
FIGHT THE PAST TO SAVE THE FUTURE. STOP THE SINGULARITY. Learn the truth behind a massive cover-up of the catastrophic SINGULARITY, an event that fractured time and threatens the world as we know it. Armed with powerful, advanced weaponry and the experimental Time Manipulation Device, fight enemies from the past, the present, and...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 3 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.9Kreviews | 93% | — | $4.7M |
| $29.99 | 443ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rough around the edges, but still worth playing. Unique mechanics, though the gameplay is somewhat clunky. Very linear also, but that's not a big problem. I recommend using Flawless Widescreen to make the FOV less claustrophobic.
I recall checking this out briefly back when it was released but never really gave it a chance, something I obviously should have given the positive experience I've had with the game recently. Singularity was released during an era which had very much forgotten about the PC, extremely poor ports and lack of options dominated the landscape, and you were lucky if you even had a decent FOV on the PC. Speaking of Field of view, during this era many titles including Cod (starting with MW2) had horrendous FOV to the point where you wondered if the devs even booted the game on a PC before shipping. Luckily and to my surprise, even tho the game does lack options, Singularity is very playable out of the box and the FOV isn't set at 55. My biggest gripe with options is that the mouse-sensitivity does little to nothing, it is way oversensitive and so you'll do best adjusting this outside of the game to get a better feel with more reasonable movement. How is it then? Well the story is actually really great and engaging, and I would say that this game should definitely be played to enjoy the atmosphere, lore and appreciate what is going on by reading the notes, looking at the environment, watching videos, projections and so on. It's in these moments that Singularity really shines, and it's pacing is surprisingly good on several occasions throughout the campaign. Thanks to that you get a sense of suspense and buildup multiple times which is great, but unfortunately it does have a some of these shooting-galleries from time to time which for me just breaks all sorts of creepy immersion. Some are more warranted than others, but overall the gallery shootouts with humans are the lows. The world detail, textures, sound and ambience is quite good, but it does suffer a lot from uneven quality at times. Raven has a long history of developing for ID-tech (wolf, quake etc) but this game was built using UE3 and that's unfortunate for several reasons. One thing that is often overlooked by UE-devs even to this day is how basic collision is handled with props in the world. There is no smooth transition and if you step on things your height is instantly elevated making for very unsmooth gameplay at times, especially when you're exploring. This can even be seen in modern UE-titles as well, and it's baffling to me how more people ain't reacting to such immersion breaking moments that ID handled in engine code decades ago. I must however credit the animations, the guns and everything have very smooth and methodical animations unlike a lot of spastic shooters of today and yesterday, but it does lack in feedback when actually shooting and the same can be said for the gun-sounds which are quite underwhelming to say the least. Credit to the death animations as they often play out as if the monster or human are wounded, and they might even do an extra leap or crawl which kinda makes you question if you really killed them from time to time, a great touch. That combined with actual bullet impacts on the enemies and dismemberment adds to the immersion and realism. The overall voice acting is quite decent and if you meet the game on its own terms and play for immersion it's a good game and quite a unique one even to this day. It was clearly setup for sequels or additional DLC, and it's a real shame we didn't get any. Without even looking I wouldn't be surprised if it wasn't a commercial success, and that's sad, this game sits in an era where we still had very different experiences and settings coming out of AAA-developers/budgets for the fps-genre.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bueno siempre vi en tops, reseñas y demas que hablaban maravillas de este juego pero nunca lo terminaba d jugar hasta hoy, me parecio genial, tiene una ambientacion fantastica, es muy recomendado, si te gusta bioshock o metro este es tu juego
[h1]Review[/h1] Singularity is one of those games that went down as a neat game but did not really get much recognition. Its one of those average shooters except standing out by its setting and a unique gameplay twist. I recently finished the game and I must say that the game definitely stands out but is not really that great either. [u]Gameplay[/u] The game features a standard modern military shooter moveset. The closest you can compare it is the gameplay reminds me of call of duty or resistance. You even see friendlies names highlighted in green right next to them and you follow almost half of the game another person around. Those are the games weakest points, which include door breaches with slow mo and standing and waiting until your comrade walks to the point where they trigger the next script. This Is just boring. But not the whole game is like that. You start being stranded on the games island, seeing remnant of some sort of old, run down sowjet city, being able to interact with various items like projectors, speakers and so on. At some point you get your first weapon and it plays more like a horror shooter at first. The first few moments really got me and the atmosphere was something I could get lost in easily. Until you meet the first companion and later on fight sowjet troops. The main gripe of the game is a glove you acquire where you can have your standard few superpowers, like pushing enemies away. But generally, its used more for puzzles or clearing roadblocks which change up the pace a lot in a good way. The puzzles are creative in using the glove as it can work either to grab items or to age them or make them revert in time. Which creates or collapses bridges or crates for example. On your way you grab also loot that you can use to upgrade or heal yourself. There is a two main weapon limit where I also want to talk about the gameplay. You either fight monsters or soldiers, sometimes both and one or two rare bosses. You can upgrade your weapon, but there is no point in taking any other weapon than focusing on the main assault rifle as the ammo is plentiful and the damage decent. There are some experimental weapons I never found any use for. I played most of the game solely with the fully upgraded assault rifle. If you have a weapon limit it makes no sense to switch your upgraded weapon for another one if the ammo is so plentiful. This makes me think that the design was initially more a horror game but it copied mostly games like call of duty and then ended up in a rather mediocre game that stands out by its surreal setting and time powers. [u]Story[/u] Initially its all about the sowjet union finding a mineral that can be used for a lot of things, like time travel or creating monsters or new weapons. The Island was quickly abandoned due to infighting and accidents. Later on, you accidently change the timeline making it a successful ordeal and your goal is to reset the timeline. Its nothing highly intelligent as there are a lot of potholes. But I found the story immersive, especially with some details in notes like that they fed children the mineral to create monsters. [u]Sound[/u] There is quite an atmospheric soundtrack coupled with neat sfx and a decent score that sometimes switches to generic action music. [u]Graphics[/u] If you like the colour of rust, you feel at home. Due to its setting the game is full of rundown objects, highly detailed broken-down homes, structures and objects. There are so many objects and propaganda around its one of the very immersive games due to its very highly detailed levels. [u]Conclusion/TL;DR[/u] A flawed gem is how to describe this game. It plays and feels like a run of the mill linear action shooter. It sets itself apart by its story, setting and time travel features but has mediocre combat and switches from great slower paced “horror” moments to fighting dozens of soldiers while waiting for the AI to lift a crane. With a better focus on the atmospheric horror setting it could have been an absolute gem but as it stands for me its just slightly entertaining and slightly above mediocre.
я розвалив ссср
设定和概念都有点超出预期 整个游戏里夹杂的世界观信息诚意满满 宣传片更是令人震撼的要死 可惜不再有续作...
Her ne kadar yaşını belli etse de, oynanması gereken bir oyun
buen juego
Its so peak, wish it had a remake
Game does not launch .
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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