
Sifu is a realistic third-person brawler with tight Kung Fu combat mechanics and cinematic martial arts action embarking you on a path for revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Jul 23 → 19.86/day in the week after.
About
Itching for some more good ol' Kung Fu action? The free Arenas expansion adds multiple
hours of gameplay that will put your Kung Fu to the test. With 5 new game modes, 15
dynamic locations and 120 challenges, gear up for spectacular combats, brutal opponents,
and endless opportunities to refine your moves.
Whether you choose to play as a male or a female character, in Sifu, you will ponder that
question on your path for revenge, hunting down your family’s assassins. One against all, you
have no allies, countless enemies, and a mysterious amulet to bring you back to life every time
you die. Yet, be warned! Your secret weapon comes with a hefty price to pay: aging and its
consequences.
Your enemies don’t wait their turn, and they don’t broadcast their intent. Dodge, parry, strike,
use combos and be like water making its way through captivating environments. Learn how to
master your art, whether by fighting through the underbelly of a nightclub, scrambling through
a refined gallery to avoid getting surrounded, or vertically navigating a towering office building.
Careful positioning and clever use of the environment to your advantage are key to your
survival. Use everything at your disposal: throwable objects, makeshift weapons, windows, and
ledges... The odds are stacked against you, and you will be offered no mercy.
Kung Fu is mastery through practice, a path for both the body and the mind. Learn from your
mistakes, unlock unique skills, and find the strength to master the devastating techniques of
Pak Mei Kung Fu.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 21.6Kreviews | 92% | — | $15.8M |
| $49.99 | 24.7Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1553 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i'm in hell and yet the fire doesn't bother me amazing game
боёвк норм, в целом 10 анреактбл подсечек из 10
第三关boss做的是真拉,游戏机制也很难评,连招固定很难有变招,跟我想的靠技能或者手法格挡的游戏体验完全不一样,而且剧情有点太拉了吧,前两关boss我都能控制死亡次数,第三关boss我打的实在是没有耐心,两个小时卸载了,总结:没有好剧情托着,游戏打法过于单调却又不存在打击的爽感,看似能靠熟练度通关实际还是要靠固定技能和打法,而且抄魂游boss战给我抄好了呀我chovy,boss打十下我才能贪一下,我是受虐狂吗,打不了一点
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*, Turkish +2 more
| $39.99 |
| 5.1Kratings |
| 78% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nb
the money I would pay for more of this amazing combat
me encanta el juego
很好,老破小的电脑也带的动
this game made me smash my keyboard :)
Easily one of the best games I have ever played.
PGN:8/10,也许还能再高一点点,以下是我短暂体验了10h的感想,如果我再玩几十个小时或许评价会变低。总而言之,如果70元以下入手了sifu,还是很值得的。 我第一周目10h通关,前2h完全搞不懂游戏逻辑,当时已经在写退款申请了。当搞懂闪避和格挡的时候,有一种开窍,或者说脱胎换骨的新游戏体验。搞明白生命系统之后,就只剩下一些技能训练精进没有完成了,于是10个小时就飞速成长,30多岁打败扬,游戏一周目就结束了。 动作方面,是一种很需要目押和群战思维的动作系统,其实逻辑上与“古早的”蝙蝠侠阿卡姆疯人院的那种经典ARPG类似,但是有了更深度的四向闪避和格挡之后,体验感非常不错,boss战、群战的逻辑和魂类的一个天上一个地下。并且游玩过程中,能明显感觉到制作组对技能的克制——这句话的意思是,制作组很明显知道一个短小精悍的游戏不需要做庞大的加法,本身的战斗深度已经能够支撑上10个小时的饱满体验。技能的存在感只在群战的时候进行人数上的限制,到最后打扬的时候干脆就不让用技能了。 剧情方面,我觉得:能直接让你复仇,这就已经是正常剧情了。这游戏不会逼着你一定要原谅扬,不搞强行圣母,这就已经很气节了。如果你选择宽恕,走向武德结局,那是玩家自己的心态进阶——而且制作组甚至把武德结局的门槛设计成玩家必须实力足够强才能做到,不是谁都能随便选的。制作组知道这一点是相当难得的,我觉得至少在这方面,顽皮狗等傻逼公司都应该进行学习。 美术方面,画风独特,意境到位,但是眼睛是有点辱了。我不知道为什么还选择这种眼睛吊着的画风。我第一次打西木的时候就觉得这太辱了,我斗笠都气掉了,不过后面发现西木是小日本,也就算了。 其实打完后心中有一种惆怅的感觉,sifu以白眉拳作为基础进行的动作设计,有深度有爽感,内容也有复仇、气节。这样一款游戏是由外国做出来的,甚至不是亚洲国家。中国没能做出来这种游戏,没能自己推动传统文化的新表达,这是现代中国社会急功近利、向钱看齐、歧视游戏、积年累月的结果,不得不说令人悲哀。 在影之刃零即将发售前,我希望这样的想法不会在我的脑海里持续太久,我希望影之刃零能做到。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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