
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
你文明7也算是糖完了,奠基者版变成了一个笑话,给的福利还不如文明6多;新dlc价格水涨船高,内容全凭脚填数值和复制粘贴;单机游戏内置反作弊系统也是业界一流,开了创意工坊之后直接让这东西成为笑谈,哦最招笑的是刚发售的时候UI依托答辩bug满天飞反倒是研制了个可笑的单机反作弊系统,完全本末倒置;pvp坏档问题一直到现在不优化让人在2026品尝2025刚发售时的风情。快跑吧孩子们
I have owned every Civ game since Civ 2 and this is the first Civ that I don't care for. From the game play to the victory conditions, it's lacking. Maybe they were targeting a newer generation, or maybe they just missed the mark. Regardless, I've logged 33 hours on Civ 7 and will probably log a few more to give it a fair chance. Otherwise, I'll be playing the previous Civ games much more often than this. I wouldn't recommend this Civ. Wait for a real expansion or just save your money....
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #49, worst KR #91 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just wasn't very fun.
While I have been playing the Civilization games since its early concept (Sid Meyers Civilization); I must say I have enjoyed each and every one. This game I feel is too restrictive and I just do not enjoy as much as Civ 6. I must admit the graphics are improved but I especially do not like the ages set up. I purchased this on sale during this summer sale so it was less expensive, however; I would strongly urge anyone who is thinking about purchasing this game to wait until it is less than $20.00!
I've been playing Civilization since 1991. This is the worst of them all.
I pre-ordered the ultimate or whatever extra cost edition, and they turned off local multiplayer after I bought it and they released it.
age system sucks; non-sensical leaders and cultures makes you un-immersed; fan created mods heavily outclass the default way the information is displayed. Low quailty game with a high quality name, Sid Myers; enshitified.
Вообще цива неплохая, но что не понравилось: -местами оказуаленная -способы победы непонятны -в отличие от 6 непонятно сколько у противника науки, культуры, золота за ход (этих данных просто как будто нет, догадывайся) -разработчик попытался её обрезать по времени, чтобы партии не шли несколько десятков часов, но по моему мнению они налажали -сложности очень бредовые, мне за 44 часа ни один бот не решил объявить войну даже на сложности государь (следующие сложности е ставил) -новая механика мол идёт война, жителям не нравится ваша власть и они снести половину строений и обрушили тем самым всю экономику вообще бред. Кто это придумал? -новая механика что можешь выбрать любого лидера и к нему любую нацию, и тут тоже налажали, так как играется это как то криво, в большинстве смешно -в каждой партии происходит чума и ты с этим ничего не можешь сделать, только смотреть как в городах погибают люди, и рядом стоящие юниты тоже -новая система общения и делегаций с лидерами -новая ленивая система с городами госудаствами, которые появляются на 1 эпоху а потом исчезают, в 5 где они были отдельными государствами которые ещё фиг захватишь было лучше, в 6 тоже неплохо, но они опять же чувствовались как марионетоные государства -иконки юнитов очень маленькие, постоянно путаешь где кто -новое дерево прокачки цивилизации, однотипное, ленивое, не особо меняющее прогресс в отличие от предыдущих частей -цена (просто необоснованно большая, за длс по 15000 тенге, это тупость в котором ешё пара лидеров и платные чудеса природы, не ну здесь просто слов нет, одни эмоции) -ачивок совсем чуть-чуть по сравнению с 5,6 частями Что понравилось -графика -частично интерфейс -новая механика с городами и районами (города выглядят просто шикарно) -как выглядят лидеры, в отличие от 6 части они больше на людей похожи, а не на карикатуры из мультика Как говорил Алексей Халецкий: "не цивилизация Сида Мейера"!
Changing eras that wipe board state and progress just make it feel like you are playing multiple fragmented and shallow Civ games consecutively instead of one quality coherent one. Just play Civ VI because this ruined the entire draw of the franchise.
After a few playthroughs, this game just isn't grabbing me the way all other Civ games have, and I've been playing since Civ 2. I'm not a fan of the gameplay & progression, personally, although I understand why some might prefer the style. My biggest criticism of 7 is how busy the map gets. There's no room to breath, it just seems like the cities kind of run together, and there isn't any space between them. The maps just get.... busy. Nothing stands out, nothing seems epic. Civ 5 & 6 are my favorites, in that order. I'd recommend going back, if you still want to enjoy Civ.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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