
Sifu is a realistic third-person brawler with tight Kung Fu combat mechanics and cinematic martial arts action embarking you on a path for revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Jul 23 → 19.86/day in the week after.
About
Itching for some more good ol' Kung Fu action? The free Arenas expansion adds multiple
hours of gameplay that will put your Kung Fu to the test. With 5 new game modes, 15
dynamic locations and 120 challenges, gear up for spectacular combats, brutal opponents,
and endless opportunities to refine your moves.
Whether you choose to play as a male or a female character, in Sifu, you will ponder that
question on your path for revenge, hunting down your family’s assassins. One against all, you
have no allies, countless enemies, and a mysterious amulet to bring you back to life every time
you die. Yet, be warned! Your secret weapon comes with a hefty price to pay: aging and its
consequences.
Your enemies don’t wait their turn, and they don’t broadcast their intent. Dodge, parry, strike,
use combos and be like water making its way through captivating environments. Learn how to
master your art, whether by fighting through the underbelly of a nightclub, scrambling through
a refined gallery to avoid getting surrounded, or vertically navigating a towering office building.
Careful positioning and clever use of the environment to your advantage are key to your
survival. Use everything at your disposal: throwable objects, makeshift weapons, windows, and
ledges... The odds are stacked against you, and you will be offered no mercy.
Kung Fu is mastery through practice, a path for both the body and the mind. Learn from your
mistakes, unlock unique skills, and find the strength to master the devastating techniques of
Pak Mei Kung Fu.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 28.8Kreviews | 92% | — | $15.7M |
| $49.99 | 24.7Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1499 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Greatest beat em up game ever made also one of the best implementation of controller vibration extremely immersive
This game is incredible, so stylish, so satisfying, such a FEEL GOOD EXPERIENCE MAN. The way you improve over time, the way a certain boss starts off borderline impossible but then a few (hundred) attempts later and they BECOME EASY WORK. I love this game. 22h here but like 200h on ps5. I rebought it. ITS JUST THAT GOOD.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*, Turkish +2 more
| $39.99 |
| 5.1Kratings |
| 78% |
| — |
| not modelled |
| $39.99 | — | 94% | #75 | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥♥♥
This game is not going to be easy. However, practicing in this game will feel so rewarding.
The game nailed the combat mechanic for real. It's really satisfied
好玩
Jogasso, é dificil? Sim Pra quem gostou de Sekiro é um prato cheio.
Good game, me like. Okay now for the more in depth review, I like this game a lot in pretty much every regard but honestly it's almost too easy? Most things that are hard in the game are either gimmicky or harder because of how you choose to play the game. What I have noticed from beating the game and doing almost all the challenges (other than the achivments) is that the skill celling is... Actually really low, for a first time playthrough then a second then a third it's fine, great even however you will reach the skill celling by the second playthough and the game is fairly short so that's like after 12 hours and the game has so much... Fake depth. There are so many combos, moves and situational actions that can really show off how good you are at the game but that's the thing, it's more flash than substance. The more complicated moves take time to learn and the understanding of when to use them making them even harder to learn, but I said it was too easy so why am I complaing? I can learn how to play the game and look good while doing it. Well you see- There's no incentive. The methods that I learned from my first playthrough are still the gold standard and none of those require special input or situational understanding, they just work and it is so hard to beat. I just get frustrated trying to learn the depth when it just feels less effective. I have seen people who have mastered the game and ♥♥♥♥♥♥♥♥ is it clean but one thing I have learned and also see in those videos is rarely do they actually just do the path of most efficiency not because they are so good but because if they did, they couldn't be flashy and then if they couldn't be flashy all that time they spent learning was pointless. Overall I really like the game and I wouldn't have tried to get better at it if I didn't but with that being said I just wish there was more of a reason to, I already found my win buttons and it is so hard to get out of the programing to just use them, over and over again, it's too bad but then again the fact that there is more to learn when I already have "mastered" the game is a great thing for a great game.
underrated
游戏是好游戏,操作是烂操作,还没法改
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 26 | 42% | Free | |
| — | 0 | — | — | |
| $704.4K | 1.4K | 85% | $16.24 | |
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| $2.2M | 2.5K | 86% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.7M | 48.3K | 86% | $12.99 | |
| $15.7M | 13.3K | 98% | $29.99 | |
| $15.7M | 13.4K | 68% | $39.99 | |
| $15.7M | 38K | 90% | $19.99 | |
| $15.7M | 15.9K | 77% | $39.99 | |
| $15.6M | 33K | 88% | $19.99 |