Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
"WINNER, Best Mobile Game" - Indie Prize USA 2018 “WINNER, Excellence in Storytelling” - International Mobile Game Awards SEA "Simulacra expands upon its predecessor, Sara is Missing, experimenting even further with unsettling horror. And it succeeds." 9/10 - Pocket Gamer You found the lost phone of a woman named Anna. In it, you see a desperate cry for help in the form of a video message. The phone behaves strangely as you dive deeper into it. You talk to her friends and they have no idea where she is. Her texts, emails and photo gallery provides fragments of information. It's up to you to piece it together. About the Game: SIMULACRA is a realistic “found phone” horror game that takes place entirely on the screen of a mobile phone. A voyeuristic experience that combines of point and click adventure games, found footage videos and fully realised phone apps. Features: - Explore a fully realised world through a simulated phone. - Solve the mystery using through popular phone apps. - An expansive narrative with hours of gameplay that leads to 5 possible endings. - Filmed with live actors and an extensive VO cast. - Solve the recurring image and text decryption puzzles to learn more about Anna’s story.
Modeled estimate, not a reported figure. How we estimate →
Audience
How many people have installed this game, as the storefront reports it. This number is worldwide — unlike the price, the same package answers with the same install count in every market we asked — so it carries no country. Each source below is a different kind of number and they are never drawn on one axis.
Aug 11, 2026 — Sep 17, 2026 · 36 readings
Google Play shows “50,000+” on the store page.
Play publishes a precise install counter alongside the rounded step users see on the store page. This is that counter, worldwide, as it stood each day we asked.
Of the eight storefronts we track, only Google Play publishes an install count we can read. Where a store publishes nothing of the kind, this panel shows nothing rather than a zero.
About
"WINNER, Best Mobile Game" - Indie Prize USA 2018 “WINNER, Excellence in Storytelling” - International Mobile Game Awards SEA "Simulacra expands upon its predecessor, Sara is Missing, experimenting even further with unsettling horror. And it succeeds." 9/10 - Pocket Gamer You found the lost phone of a woman named Anna. In it, you see a desperate cry for help in the form of a video message. The phone behaves strangely as you dive deeper into it. You talk to her friends and they have no idea where she is. Her texts, emails and photo gallery provides fragments of information. It's up to you to piece it together. About the Game: SIMULACRA is a realistic “found phone” horror game that takes place entirely on the screen of a mobile phone. A voyeuristic experience that combines of point and click adventure games, found footage videos and fully realised phone apps. Features: - Explore a fully realised world through a simulated phone. - Solve the mystery using through popular phone apps. - An expansive narrative with hours of gameplay that leads to 5 possible endings. - Filmed with live actors and an extensive VO cast. - Solve the recurring image and text decryption puzzles to learn more about Anna’s story.
Stats
Sums Google Play + Steam only; App Store, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| 5.2Kratings |
| 97% |
| — |
| not modelled |
| $9.09−30% | 272ratings | 82% | — | not modelled |
| $0.99−80% | 101ratings | 78% | #249 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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