
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm a Civ player. Have been since Civ III. If I'm gaming, I'm usually playing the latest Civ. At least, I used to be. I now play other games, which makes me sad. I love the ambition they had with this instalment, but it is just not Civ any more. The two biggest things which kill it for me are 1) the ages - I don't want to be told when it's a new age, that's what the tech tree is for... if I'm flying and in a new technological era it's because I'm crushing it and my foes are not, or if I'm behind it's because I need to do better. Don't reset me and everyone else after a defined period. 2) The sprawl - what's what, what's where, where's the definition? My cities are a mess and every hex looks the same. This game has made a Civ player not play Civ :(
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #49, worst CA #97 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wouldn't waste your money on this game. Nothing like 6, tedious boring and really disappointed coming from Civ 6. I bought the game with expansions was way excited to play it only to be extremely disappointed with game play. A complete waste of 60$
Just not what expected, civ 6 was great though, a pitty
There's crap. There's retarded crap, then there's Civ 7, which is gay retarded crap. Unlike the previous releases in the Civilization series of games, gameplay in 7 is confusing, and doesn't seem to lead anywhere. The world graphics are ok, but visually 'busy', if that makes any sense. I've pretty much given up even bothering with it, and wish I had my seventy dollars back. Even on sale now at 35 dollars, it's still over priced.
The worst title on Civ History by far. The graphics might be cool but having your focus on the leader rather than the civilization defeats the title of the franchise. Also I never saw so many random events even on the easier modes. Diplomacy feels broken with leaders turning their back on you with little you can do to strengthen relationship. Influence points is a terrible system. Older iterations were more realistic in the way the friendlier you were the more trading options you would open. Influence points would only make sense when you make a faut-pas (e.g. espionage, trade with rival civ against alliance/pact principles). And the amount of expensive DLCs that add nothing to the experience leave a sour taste. Civ2 and Civ4 still rain supreme in my books and even the very similar civ5 and civ6 I did not enjoy much in the past look much better options now.
Покупаешь максимальное издание за 11к, получаешь недоделанную игру с ужасным и не интуитивным интерфейсом, со спорными механиками, но ты принимаешь это и думаешь что это исправят. А потом твое макс. издание превращается в пустышку и новые паки с цивилизациями и лидерами придется покупать. Ну уж нет, спасибо. Я наигрался и очень разочарован в данной политике.
TLDR playing this game feels like doing WHAT THE DEVS WANT NOT WHAT YOU WANT TO DO I'm really trying to give it a chance but the age system is killing me. Going into negative yields at the beginning of a new age almost seemingly as a punishment for doing well in the last is just demoralizing. trying to rebalance the board TWICE per game really screws up the progression, and overbuilding on old city buildings is clever/confusing/super frustrating for any really strategy. The crisis' are interesting but god help you if you actually have a major military campaign going or are not doing well when they start. I could go on about the lack of info in the UI for important details(key to strategy games) and highly stilted war system that obtusely punishes you for the messed up war support system, etc. but many other players have covered this. They're working on it but the core gameplay is so uniquely different from other civs i don't think this will every come close to living up to the franchise. Contemplating a refund even after getting it half off
Technically a downgrade of civ 6
Change is good. Too much change is bad. Change for the sake of change is just horrible.
Loved Civ V, and VI... jury still out here. It took me a few tries to love 'VI' after the changes from V; so I am trying to love VII... i'm not there yet. It doesn't feel like a net improvement in features 'yet'.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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