streamlined gameplay. Really, really enjoyed this.
Started with King of Dragon Pass then did six ages now playing through this one. I never knew of the world of Glorantha before but these games have made me want to go a discover everything i can about the world. I hope that the next sequel comes out eventually. 10/10 game.
I liked it. It's fairly hard to survive too which fits with the theme of a dying world. The world is interesting and I like it when a world feels unique. Wish I was notified of this game sooner.
There's nothing else like these games.
cenala supremacy
I never beat King of Dragon Pass though I tried for hours. So many clans. Same for Six Ages. Maybe I can somehow survive this one. All of these games are great. The best text-based game I have ever played in my life.
The story and worldbuilding are incredible and unique especially for the fantasy genre and once you understand the mechanics its pretty fun, I definitely have not played anything like it and its great that you can import your save from the previous game. However, as a warning the lack of information about many game mechanics can be quite frustrating (ex. what does each combat tactic actually do, you can't move during the dark season, what attribute does this ritual choice test). I definitely had to open up the fandom wiki or search for explanations online quite a few times. That said, the game was clearly made with a lot of love and I really hope they are able to release their sequel.
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Players by region
Where this game's players are, estimated from review languages.
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