
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $666.3K — a different platform, not this one.
You found the lost phone of a woman named Anna. In it, you see a desperate cry for help in the form of a video message. The phone behaves strangely as you dive deeper into it. You talk to her friends and they have no idea where she is. Her texts, emails and photo gallery provides fragments of information. It's up to you to piece it together. Recover lost files, piece back corrupted data, and retrace her final steps. Find her before it's too late. SIMULACRA is an immersive narrative thriller using the interface of a mobile phone. Like all phones, you have messages, emails, gallery and all kinds of apps to look through. With a strong focus on realism, the game's characters are played by live actors and shot at real locations. Dive into Anna's life as you look at her private photos, go through her dating app or view her personal video logs. Features: Explore a fully realised world through the lens of a mobile phone. Enjoy a unique gameplay experience through popular phone apps, including a dating app, a social media app and a web browser. An expansive narrative with hours of gameplay that leads to 5 possible endings. Filmed with live actors and an extensive VO cast. Solve the recurring image and text decryption puzzles to learn more about Anna’s story.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Sep 9 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; GOG, App Store, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $0.99−80% | 101ratings | 78% | #249 | not modelled |
| $4.99 | 4.7Kreviews | 90% | — | $666.3K | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best RU #201, worst US #249 · 7 markets collected
Stats
| $4.99 |
| 7.2Kratings |
| 95% |
| — |
| $436.2K |
| $4.99 | 5.2Kratings | 97% | — | not modelled |
| $9.09−30% | 272ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 22 | 68% | $3.19 | |
| — | 39 | 78% | $1.99 | |
| $666.3K | 4.7K | 90% | $4.99 | |
| — | 906 | 82% | $9.99 | |
| — | 220 | 80% | $1.99 | |
| — | 13 | 70% | $19.99 |