
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2526 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
四十小时过神感言:免费周的唯一意义就是浪费我对这款游戏的期待和我的时间。相比于文明六,这款游戏无疑是相当的半成品,具体原因如下: 1.1 胜利方式和进度展示莫名其妙,经济胜利居然不体现在工业对国力的提升上,也不体现真实的金钱的购买力上,而是通过GDP这个类似于文明六的旅游值的计量单位,反而把文化胜利系统做成了只攻不守的对抗。这也是所有胜利方式的通病,全部阻止别人胜利的方式也只能是在同样的胜利路径上叠数字而没有其他行之有效的非叠数字的阻拦,毫无对抗感与惊心动魄的感觉,各种胜利方是底层逻辑完全一致,给人感觉仅仅只是换皮。 1.2军事胜利居然只需要定居点数量够多就行,而完全不用在意实际占有地块数和定居点质量。后期只要见缝插针,在各种破烂的犄角旮旯里随便建立起甚至只有它本身一个的定居点就加二分,只要买好开拓者提前走到位置,一回合加几十点分,呵呵。 1.3除了毫无反制手段之外,他的最终胜利提示也是毫无作用,因为基本上无法阻止,无法像六代里面直接宣战核弹砸平一切马上能够及时补救。尽管可以看出设计者本意是为了鼓励玩家均衡发展而不是像文明六铺称之只建一所学院就刷项目,但是得不偿失,因为防守博弈被大大削弱一直几乎没有。 1.4还有那糟糕的胜利进程展示方式,确切地说作为一名文明六玩家,我完全看不懂这一代的胜利细节 ,狗屁顾问还占用一个界面位,完全没用。。。。。。。。。。 说实话本来我写了一份思维框架还有改善建议,写下来估计得上千。。。再看一眼我的思维框架。心累,无力吐槽了。我真的我曹尼玛,你做的什么狗屁,你做的游戏你自己玩过吗?你他么不会做你抄行不行。创意工坊文明六五,人类罗马纪元。?????????你不努力一次,你都不知道你又多下饭。。。。做出狗屎浪费玩家心情时间。。凭什么我要帮你提意见。你这懒又烂的太过头了。你就这么烂着吧。狗屎游戏。你死了算了。就我这么一个普通玩家否看出来这么多问题。你们做游戏的看不出来????你别作恶了👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎👎fugkyou!!!!!!!!!!!!!!!!!!!!!!!!毫无诚意,纯圈钱。。。。。。。。。。。。。红红火火恍恍惚惚哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈红红火火恍恍惚惚哈哈哈哈哈。我搁你这浪费时间。红红火火恍恍惚惚哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈。♥♥♥♥。回家红红火火恍恍惚惚哈哈哈哈哈哈哈哈哈哈哈哈
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $133.3M | 262.8K | 92% | $39.99 | |
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| $4.8M | 3.8K | 67% | $39.99 | |
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| — | 0 | — | — | |
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #49, worst AU #96 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
70$ for a civ game, and it doesn't even feature basic fundamental parts of Civ Revolutions. No Modern age 2 almost 2 years after release? Paid DLC 30$ announced tho
孩子們 什麼叫我抄本在轉時代會消失 那我抄這本有啥意義
Welp, Thanks for the free trial glad I didnt buy this at full price
no
I probably would have purchased it if it didn't have Denuvo. Playing it for free right now during the play for free week.
디럭스 에디션은 신라까지만 있고, 고려/조선은 3.5주고 또 사야된다고요?
I have 500+ hours. about 2/3 of that is from the bug report window being open.
Making this a free-to-play week was the smartest move the Civ VII team have made in the game's history. In the end, this game isn't as bad as a doubter like myself might have thought it was coming in, but nor is it as good as Civ 5 or 6, which are much cheaper. At least those let you play the same game all the way through. The rubberbanding ages mechanic essentially makes much of the game pointless and, even on its lightest setting, tears down much of what you built up. But that's not the problem, the game is at heart a tolerable 4X game despite that (a 4X game, not a Civ game, mind you - if you'd filed off the title screen and told me this was *Humankind II* I would have easily believed you). But what ruins it are a series of bewildering gameplay choices: beautiful but samey and indistinguishable graphics, religion mechanics that really may as well not exist for all the good they do, an AI obsessed with forward settling for border gore galore, notifications that by telling you *to* do things but not *how* to do them somehow manage to be nagging and completely unhelpful at the same time, and atrocious UI/UX communication of those choices. In particular this is the worst Civilopedia in series history when it comes to telling you how to use the things it's talking about in game. Right now this stands at about the "Humankind" tier of "4X games I might fire up once in a while if I get bored with Civ 6 or 5", and, sadly, for the price they want for this thing, that's not a good purchasing decision right now. But maybe, after some expacs and price cuts, it might be worth a shot. So yes, smart move making this a free-to-play week. It's upgraded my recommendation from "do not buy this game" to "do not buy this game yet."
i don't know why you guys changed the game from the what it was at the start it feels like civ rev form 360 with how small the maps are but not as fun. got the game 5 moths ago played it and had fun but had to stop due to life came back to this crap
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.