
Meet a new minimalistic puzzle in which you have to hit the balls in the basket and complete the level.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't like it
Neat little puzzle game about transporting balls to the objective, while avoiding obstacles. If you are looking for a solid hour of fun and see this cheap, i'd say it's worth a try. Good if you like getting achievements too. A pretty easy game to pick up and relax with a music playlist on the background.
Silent Tweets is a compact physics-based puzzle game developed and published by EasyGames that embraces a simple concept and builds its entire experience around it. Rather than relying on elaborate storytelling, complex progression systems, or flashy visual effects, the game focuses on delivering a series of challenges that test a player's understanding of movement, momentum, and environmental interactions. Its straightforward design makes it easy to understand from the very beginning, allowing players to jump directly into solving puzzles without lengthy tutorials or unnecessary complications. The central gameplay mechanic revolves around guiding balls into designated baskets by drawing and removing lines across the screen. While this concept may initially sound basic, the game introduces a variety of obstacles and environmental features that gradually add depth to the experience. Players must carefully consider how objects will react to gravity and momentum while adapting to different hazards that can interfere with their plans. Success often comes through experimentation, encouraging players to test ideas and refine their solutions until everything falls into place. One of the game's most appealing qualities is its accessibility. The controls are intuitive, and the rules are easy to grasp even for players who rarely play puzzle games. The challenge comes not from mastering complicated systems but from learning how to use a small set of tools creatively. This design philosophy keeps the gameplay approachable while still providing enough room for clever solutions. Many puzzles can be completed in multiple ways, rewarding imagination and persistence rather than strict adherence to a single answer. The level design introduces new mechanics throughout the adventure to keep the experience engaging. Players encounter elements such as wind currents, waterfalls, teleports, black holes, and fragile birds that must be protected while completing objectives. These additions prevent the puzzles from feeling repetitive and encourage players to think differently as they progress. Each new obstacle slightly alters the way levels are approached, creating a satisfying sense of variety despite the game's relatively small scope. Visually, Silent Tweets adopts a minimalist presentation that prioritizes functionality over spectacle. The clean design ensures that every object remains easy to identify, which is particularly important in a physics-based puzzle game where precision matters. The lack of visual clutter helps players focus entirely on solving challenges. While some may find the graphics simplistic, the art style serves its purpose effectively and complements the game's relaxed atmosphere. The game's modest scale is both a strength and a weakness. On one hand, it offers a concise experience that can be enjoyed in short sessions without demanding a major time commitment. On the other hand, players looking for a lengthy campaign or substantial replay value may find the content somewhat limited. Most experienced puzzle fans will likely complete the available stages fairly quickly, and the overall difficulty tends to remain accessible rather than intensely demanding. Despite its brevity, Silent Tweets succeeds at delivering enjoyable puzzle-solving moments through smart use of physics mechanics and environmental variety. It understands its niche and focuses on executing its ideas efficiently rather than stretching them beyond their limits. The result is a charming indie puzzle game that provides a relaxing and entertaining challenge for casual players while still offering enough creativity to hold the attention of genre enthusiasts for its duration. Rating: 6/10
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice game Easy to get all achievements 100%
Um joguinho de puzzle e física simples. Minimalista e intuitivo. Bem divertido de jogar. Unico problema é que é muito curto. 20 minutos e zerei.
Bad, terrible mobile style quality game that the devs decided to sell for 2 dollars. Not worth it even on a good sale. The levels have varying difficulty and are all annoying and i didnt want to play. Only reason you should get this is if you want an easy 100%, other than that avoid.
Almost recommended. As a puzzle game, it is pretty bare bones with no options or way to even close the game. It only has 20 levels with a few that can be cheesed. The graphics are very basic and the presentation is lacking. There are some interesting levels and the overall mechanic of drawing lines to control the flow of the balls is neat. It just needs a lot more time in development for it to be a good game.
cute
Hard as balls but ultimately interesting concept for a game.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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