
This is a desktop incremental idle game about Sisyphus pushing a boulder. Sisyphus will embark on his fateful, never-ending journey of pushing the stone right on your desktop. Of course, you can also help him choose strategies to grow stronger and reach the peak of Olympus again, faster than before.
Modeled estimate, not a reported figure. How we estimate →
About
This is a desktop incremental idle game about Sisyphus pushing a boulder. Sisyphus will embark on his fateful, never‑ending journey of pushing the stone right on your desktop. Of course, you can also help him choose strategies to grow stronger and reach the peak of Olympus again, faster than before.
Incremental Idle
Every time Sisyphus successfully pushes the boulder to the top of the mountain, he is struck back to the foot by Zeus's thunderbolt. However, during this process he continuously accumulates Will points. You can spend Will points to upgrade his abilities, making him faster, more enduring, tougher, and quicker to recover stamina. Each successful arrival at the summit adds one Summit count, which is used to unlock powerful effects.
Desktop Companion
Sisyphus will continuously carry out his endless journey of pushing the boulder on your desktop. You can see the entire process of his every advance, exhausted rest, reaching the finish line only to be struck back by Zeus's thunderbolt, and setting off again. He will accompany you in this way on your desktop, and at the same time, you are always accompanying him. Of course, when necessary, you can also give him a little help with appropriate clicks.
Detachable Navigation Bar
If you don't want Sisyphus to stay on your desktop, you can collapse the display window. Don't worry, you can check Sisyphus's current status from the navigation bar. If you need to focus, you can also tuck the navigation bar to the side of the screen; Sisyphus won't interfere with your work.
Difficulty Selection
As the Summit count increases, Sisyphus will unlock larger boulders, more special boulder materials, and also enter more difficult paths. You can help him configure suitable combinations to achieve your goals—whether to reach the summit faster, or choose a more difficult path to gain more accumulation?
Rebirth System
After playing for a while, you can choose to rebirth Sisyphus back to the starting point, resetting all acquired attribute bonuses while also gaining extra Sparks, which can be used to permanently enhance Sisyphus's abilities. Sparks can even provide some automation options, automatically completing stat allocation, purchases, and interactions when it's inconvenient for you to operate. Though expensive, they are worth the price.
Offline Idle
When you are offline, Sisyphus will still continue his endless journey, but at a slightly lower efficiency than when you are present. When you return, you can check Sisyphus's performance during that time via the settlement screen. Similarly, when you have enough Sparks, you can also use them to improve offline efficiency, keeping Sisyphus spirited even when you're away.
Special Boulder Skins
In addition to the 7 regular boulder materials, there are also 20 hidden special boulder skins. After completing most of the game's challenges, you can use Sparks to draw them—a reward worthy of the strong.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很有意思,慢慢玩,很适合杀时间。
很特别的游戏,一杯咖啡的价格,就算没有物超所值,从目前来看也算是不错的体验了。
BGM不错,就是有点少,不同的山路能有不一样的BGM就更好了。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可以收起的UI太方便了,往屏幕边缘一贴,可以完全不影响工作,时不时瞟一眼就行了。
没有想玩的游戏,盯着西西弗斯发呆,意外的挺上头
有点无语,刚刚没保存上,写了一长串又得重写ORZ 作为一款放置类是及格的,题材很新颖,不管是哪个品类的游戏,西西弗斯都算是个小众题材,更遑论拿来当主角。而把这种代表“神的磨砺”的故事拿来作为“人的消遣”,我觉得有点哲学性在里面。操作简单无脑,就是最纯粹的放置挂机游戏。但是我遇到一个恶性bug,游戏打开后电脑中间会有一块区域被遮挡,应该是有什么代码没删干净,透明的区域能直接看到下面的图形,但是点上去的时候点不到,误点次数多了还是有点烦(不然我可以一直挂机)。桌宠最重要的就是较低的存在感,想起来就跟EDC一样随手点两下,所以这个恶性BUG一定要尽快修复啊。也是因为这个BUG,我并没有玩到很后面,自然挂机差不多是到第四天的样子,不知道后续流程。但是一个挂机的游戏,很容易枯燥繁琐,所以我希望后面的流程是有一些具备新鲜感的玩意儿,到一定程度就解锁额外的功能,而不是单一的数值增大以及皮肤替换。还有就是,哪怕是单纯的放置类其实也可以做点噱头出来。比如说到某个阶段,可以揪住某个作为看客的奥林匹斯神,让他也来跟西西弗斯一起推石头。甚至可以更进一步,让维纳斯这类的女神围绕西西弗斯给他加油打气,然后又可以沿着这些奥林匹斯神衍生出很多其它玩法。比如说可以不断点击维纳斯,通过鼠标的点击来模拟鞭打/瘙痒女神的效果,然后这些女神会发出一些dddd的低吟呼叫,这种声音又会刺激西西弗斯在短时间内把石头往上推一大截。。。好吧是我邪恶了,但是这真的很有趣不是吗?
集合了挂机、货币消耗策略和永久成长积累的游戏,目前看起来还不错。希望足够耐玩。
焚诀:众神石板。别的不多说,没有在开局抽到一块好石板的人生是失败的人生。
跟别的挂机类游戏感觉似乎不一样,看似重复,但又有一种特别的吸引力,让我总想着看看他推石头推得怎么样了。
还不错,就是这个雷霆机制有点烦,不点吧平白无故少了一块收益,点吧有时候就要等着。
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