
Command a space-faring empire in Sins of a Solar Empire: Rebellion, the new stand-alone expansion that combines 4X depth with real-time strategy gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 0.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Another one of those games where I have basically only eever played mods (star gate/trek/wars). Holds up even today, fairly easy 4x to get into.
很好很好!虽然系统显示我只玩了22小时,其实只是在这补票。第一次玩SSE还是十多年前在信息城角落盗版店买的最初版本的碟,那时候电脑性能很差,差到我只能拉高到战略地图看着单位图标玩,因为模型渲染不出来只要拉近就是一片黑,战舰长什么样只能看介绍图片。但即使是这样仍旧吸引我玩了好久,直到换了电脑才发现这个游戏超出我的想象!就这样从最初原版到壕沟 外交 反叛 玩了十多年。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, French*, Italian*, German*, Polish, Russian*languages with full audio support
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ladies and Gentlemen, May I suggest the installation of the following MOD: STAR TREK ARMADA 3... Final Edition... And of Course... Don't forget you Backing... Earl Grey is Always a Fine Choice...
star dock is actively nuking this game via a recent update to force people to buy the new version. my game keeps doing everything it can to keep me from winning! like it 0's out the damage my ships do so that the AI ships aren't taking any damage in fights, at a cretin point in the game it starts generating new units for both the AI and me at a like a 25-1 ratio, when i start attacking literally anything all of the AIs seem to attack me out of the blue like it was coordinated at my most vonerable areas like they can see everything, enemy fleets just push through multiple heavily guarded systems without stopping to attack them go to my home system and wipe it out ending the game, the tec trees of every playable faction seem to have drastically changed to make it much harder, my allys just sit in their home system without doing anything, pirate bidding is majorly disadvantaged and my ships seem to be moving a 25% of normal speed while AI moves at 125% speed and i could go on and on...... this sucks because i loved this game it was literally an epic treasure. its not ok that they are nuking it like this its literally souring the star dock brand for me super hard and i was a #1 fan boy for their games. the crazy thing is that they can only do it because steam itself is allowing it if it was an old school game with a hard download or a disk it literally couldn't happen. steam is complicit in letting it happen i wounder how many other games on the steam platform this is happening to. how do we fix this????????
没有剧情战役很可惜 运营也太复杂了 少数几个玩不下去的4X游戏 要是能由浅至深的体验剧情战役就很好。
This game has the reputation of being one of the best RTS games, but I don't really see it. It straddles the line between traditional/action RTS (think WC3/SC:BW or AoE2) and 4X (Stellaris, Endless Space 2) and ultimately ends up not being terribly good on either front. Maybe I haven't delved deep enough, apparently there are people who invest hundreds of hours into this, but I'm just not hooked after a couple of games against the AI. Pass.
Absolutely recommended. *Sins of a Solar Empire: Rebellion* is one of those rare strategy games that still holds up after hundreds—or thousands—of hours. It blends 4X empire-building with real-time fleet combat in a way that feels massive without becoming overwhelming. The pacing is slower and more deliberate than a typical RTS, but that is part of its strength. Building an economy, expanding across gravity wells, researching tech, and finally sending a capital-ship-led fleet into a decisive battle still feels satisfying. The game’s biggest strengths are its scale, replayability, faction variety, and mod support. Matches can become long, strategic wars of attrition, and the diplomacy, economy, and fleet composition choices give every game a different rhythm. The modding community also adds a huge amount of life to the game. It is not perfect. The interface shows its age, and new players may need time to understand the flow of the game. Battles can also snowball once one side gains momentum. Still, for fans of space strategy, empire management, and large fleet warfare, this is an easy recommendation. After 2,477 hours, I can safely say I got my money’s worth.
Атаки пиратов-это просто бред!! К концу игры,когда остается мало соперников,они начинают атаковать только тебя,причем огромными флотилиями! Как с ними бороться??? Ты даже флот не успеваешь восстановить,уже новая волна идёт! В итоге тебе без шансов выносят все планеты!
