
Command a space-faring empire in Sins of a Solar Empire: Rebellion, the new stand-alone expansion that combines 4X depth with real-time strategy gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 0.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Рекомендую! Лучшая стратегия в реальном времени всех времен.
Enjoy Radom maps the most because they are never the same. Titans are devastating
R.I.P.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, French*, Italian*, German*, Polish, Russian*languages with full audio support
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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ho giocato poco a questo prodotto finendo per fare una piccola campagnetta per capire le meccaniche. l ho trovato molto meccanicoso, le fazioni sono carine ma non ho visto delle differenza marcate anche se all'apparenza appaiono diverse soprattutto graficamente. il problema di questo gioco è che in circolazione c è veramente di molto meglio e non vale la pena perderci tanto il tempo. nonostante il gioco di per se non sia male
Tolles Spiel. Mit Mod's machts noch mehr Spass!
Do u like Stellaris but wish u could spend more time on combat instead of suppressing the next big rebellion? If so, Sins of a Solar Empire is the game for u! I have sunk almost 500 hours into this game (partly to get that stinking artifact achievement), and I can say this is 1 of the best space based RTS games in the market. There's no campaign here at all, and u can really tell that a lot of love and effort went into creating a really awesome PVE and PVP environment for the game. 3 well balance factions with very different playstyles and interesting mechanics such as artifacts and unique planet bonuses keep things from being too familiar each match, especially if its a team based thing. Unlike with almost all other games where Diplomacy is just a matter of making friends and trading with others, here it is also a whole fully fledged tech tree, with bonuses that u can obtain by signing pacts with others that are incredibly powerful. Like the TEC for instance has an end game pact that just grants them more supply above the usual cap. This makes diplomacy and team work much more vital here because there's an even more powerful incentive to find ways to work together! Combat itself is very fun as well especially since we have Capital Ships that work like heroes and can level up with meaningful improvements in stats and abilities. For the Advent in particular, the mid to late game is where things really get super satisfying since that faction relies more than any other on fighting as a cohesive whole with multiple ships fulfilling different roles. Its awesome to scramble and coordinate your fleets to crack open a tough enemy world, or coordinate with your allies and/or defenses to fend off an enemy attack, especially when it involves battles between Titans. These are mega behemoths that, especially in the late game, form the tip of your spear or bulwark against enemy attacks. Like your Capital Ships, they can level up, and unfortunately this is where the few problems begin. When destroyed, they don't have their levels reset, which means that a player with a strong economy can just afford to suicide rush a high level titan to deal sometimes absurd amounts of dmg to an enemy. This is especially bad with certain Titans, namely the Advent Eradica. This thing has an ability to inflict AOE damage and at Level 6, gets the ability to be temporarily become invincible and get insane boosts to cooldown and dmg when it dies. That just feels unfair and it makes games with Advent opponents feel like they just automatically become the priority person / AI to take down because dealing with this is just so absurdly painful. Another issue is that on larger maps, the game can take a long time to conclude. While not reaching Stellaris levels of complexity, they can take several days, even with the option for the AI to surrender once it deems its situation unsalvageable. My last comment is that there's no campaign despite an incredibly rich lore behind each of the factions. I want to know so much more about the Vasari and who they're fleeing from, but there isn't even a scenario map to even tease at this. These are all minor complaints though (except for one on the Eradica). Overall, this is a solid game and I highly recommend it to anyone looking for a space based RTS!
красота .. взял бы и вторую часть .. но только дороговато..
yes
i bought this game purely for sins of the prophets
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $279.4M | 197.3K | 86% | $49.99 | |
| $2.6M | 9.6K | 81% | $9.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $906.6K | 1.6K | 87% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.1M | 15.6K | 82% | $29.99 | |
| $12.1M | 12.7K | 95% | $29.99 | |
| $12.1M | 32.6K | 96% | $19.99 | |
| $12.2M | 23.3K | 92% | $19.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12M | 38.8K | 96% | $19.99 |