
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tower defense, semplice ma divertente... resto in attesa di ulteriori aggiornamenti e mappe!
Excellent incremental TD, fun but short, would love some more maps.
I am a servant of the Secret Fire, wielder of the flame of Anor The dark fire will not avail you, flame of Udûn. Go back to the Shadow You shall not pass!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 3.1K | 97% | $19.99 | |
| $1.5M | 1.7K | 86% | $16.19 | |
| $1.5M | 1.3K | 86% | $29.99 | |
| $1.5M | 1.4K | 82% | $24.99 | |
| $1.5M | 3.5K | 94% | $14.99 | |
| $1.5M | 2.7K | 91% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $41.6K | 167 | 67% | $6.99 | |
| $34.5K | 122 | 72% | $6.99 | |
| $30.1K | 144 | 78% | $5.99 | |
| $18.8K | 96 | 85% | $4.99 |
Latest in each market: best UK #77, worst JP #100 · 3 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not a bad game, but way overpriced and the demo is like half the game and its best bits. Needs like double the levels or custom levels/content, just not enough in the game for its price. The core loop of the game is enjoyable, just very limited in what you get for £9, if its on sale for like £4 it would be way more recommendable.
Fun little game for not very much money. My only complaint would be there's not many levels. I'd like to test out the builds against more varied maps, but I'm sure that's on the horizon. There's some developer posts indicating the ability to customize maps in the future, which I'm sure would be awesome.
Incremental bastante sencillo, mejor comprarlo cuando esté un poco rebajado
Simplistic in the most addictive fun way; definitely would recommend it to anyone wanting a simple horde tower defence. Honestly reminds me of creeper world with how the orks behave almost like a liquid.
Awesome game. Beatable in a few hours, but it's so addicting that you will want to play over and over again.
Erbsen Simulator bitte mehr Content <3
lots of fun for a couple of hours
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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