Sins of a Solar Empire: Rebellion, developed by Ironclad Games and published by Stardock, is a real-time strategy (RTS) and 4X hybrid that has managed to maintain a loyal following since its release in 2012. As a standalone expansion to the original Sins of a Solar Empire, Rebellion refined and expanded upon an already ambitious formula, successfully blending the scale of grand strategy with the tactical demands of real-time gameplay. While many strategy games struggle to merge these two genres without sacrificing depth or pacing, Rebellion strikes a remarkable balance, offering large-scale interstellar warfare without turn-based pauses or micromanagement overload. At its core, Rebellion retains the series’ signature gameplay loop: exploration, expansion, exploitation, and extermination—commonly known as 4X—while maintaining a fluid, real-time structure. Players choose from three primary factions (TEC, Advent, and Vasari), each of which is further split into Loyalist and Rebel sub-factions in Rebellion, adding new strategic variety and asymmetry. These sub-factions aren't just cosmetic—they offer distinct playstyles, technologies, and unique late-game ships that deepen faction identity. For instance, the TEC Loyalists are defense-oriented and excel at turtling, while the Rebels are more aggressive and economically versatile. This factional distinction adds significant replayability and encourages experimentation with different strategies across matches. The real-time nature of Rebellion means players must manage multiple fronts simultaneously—developing economies, colonizing planets, researching technologies, constructing fleets, and engaging in large-scale battles—all without the luxury of a turn-based system to pause and ponder. However, the pacing is cleverly designed, with time acceleration options and a scalable UI that makes navigating the game’s complex systems surprisingly intuitive. Battles unfold in orbit around planets and asteroid fields, with hundreds of ships potentially on-screen at once, yet the game engine handles it all with impressive stability and performance, even on large maps. The ability to zoom seamlessly from a galaxy-level view down to individual frigates gives a sense of grandeur that few strategy games can replicate. Visually, Rebellion may show its age in some respects, but it still holds up well thanks to its crisp ship designs, colorful effects, and clean UI. The art style strikes a good balance between functional clarity and sci-fi aesthetics, allowing players to distinguish ship classes and battle conditions at a glance. Audio design is equally solid, with an appropriately grand orchestral score and distinct unit voice lines that give life to each faction. Explosions, weapon effects, and ambient space noise add weight and energy to battles without overwhelming the player’s senses. Though it lacks the graphical finesse of more modern titles, its minimalist yet effective presentation enhances usability in long, complex matches. Diplomacy and alliances play a unique role in Rebellion, particularly in multiplayer and larger skirmishes. AI factions can propose missions, form temporary alliances, and turn on you if you grow too powerful, creating a dynamic web of shifting loyalties. While the diplomacy system doesn’t reach the intricacy of something like Stellaris or Endless Space, it introduces enough unpredictability to prevent matches from becoming stale. This is further supported by the game's random map generation and modding community, which has kept the game alive with custom scenarios, balance changes, and even total conversions that introduce entirely new universes, such as Star Wars or Halo. One of Rebellion's most defining features is the introduction of titans—massive, game-changing capital ships that serve as the centerpiece of late-game strategies. Each faction’s titan has unique abilities and functions, whether it’s crowd control, sheer firepower, or fleet support. While powerful, they’re not invincible, and bringing one into play too early or without proper support can be a costly mistake. Their inclusion adds an epic layer to endgame conflicts and forces players to weigh investment risk against potential reward. Capital ships in general have persistent leveling systems, gaining experience and unlocking abilities as battles progress, which adds a touch of RPG mechanics to fleet development. Despite its strengths, Rebellion is not without limitations. The single-player campaign is essentially non-existent, with most of the experience centered around skirmish matches against AI or other players. For narrative-driven players, this might feel like a missed opportunity, especially given the rich lore hinted at through faction backstories and flavor text. Additionally, while the AI is competent and can provide a solid challenge on higher difficulties, it lacks the adaptability and creativity of human opponents, making multiplayer the ideal way to experience the game’s full potential. In conclusion, Sins of a Solar Empire: Rebellion remains a high watermark in the RTS/4X hybrid genre, offering immense strategic depth, a vast and well-balanced faction system, and seamless real-time mechanics that encourage long-term planning and tactical execution. Its ability to support both casual skirmishes and hours-long multiplayer showdowns makes it a uniquely versatile game that continues to hold relevance more than a decade after its release. For players who crave galactic conquest without sacrificing moment-to-moment control, Rebellion offers a deeply satisfying and endlessly replayable experience that few strategy games can match. Rating: 9/10
Sins of a Solar Empire®: Rebellion - отличная альтернативная замена Stellaris и сама игра с 2012 года не перестаёт удивлять за столько лет существование с лучшей сопровождение музыкой под ситуацию в игре
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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