
Siralim 2 is an old-school monster catching RPG. Summon and customize hundreds of creatures to fight for you as you battle your way through endless dungeons. Find rare treasure and use it to upgrade your castle, empower your creatures, craft powerful artifacts, learn new spells, and much more.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−20% | 427reviews | 92% | — | $121.6K |
| $14.99 | 143ratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice game. Reminds me of dragon quest, but , many more customizations and perks to keep things exciting. Great game, loads of gameplay hours. have not even scratched the surface yet.
Good stuff
Cool grind game, satisfying to play and interesting to breed monsters. Also try Siralim 3, very exited for Siralim Ultimate!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bought the whole bundle cause i love collection/ training/ random stats etc type of games Think Pokemon in terms of catch creatures by extracting cores from weak monsters, train em, breed em, level em, give em gems to let them use spells, give them items to boost abilities and grant some extra skills. Got a helmet that granted a random ally a boost to attack and intelligence every time the monster wearing it attacked, planted that bad boy on a monster that would retaliate against any enemy that caused damage... so my entire party got damage buffs throughout the enemy turn. These buffs stacked. Long story short - A monster whose base damage was 30... hit for around 1140 at one point. Its worth every penny if you enjoy pokemon with some more depth and a fair deal more customisation and randomisation "Story" took me about 79 hours and a load of new stuff just opened to me....
I like it a lot. Good entry into the series. Better than the first game, and this game also has some advantages over Siralim Ultimate.
Just like with the first game, whoever decided on the walking speed should be fired.
Siralim 2 has deep customization to appeal to different play styles, a ton of content, and is easy to learn. To complete all the content requires quite a bit of grinding, but if you just want to complete the main quest the game is more manageable and still fun. Siralim 2 is a beautiful gem of a game and worth the price.
Siralim 2 is a creature collector dungeon crawler roguelite, like the first game but with a bit more direction. Instead of aimless dungeon diving, you get a boss fight every 5 or so levels with a bit of story, like about as much of a story Borderlands 1 had, but that enough to keep me interest till the need to power griding appears. The UI is improved, Getting monsters no longer need 3 cores, but just one. Every shop/person of interest is on one floor, easy to find. In my 7 hours of playing, I seen way more creatures then my 7 hours of the first game. Greatly improvement of the original. Hope the third game continues that.
For the Monster Collecting genre fan who is also a diehard completionist, Siralim yet again delivers an amazing experience.
Siralim 2 is a turn-based, party-based game which boasts immense diversity in pretty much everything it does. There is also a strong breeding component furthering the collection mechanic. There is a short campaign, but for the most part it seems designed to facilitate near-endless play. Diversity may be found in creatures (same creatures in your 6-man army as well as your foes), artifacts (each creature may hold one), spell gems (each creature may hold one), main character development and on, and on. Pros: [list] [*] Great flexibility in everything. You can build things just they way you want (eventually). The way the core systems interact is very nice. [*] Mechanism by which you level-up your character is interesting (you need to do favors for gods, which amounts to basically interacting with objects/winning fights.) [*] Team building is fun, though initially you are greatly restricted by the creatures you have access to. [*] There is lots do to outside of combat (crafting, breeding, leveling up artifacts, tinker with spell gems, leveling up your main character). [/list] YMMV: [list] [*] There is no structure in what you are supposed to do. By the time the very short main campaign has been completed, you have barely scratched the surface of things you can collect/upgrade/accomplish. After a while, you feel you are like playing just to play, with no real goal in mind. This may be fine for some, but this lack of purpose is what ultimately led me to quit. [/list] Cons: [list] [*] Core fighting experience starts out nicely, but ultimately becomes trivial. Soon you are fighting just to grind. You want the fights to be over as fast as possible (a design element the game seems to encourage), to level up, to collect more, to increase your favor with gods and so forth. Lost in this is the fact that the grinding grows old at some point. Most fights are over before they begin by equipping gems which activate at the start of the fight. [*] No support for mouse. [*] You are limited in your ability to breed by "Power Level". I actually kind of like this system, but it is too restrictive in its implementation. [*] Any need for deeper strategy and tactics may be overcome by simply breeding what seem to be exponentially stronger characters, as a function of their "gene strength". [*] The main action takes place in "realms". There are plenty of diverse objects to interact with in the 15 different realms (each led by the a different god). However, for the most part, this interaction is nothing more than bumping into the object and possibly then bumping into another object. [/list] Siralim 2 is a wonderful world with lots to do. I was engaged for a great many hours. Unfortunately, I was found with no purpose to continue playing beyond collection once I finished the somewhat short campaign. I grew bored of the combat and wasn't compelled to catch 'em all. That said, if you are remotely interested in party-based, turn-based games combined with collection, then Siralim 2 is for you. I got it for like 3 bucks and at that price it is a steal. As an aside, it seems Siralim 3 is much more of the same, so I probably won't be picking that up. My guess is that Siralim 3 is better than Siralim 2, so if you are new to the series you may wish to just start at Siralim 3. Overall: 7.5 / 10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $121.6K | 412 | 78% | $9.99 | |
| $121.6K | 128 | 92% | $29.99 | |
| $121.6K | 195 | 81% | $19.99 | |
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| $121.6K | 456 | 96% | $13.99 |