
Walter Jones, a billionaire had planned on opening up a resort for the rich and famous, but was killed before his dream could be achieved. It's up to Detective Jack Norm to crack the case by interviewing the people on Sinking Island to get valuable clues. A game from Benoit Sokal.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 284reviews | 69% | — | $40.4K |
| $1.59−80% | 80ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Довольно старая игра, но при этом такого метода работы с уликами не видела еще ни в одной игре, подобного жанра. Герметичный детектив,где убийца находится среди людей на острове,где каждый мог быть убийцей Начало мне понравилось,но к концу уже подустала от беконечного беганья ,также раздражал момент,когда в момент важного события,ГГ звонла супруга,и он уходил либо покушать или себе в комнату и потом приходилось опять бежать в нужное место,но в целом игра доставила больше положительных впечатлений,это не просто поиск предметов,тут важно действительно обдумать и понять случившееся
Доброго дня) Пройшов детектив Sinking Island 2007 року! Оце так-так!) Купа доказів, свідчень і треба обрати правильні щоб знайти злочинця! Гра постійно дивує. Заплутана історія, але який кайф, що я пройшов цю гру сам, без пошуку у Інеті! Думаєте легко?) Спробуйте пройти 🙂 Якщо любите детективи-грайте обов'язково!) Автор сюжету такий же як і в Сайберії-Бенуа Сокаль. Він помер декілька років тому. Але в його ігри грають) Дякую всій команді. P.S. Було б супер грати українською!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Russian*, German**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Whilst this is far from a perfect game, I feel that the mixed rating it currently has is a bit unfair. Yes, it has problems, but it is on the whole still a decent point and click detective game. Things i lik - The actual detective work has [in my opinion] the right amount of guidance. You do have to present appropriate statements and evidence to support the right answers, but the answers are broken down well so no single step is too big or complex, and the people's statements only contain isolated phrases of potential importance rather than literally everything they have said, so even by the end of the game you typically have no more than 15 statements per person. - The mystery itself is well done. Plenty of intrigue and twists but nothing you couldn't see coming or at least claim it doesn't make sense in hindsight. - The characters are pretty deep, nobody is one-dimensional. - For its time, the visuals are surprisingly good, and the sound design is excellent. - Game tells you where you can find everyone at any given time so you don't have to play hide and seek on what can be a very big map. Things I disliked - Map too big, especially at the start. I understand why, but it is annoying that the game map is largest at the start of the game and then gets steadily smaller as it progresses. Many of the scenes are completely pointless as well. As an example, at the start of the game you need to walk to the hotel. Across about 10 different transitions. All but 3 of these serve no purpose but to drag out the walk; a walk you'll need to repeat at least twice as you need to return to the start area at least once later. - Pixel hunts for items. Classic elderly point and click game problem. You find a drawer with an obvious false bottom, what can you use to pry it open? The screwdriver you have on you? No. You need knife! Where is [apparently] the only knife in the entire hotel and grounds? In a single, tiny kitchen drawer that is only visible in a single scene and has no indication that, unlike every other kitchen drawer, this one is interactable with. They could've at least made it a knife block or something. - No way to skip between scenes. You can double click to run but it still can take a good 10-20 seconds to move across a scene. - No widescreen support. The game only comes in one resolution that can be slightly adapted to better fit a 16:9 or 16:10 monitor. That's it. Overall I'd give this game a 7/10 and if I'd played it when it first came out probably an 8/10.
dedektiflik oyunu eski bir yapım pointclick hikaye ama çok yavaş ilerliyor sıkıyor hemen konuşmalar boş diyaloglar bitmiyor bi türlü
–
Strange and bad but I do love what it's trying to do, and I love the decaying art deco in paradise aesthetic. I just wish anything about the story or gameplay stood out!
Great point & click game.
A great game
I actually really liked this game. It had been sitting in my library for a very long time and I finally got around to playing it. The Mandate puzzles were a lot of fun. That said however, there are a lot of frustrating things I hated about the game. for one, the running around for long stretches to get from one place to another, around the island and in the hotel (needless, just give me a teleport), and the really stupid fact that you had to take two different elevators to get to different places in the hotel, like why on earth was that a good idea? It would have been easier to just use one elevator to reach every floor! also, the fact that if you miss one little very missable, minor clue, you will not progress till it is found. I have to confess, at one point , I had to resort to a walkthrough. I overlooked the fact that the character's mouths did not move while speaking, and the fact that they would go on and on and on, when asked questions, get to the point already! Yah, other than that, I did enjoy the game. So I do recommend it, if you can hang in there.
Amazing!
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 14.5K | 80% | $29.99 | |
| $9M | 34.7K | 98% | $19.99 | |
| $8.3M | 17.4K | 86% | $19.99 | |
| $7.6M | 16.1K | 94% | $15.99 | |
| $4.2M | 8.5K | 91% | $13.99 | |
| $4M | 8K | 89% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.4K | 269 | 84% | $7.99 | |
| $40.4K | 106 | 97% | $7.19 | |
| $40.4K | 210 | 90% | $9.99 | |
| $40.4K | 131 | 65% | $11.99 | |
| $40.4K | 492 | 95% | $6.99 | |
| $40.5K | 142 | 65% | $15.99 |