
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2505 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tried playing this game for free. They got rid of Auto Explore? and Builders? Early game pirate ships AI are everywhere in archipelago. The UI is ugly and all over the place and difficult to read. Why did I have to pick a Leader and then pick a Civ I want to play that leader as??? are civs no longer tied to their leader? Where are all the cool leaders?? The loading screen sucks that I forgot I was loading a game. Why isn't Sean Bean not narrating this game?????? This reminds me too much of the failure of a game that was Humankind. All these changes are confusing, they threw out decades worth of similar ui playstyle for something that is totally different and difficult to read/understand I kept wondering why the tech tree is hard to understand as well as the civic. I'm sure there is more but I don't have patience to play more of this crap and not worth my time. Play Civ 6 instead
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $134.2M | 380.2K | 97% | $29.99 | |
| $133.6M | 429.3K | 81% | $19.99 | |
| $133.3M | 262.7K | 92% | $39.99 | |
| $135.5M | 184.9K | 96% | $49.99 | |
| $129.6M | 243.6K | 81% | $39.99 | |
| $138.8M | 143.8K | 96% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 3.8K | 67% | $39.99 | |
| $198K | 1.7K | 88% | $4.49 | |
| — | 0 | — | — | |
| $7.4M | 6.9K | 83% | $39.99 | |
| $156.9K | 369 | 80% | $7.99 | |
| $81K | 1.7K | 82% | $1.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #49, worst AU #96 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Müll, ich spiel Civ seit Teil 2. Aber das hier ist kein Civ mehr.. Hab schon bei der Volks Auswahl gesehen das es schrott ist. Ich kann gar nicht sagen wie sehr in angefressen bin das es kein Civ mehr gibt. Aber bin froh kein Geld dafür bezahlt zu haben! Und sie werden auch nie wieder ein Cent von mir bekommen.
The game launched in a rough state but the devs have managed to turn things around since then. I love this game. All of the updates have been bangers. I love the new diplomacy system and all the updates it's received. The only issue with the game I still have since launch is the brain-dead AI. I wish they would pause all of the updates they have planned and fix the AI before anything else because it's baaaad.
好家伙,人家都是所谓的3A大作RPG走【快餐化】路线,追求画面/特效/打击感,舍弃架构/玩法/自由度/耐玩度/剧情世界观…… 我从没想过,你个4X策略游戏也想【快餐化】? 搞简化系统,缩水正常内容,减少一切操作空间,整个游戏体量大大缩水……行,自己找死那没办法了。 策略游戏的玩家本就是玩家群体里少见的有耐心,不暴躁,不追求短平快爽感的人……你倒好啊席德梅尔,反其道而行之,背弃基本盘,去讨好快餐玩家。 抄《人类》抄魔怔了是吧。 快餐垃圾,好死。
The AI is still in significant need of improvement. The AI has yet to effectively use army commanders, squadron commanders, and aircraft carriers (especially as it relates to commands like "Airdrop").
I've played Civ 1 since release (I'm old!) and everything up til now. I gave it 14 hours and just couldn't be bothered with the plodding pace, only having one city that can produce buildings/troops in the traditional sense (all others require gold not production), the nerfing of religion, incessant irrelevant decisions, pop-ups, and the new era mechanism. It was not only plodding but boring. The only positive I'd say is I like the new diplomacy mechanic better. A waste of $50 (for the Bundle on sale).
O jogo tem boas ideias, mas, no estado atual, não acho que valha a pena pelo preço cheio. Comparando com Civilization VI, a sensação é de estar jogando um jogo que ainda está em construção. Existem mudanças interessantes e algumas mecânicas têm bastante potencial, mas falta conteúdo, profundidade e refinamento para justificar o preço de um lançamento completo. Depois de tantas horas no Civilization VI, o VII me passa mais a impressão de uma grande DLC ou de uma base para o jogo que ele ainda pretende se tornar do que de uma sequência realmente completa. As atualizações já estão mudando bastante o jogo, o que inclusive mostra que vários sistemas ainda precisam amadurecer. Acredito que daqui a alguns anos, depois de muitas atualizações, expansões, balanceamentos e mudanças de mecânicas, Civilization VII pode se tornar um excelente jogo — talvez até um sucessor à altura do VI. Hoje, porém, eu não recomendo comprar pelo preço cheio. Se estiver com um bom desconto, pode valer a experiência. Caso contrário, eu esperaria mais alguns anos para encontrar um jogo mais completo e refinado. No momento, para mim: Civilization VI ainda oferece uma experiência muito mais completa.
For me CIV 4 is my favourite, this game plays nothing like it. Does not make it nesscary a bad game, but for i liked civ 6 and civ4 more and the way the game played. If you consider buying this game i would wait a few years. Its probably going to be around 4/5 euros then.
Game won't even start up offline even though they said there was "offline mode"... as per my civilization VI review... theres no point in buying if you can't even play what you bought...
Civ 5 or 6 is by far better. I'll change my review when they add another age, give us a earth map, make unit management UI even a thing, and put more relevance in using nuclear weapons. The wonder completion scenes are so so. It does look good in some aspects so not to be all negative.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.