
Build & Manage Your Airport. An International Hub or a Regional Masterpiece -- it's up to you. Buy more land to scale out, or escalators to scale up with MULTIPLE FLOORS. You're in full control in this modern business management tycoon!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.9Kreviews | 79% | — | $4M |
| $19.99 | 96ratings | 54% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Too basic to be wacky. There aren't a lot of options so the airports never really feel like a reflection of my creativity. There aren't any crises to deal with so you don't have to monitor the game once you've set it up and there isn't anything to watch while you're playing. There's just not enough here to keep you sustained for long.
After so many years out of EA, this game still feels unfinished and buggy. Please don't support the developers for abandonware.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Dutch*, Simplified Chinese*, Russian*, Czech*, Spanish - Spain**languages with full audio support
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great airport builder. Some jankiness, sure, but the concept works, it's very motivating to constantly add or optimise "one more thing". It's fun watching the pax bustle about, using paths and amenities you put there. Performance is pretty decent, typical small indie game multi core usage issues, but it runs OK even with thousands of pax in the airport. The same size airport with the "competition" is much less performing. There's quite a few airport functionalities that are not present in the game. A lot more probably would have been added if the game was a bigger success and the developers could actually afford to work on the game more. This way, we've still gotten a great game, but there's potential for it to be even better.
Super Fun!
its just not polished enough and its just too easy there is no skill involved really only fun for a few hours a save
Fun game, but it's been abandoned.
As soon as your airport gets bigger, the game becomes unplayable. People lose their path, even tho it is possible. Without changeing anything every few minutes I get a warning my Baggage claim area is not working, then it suddenly dissapears again. But the worst thing are the cars... they get stuck all the time for absolutely no reason and basically break the whole game! This also seems to be related to the airport size. At small airports thats not an issue.
中文都变成乱码了,不建议购买
7/10 would miss flights again. This is a niche game for Aviation geeks or fans of 2D management simulators looking for something different. The building system provides a nice degree of options and you have multiple floors! There are some eccentric placement restrictions (trashcans seriously?) and some of the rooms have weird unpublished requirements (the security room needs an exit to an unsecure area), but for the most part you have a relatively free form ability to build as you wish. Early game is sufficiently challenging and losing is a very real possibility. The late game drags with the challenge shifting to designing an airport that suites your fancy. Would love to see the devs add scenarios, more late game content, and challenges even if..... it was a DLC (please keep it reasonable). Maybe even a SimAirport 2. Overall if this genre is your thing this game is worth your time and money.
so fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $114.5K | 329 | 71% | $11.99 | |
| $71.6K | 98 | 63% | $19.99 | |
| $10.8K | 53 | 60% | $5.99 | |
| $63.3M | 73.9K | 89% | $29.99 | |
| $777.8K | 1.3K | 89% | $8.99 | |
| $282.9K | 568 | 82% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 8.1K | 89% | $29.99 | |
| $4M | 8.2K | 93% | $19.99 | |
| $4M | 19.1K | 82% | $9.99 | |
| $4M | 14K | 88% | $9.99 | |
| $4M | 7.9K | 95% | $14.99 | |
| $4M | 4.5K | 89% | $24.99 |