
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Igra je kopija humankind, nema veze sa proslim civilizacijama i sto se mene tice nerazumljiva je i nelogicna
The game is okay but it's just not as good as VI. Its missing a lot of features/units and even a modern era. It just has better graphics.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #49, worst CA #97 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have played all of the Civ games, from the original. I have loved many of them and liked all of them, until now, and this is (by far) the most expensive one. This game is just so complex, in a way that's hard to understand or track. All 4X games will have a learning curve, but I'm not actually sure how to learn this thing without memorizing all the little rules and trying to deconstruct everything that happens to see how they interplay. There is really no playing this by feel or your gut on how to progress a civilization. ...and it is SO SLOW to complete each turn that "learning" takes forever; replaying the first Age 4-5 times to "learn" would take 2 lifetimes. Also, in other civ games, you could ignore some stuff that didn't interest you, because there were lots of ways to win (hello religion! I'm looking at you!). ...but, here it's really hard to tell what is completely isolated and what you _must_ pay attention to. Maybe someone will like this game, but I doubt it'll be the people who have always loved Civ above other 4X games.
This game is unacceptably buggy for something that was released 1,5 years ago and priced at ~$100. The initial release was bad, it was too annoying to play. Although some of the issues were addressed, the main problem is still there - hard age separation. Come on, guys. How many complaints do you need to hear to admit a major mistake? It's still a set of mini games with hard stops in-between them. Why can't I progress to the Age of Exploration on my own? Why everyone gets there at the same time, regardless of how far ahead or behind on technology you are? It's just not fun. Even then, I tried to enjoy the game, but I get a crash, after a crash, after a crash. I'm playing on a modern PC, my system is very stable, I use it for software development, I play various games, nothing is unstable on my PC except this game. Even after 1,5 years you can't simply enjoy these game for numerous issues. It's buggy to a point of frequently crashing, and it's still just annoying. Players clearly tell what they want, why is this such a big deal to admit you were wrong.
I've been a fan of Sid Meier's Civilization since Civ 1, and every time a new Civ came out, i bought it and played non stop for hours at a time. Naturally, i got this one as well. And don't get me wrong, it's not a bad game, it's just not a Civilization game. So If you're looking for a decent strategy game, go ahead... you'll be fine. If you're looking for a Civilization game, you'll be very dissapointed.
For my taste to stiff. Fells more like a "complex" mobile game than a typical 4X pc game. Subjectively a horrible ui, everything big, spits in your eyes, to much around, not focusing on information how im my opinion a strategy game should be. simplified systems like population, i´m not sure after nearly 10 hours ingame, but i think you can´t ♥♥♥♥ up a city with all the yields. edit 30hours: age transition not for me There is more lingering, but no fire, no life.
it's not as bad as everyone on YouTube says it is; having that said, the the user interface is horrible. it is infuriating mess trying to select your units on the map or in a stack. the combat is bad even for a 4X game. if you are trying to fight a large war the turns take for F*cking ever! to give you an idea of how much I hate this; I have hundreds of games across 6 console generations and steam and this is the second review I have written.
Just not fun. Many bizarre game decisions, and felt like a greater step back than most civ games do on launch. The devs are tackling these issues, but its taking a long time and the initial decisions do not inspire confidence for future imrpovements.
This "edition" of the Civilization lineage very much feels like an incomplete game, with bare-boned menus, a lack of in-game choices, and an overall sense of being a rush job with no real attention to detail or gameplay.
Being a lifelong crazy fan of Sid Meier's games (most of all Civilization, but not only), I bought the presale full collector package without expecting such a disappointment and I am so sad to eventually decide to write this review. I waited for a long while but it seems that the devs won't be adapted despite all the complains, so here I am: this is my worst purchase on Steam so far. Civ7 totally ruined the conquest style with the cities limit, and instead of trying to find a reasonable balance, they merely slightly increased the limit through technologies... This leads to an impossible limitation to handle your growth, and a choice to destroy cities you cannot afford, meaning most of them! That's really a pity because most of the new concepts were awesome and the logic was great, with the potential to bring a whole new experience. But if you can't play and face your foes, expand without burning all cities to ashes... What's the point? And how is that a more accurate management experience? If a Civ 8 ever happens, I'll need serious convincing that they learnt the lesson from the current debacle... All my regards to all devs for the stunning work on all other aspects, and wishing them to hold on for a better future.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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