
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun little game. Had a blast playing with the various towers and getting all the achievements done
fun but short im hoping for mod support
nice game, but not many levels.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 3.1K | 97% | $19.99 | |
| $1.5M | 1.7K | 86% | $16.19 | |
| $1.5M | 1.3K | 86% | $29.99 | |
| $1.5M | 1.4K | 82% | $24.99 | |
| $1.5M | 3.5K | 94% | $14.99 | |
| $1.5M | 2.7K | 91% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $41.6K | 167 | 67% | $6.99 | |
| $34.5K | 122 | 72% | $6.99 | |
| $30.1K | 144 | 78% | $5.99 | |
| $18.8K | 96 | 85% | $4.99 |
Latest in each market: best UK #77, worst JP #100 · 3 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
git
Man this one is so incredibly addicting. It reminds me of the good old days of WC3 modded maps where you could just spend hours and hours optimizing your towers. At one point I was a little annoyed because I lost one of the maps like 30 times and thought the purpose was to grind "money" to get the necessary upgrades, but then I realized I hadn't seen the "no orcs got through" bonus you get for doing a map flawlessly. With those, it was completely back on track. I really hope we get more maps over time, this is great fun!
lots of fun for a couple of hours
Fun little tower defense game. If the devs are going to update it I have three suggestions. 1) The ability to fast forward. Often times you are going for perfect and a single Orc gets through. You then have to wait a long time for the level to end to reposition your towers. I'd love either a resign button or a fast forward. 2) it would be great if for the lazers the game shows you in the tower placement screen how it will bounce (because often I position it a little wrong and need to wait for the whole level to end to make a minute adjustment. This is also fixed by having the resign or fast forward button). 3) It would be nice if there is some kind of heat map of where most of the orcs were that lingers between runs (like footprints or bloodstains) to help put your towers in the right place. Fun game though, I liked it!
Fun and challenging, a short interesting game that works on a massive scale.
재미는 있는데... 스테이지가 좀 쓸데없이 복잡한 느낌도 들고, 너무 스테이지 수가 적음 3시간 정도 플레이하니까 모든 업글도 끝나고 모든 콘텐츠도 끝남
4시간짜리
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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