
Sifu is a realistic third-person brawler with tight Kung Fu combat mechanics and cinematic martial arts action embarking you on a path for revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Jul 23 → 19.86/day in the week after.
About
Itching for some more good ol' Kung Fu action? The free Arenas expansion adds multiple
hours of gameplay that will put your Kung Fu to the test. With 5 new game modes, 15
dynamic locations and 120 challenges, gear up for spectacular combats, brutal opponents,
and endless opportunities to refine your moves.
Whether you choose to play as a male or a female character, in Sifu, you will ponder that
question on your path for revenge, hunting down your family’s assassins. One against all, you
have no allies, countless enemies, and a mysterious amulet to bring you back to life every time
you die. Yet, be warned! Your secret weapon comes with a hefty price to pay: aging and its
consequences.
Your enemies don’t wait their turn, and they don’t broadcast their intent. Dodge, parry, strike,
use combos and be like water making its way through captivating environments. Learn how to
master your art, whether by fighting through the underbelly of a nightclub, scrambling through
a refined gallery to avoid getting surrounded, or vertically navigating a towering office building.
Careful positioning and clever use of the environment to your advantage are key to your
survival. Use everything at your disposal: throwable objects, makeshift weapons, windows, and
ledges... The odds are stacked against you, and you will be offered no mercy.
Kung Fu is mastery through practice, a path for both the body and the mind. Learn from your
mistakes, unlock unique skills, and find the strength to master the devastating techniques of
Pak Mei Kung Fu.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 21.6Kreviews | 92% | — | $15.8M |
| $49.99 | 24.7Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1553 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
战斗,搓招,格挡,闪避,爽
今年玩过最好玩的武术动作游戏,买回来放在库里吃了两年灰,这几天总算玩通关了,打完了假结局以为结束了。网上看了还有一个真结局,这一刻我才明白了何为“武德”。在保证自身安全同时打败对手,却不让其致命,心服口服。实在是太酷了!!!!!!好玩,虽然我菜,开了修改器过的,好玩还是真的好玩,因为我没有太多时间玩游戏,所以体验完全部的剧情就很满足了。2026通关的第二款游戏!!!
Это лучшей рогалик в который я играл
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*, Turkish +2 more
| $39.99 |
| 5.1Kratings |
| 78% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
una obra nashe
Эх
jogo mt bom, espero q a paz mundial venha fds
游戏是个非常好的游戏,在出招上有着非常多的选择,并且并不限制你过关的手段,即使你只会一个精防也能较为舒服的走到Boss面前,虽然有难度,但只要掌握了敌人的出招便可以有效反制并且获得很高收益。 在中国功夫上有很好的了解,帅气且有趣,———————————————————————————————————— 但游戏在键鼠适配上做的简直是一坨屎,疾跑转弯航母掉头就不说了,通病。投掷简直是重灾区,要视角键位一起动,如果是闪躲击晕后哪来这么多时间给你做这么多选择,特别是在停机坪上做挑战的时候,就争那几秒钟时间,就在高空边缘,死活把人往中间扔,甩的比自己都安全。出招变化上弄得稀烂,那个平A连段非要给你做完才读你想要的出招,想推个人、绊倒个人你还要专门停一会在来才100%搓出来,想要站稳结果落地一套鞭腿,打打剧情当然没有任何影响,但想凹个金印章,特别是控时间的,一关能恶心你十几来回。 一堆BUG三年还没修,贾法二阶段但凡手快,播片挑过太快,直接站竹林里杵着不出来,让你重打。索敌能给你歪到M78去,在挑战中——对,就是那个鬼白衣女子,我特么刚给那目标击晕,转头就冲着八百米开外的胖子打出一套虚空叶问拳,刚先手顶了人一下,马上回头对着远处的敌群面前的空气推了一掌。一晚上二十来回了,本来这时间就卡的死,出一点纰漏就得马上重来,这Enter键都快到寿命了。那个破电梯一上一下比命都长就算了,也是关卡特色,但那出口就这么点大,玛德一坨人有一丁儿像素重一块马上速度降到蜗牛爬,就在那打不到的电梯里面慢动作,给你血压上强度。光是在电梯里就算了,大不了留点时间等你出来,结果出来还是那鬼样子,死活不出招,死活练你心脏。 贫民区大楼那一章的挑战,到了最后一层,最后一个房间,跟敏感肌一样,角落的东西扔个人过去当场制造耳膜快乐音,还特么可以重复利用。 —————————————————————————————————————————————————————— 我在中学时期就已经听说个这个游戏,并且马上被他的特色所吸引,说来惭愧,在上了大学后我第一时间却是找的盗版来体验,在完成剧情后被他完善的功夫体系,丰富的场景体验和优秀的敌人设计还有对中国传统功夫的细致考究、打磨所打动,攒钱补了票,并且一路练到现在,成为了我在PC上玩的最久的一款游戏。虽然买不起手柄,但一路慢慢练习出招,常玩常新,每一天都能发现新的乐趣。虽然今晚凹那个金印章给人脑血栓都要气出来了,但瑕不掩瑜,完全不影响它卓越的质量。 也许往后有了孩子,我会让他/她来体验一下这个从愣头青成为大师的过程——第一轮不许用手柄,我吃过的苦他也得尝点儿。
Simplesmente kong fu
夯
有点硬核,不过搓招很爽,值得玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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