
Battle for galactic dominance in this real-time 4X strategy game with unrivaled scale! You’ll explore, expand, exploit, and exterminate through military force, diplomacy, trade, culture, influence, and other underhanded tactics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 8 → 9.57/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
About
Sins of a Solar Empire II is the sequel to the critically acclaimed space strategy game that seamlessly blends real-time battle tactics with the depth of 4X. As both emperor and battle commander you must lead one of six playable factions to victory against the threat of extinction!
There are no turns. There is no battle mode. There is no strategic mode. It's all one mode and it's all in real-time.
Instantly zoom in to control tactical engagements where every missile, turret, and ship is fully simulated and an important part of the battle. Instantly zoom back out to manage your empire where every asteroid, moon, and planet orbits its parent in a slowly evolving strategic landscape.
Sins of a Solar Empire II delivers sprawling empires, huge fleets, and completely new and exciting gameplay moments that can only be found in Sins II.
The Surprise: Build a secondary fleet on a rogue asteroid and launch a devastating surprise attack when its orbit brings it behind the enemy's back line.
The Body Block: Stall an enemy's home planet bombardment by using your massive titan to body block swarms of missiles attempting to knock out your starbase and its critical planetary shield.
The Screen: Advance a screen of point defense flak frigates to protect your fragile long-range cruisers by intercepting incoming bombers and missiles.
The Swarm: Maneuver your faster moving ships to pick apart unescorted larger ships. Their powerful but slow-moving turrets simply can't track your agile strike force.
The Influencer: Influence a hostile expansionist Minor Faction to secure your border while reserving enough Influence to win an auction for a powerful item to install on your best capital ship.
The Backstab: Protect yourself from a backstab by establishing a time locked alliance. But pay attention to the time - your “ally” may move his fleet to your doorstep just as the lock expires!
A Dynamic Galaxy: Planets orbit their stars in real-time causing the galaxy's structure to slowly change, creating new battle fronts and new opportunities. Players can view the state of the galaxy up to an hour in the future to prepare their strategies.
3 Unique Races: It's War Year 35 and the emergent TEC, alien Vasari, and deviant Advent have been forced to adapt and evolve to survive.
TEC: The inhabitants of this region of the galaxy, the TEC are humans who have joined together as the Trader Emergency Coalition to combat the alien Vasari empire. They rely heavily on trade to support their industrial base and augment resource income.
Vasari: Ten thousand years ago, the Vasari Empire once ruled over hundreds of planets and dozens of sentient species. Now on the run from an unknown enemy they use their mastery of phase space to conquer and acquire resources to continue their exodus.
Advent: A civilization of humans who were forcibly outcast by the Traders over a thousand years ago, the deviant Advent have returned with technologically amplified psionics and the power of the Unity - a devastating expression of their collective will.
Each race features unique starting conditions, gameplay mechanics, units, abilities, items, and technologies. Their game changing new Empire Systems add a whole new level of strategic capabilities:
TEC Trade: The new TEC trade system enables them to dynamically adapt their economy by adjusting the allocation of traded resources on demand.
Vasari Phase Resonance: Strategically placed structures collect Phase Resonance allowing the Vasari to customize their global phase mastery effects.
Advent Unity: Enables the Advent to harness the collective will of their population, unlocking the full potential of the Unity's global abilities.
6 Playable Factions: The parent races are further differentiated by unique sub-factions each with their own unique features and play styles that reflect their motivations and goals. For example, the TEC: Primacy is a xenophobic 'human first' empire focused on aggression and the Vasari: Exodus is willing to destroy planets to fuel their mobile empire.
Combat Simulation: A detailed combat simulation adds incredible depth to tactical gameplay. Turrets with their own pitch and tracking speeds make firing solutions important in battles. Fully simulated missiles can be blocked by ships or destroyed by point defense. New mechanics around shields, armor and hull points give greater depth to units and tactical decisions.
Empire Management: All planets and ships can now be easily analyzed, customized, and upgraded in one place without the tedium of finding and clicking through all units in your empire. The Intelligent Construction system will queue up the entire chain of prerequisites to fulfill any item, research, or unit build request.
Fleet Management: The new fleet system includes the ability to request specific reinforcements on the fly. Requested units are automatically queued from the optimal factory and rallied to the fleet. Combined with Intelligent Construction this allows you to focus on the important tactical decisions and big picture strategy.
Unit Customization: Planet surfaces can now be customized with special items that vary by race and planet type. Capital ships, titans and starbases can also be customized with race specific items to fill gaps in the fleet's composition or target specific strategies.
Minor Factions: Numerous minor factions now inhabit the galaxy offering trade, auctions for rare items, and with enough influence, access to their most powerful abilities. Will you befriend them or annihilate them to keep your enemies from turning them against you?
Diplomacy: New features include a new offer / counteroffer system, the ability to give or demand planets, and the game changing time locked cease-fires that prevent your 'ally' from backstabbing you until it expires - but keep on eye on the time!
Multicore 64-bit Engine: The Sins II engine can utilize all available cores and RAM to maximize performance, now and into the future. Dynamic lighting, physically based rendering, higher resolution textures and more create a beautiful tapestry.
10-Player Multiplayer Support: A cloud based online system supports both 'join codes' and lobbies to make it easier than ever to play with others. Games can now be rejoined in progress if a player drops or has to leave; humans can even take over for AI players if a friend joins late.
In-game Mod Support: Mod support has been integrated into the game, making it easy to discover, install, and share mods. Custom maps are automatically shared for multiplayer games, preventing the hassle of everyone downloading ahead of time.
Easy to Learn; Hard to Master: With an elegant and intuitive user interface Sins II is easy to pick up and play. However, mastering your chosen faction will take true skill.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Weird unique resource requirements required for Capital ships, Titans, and Star Bases. Im not sure why this was needed when it wasnt in the last game. Also, the UI is really bad compared to SoSE Rebellion. Even on sale, its not as good value as the previous game.
[h1]没有战役和剧情的RTS运营游戏[/h1] 对新手极其不友好,且有替代品,如非特别感兴趣,没有入坑必要 经营元素上有群星,战斗元素下有家园,太阳帝国卡在中间就显得有点不伦不类的,而且游戏节奏太慢,整体缺乏爽点 [h2]优点[/h2] +++++--尽管教程详细,且尽责;但冗长到我玩完教程耐心就已经快归零了。为什么不能做个剧情把教程融入进去呢??? +++部分舰船挺有特色,长得也好看 [h2]缺点[/h2] -----没有战役模式??背景设定不解释?阵营故事不交代了?对新入坑玩家如此敷衍的游戏确实少见,代入感为0 -----教程介绍了机制,但不介绍流程,外加没有战役模式、剧情模式,玩家一上来依然是懵的 -----没有介绍各个舰船的作用,而舰船的描述几乎也对了解舰船定位没有帮助,进一步导致新手玩家的出兵选择困难 -----UI廉价感严重,也许是因为游戏中文字体的缘故 -----极不直观的UI,看得人头晕眼花 -----机翻严重,整个游戏都是机翻,科技界面1级i,翻译成我,2级ii不翻,3级iii翻译成三,如此有性格的机翻我还是第一次见
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #60, worst RU #96 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Hungarian*languages with full audio support
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decent RTS, very similar to first game. But, the DLC strategy seems extremely greedy.
Endlos-Kämpfe gegen die KI machen das Spiel total langweilig und nervtötend - am Ende geht es nur darum, wer mehr Kampfeinheit grinded; von Strategie oder Taktik keine Spur. Nur ein weiteres 4k-Spiel, das im Sumpf der Masse verschwindet und grundlegende Mechaniken versaut.
Leaving negative review due to heavy use of AI "art" that the developer promised would be removed and replaced during EA, it has not been replaced.
希望能沿用1代的民间汉化。现在的汉化太糟糕了
[h1] Sins of a Solar Empire II - Тот самый случай когда могут. [/h1] В целом данная игра очень порадовало проработанностью и визуалом, даже за боем интересно наблюдать вместо микроконтроллинга(спойлер - микроконтроллинг тут 50 на 50). Данная игра чрезвычайно необычен в плане RTS стратегий м.б. чем-то напомнит X4: Foundations, но разработчики действительно постарались над игрой и механика планет и их орбит пусть и интересная но немного скучная. [h2] Плюсы: [/h2] + Хороший визуал чем может не каждый похвастаться. + Динамика ощущается + Битвы - моё почтение очень эпично всё сделали, можно даже скринов понаделать(слава богу разрабы добавили отдельную кнопку скрытия интерфейса). + Нормальный интерфейс пусть и перегруженный, любой кто играл хоть раз в другую RTS'ку быстро поймет куда что кликать. + Моддинг, довольно обширный за те полтора года существования игры. [h2] Минусы: [/h2] - Туториалы, странноватая учитывая что игре всего более года, понять мало что можно но азы управления может показать. Очень нехватает какого ни будь мини ролика который наглядно покажет куда и что кликать. - ИИ, он более нормально себя ведет однако ближе к эндгейму замечаешь что ИИ атакует совершенно не то что тебе нужно, особенно когда все твои капиталы погоняться за каким-то крейсером во время обстрела структур противника лол. - Фракции, маловато но в целом компенсируется некоторыми модами и визуалом. - Ты вряд ли найдешь себе противника в онлайне по твоему уровню игры, благо можно себя поразвлекать и ИИ фракциями. Баги я честно [b]НЕ[/b] встречал. Пусть и наиграл немного в момент написания обзора да и DLC у меня нету, но в целом данная игра может понравится многим и у игры очень много всяких механик и система экономики не такая замудренная как может показаться на первый взгляд. Но масштаб этого всего и качество может очень сильно порадовать и даже затянуть на несколько часов жизни XD(не шутка, партии могут идти очень долго). Всем спасибо, всем пока. P.S. Я не играл в первую часть.
I have mixed feelings about this game, i love the first sins of solar empire(i also have it on disc), but this one feels soulless, graphics are dummed down and looks less realistic, right now as of me writing the rewiew i am thinking about refund... i am dissapointed :( please comment this rewiew if i should refund or give it anothre chance
Played it for a few hours. So far the game is OK. The reason I will not continue is, that there is way to much crappy A.I. "art" in there. If they decide to support real artists and art I might get back into it.
For some reason the enemy AI doesn't do anything. You'll win every game on any difficulty setting
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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