
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2436 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
내가 이돈을주고 이딴쓰레기를 샀다고? 싶은 기분임 문명이라는 프랜차이즈를 살리지도 못했고, 4K 전략시뮬이라는 본질적인 가치에서도 멀어지는 단순 보드게임 수준의 게임성을 가지고 있다는게 제일 큰 단점임 4K 전략시뮬에서는 하나하나의 행동이나 턴소비 만으로도 그게 나중에 큰 차이점이 벌어짐, 예를들어 고전시대때 콜로세움을 지었으면 그 주변으로 도시를 건설해야되서 멀리 확장을 할 필요가 없어지거나, 고전시대에 철을 발견 못했으면 바로 기마병 쪽으로 테크를 변경하거나 하는식으로 변형이 되어야 함 (문명6) 근데 이 보드게임(문명7)은 특정 점수를 획득하는 방식이 몇가지가 존재하고, 어떤 시대, 어떤 국가, 어떤 지도자를 선택하든 시스템에서 지정하는 점수 획득 방식을 따라가야함 그렇기 때문에 4K 가 가지는 매력을 잃어버리고 단순히 적군처치 몇명, 건물 건설 몇개, 특정 유닛 생산 몇개, 이런식이면 뭐든지 쉽게 풀림 더 심각한건 각 시대별 연동이 안되거나, 미약하다는 점임 초반에 몰아서 성장을 했으나 그게 후반까지 큰 영향을 미치지못함 게임으로서 이건 새로운 기회를 주거나 긴장감을 주는 요소이지만 전략시뮬레이션 으로써의 연속성에는 큰 악영향을 끼치는것은 분명함 그렇기 때문에 기존 연속성을 기반으로 하는 문명 프랜차이즈 사람들이 이 게임을 싫어함 게임의 볼륨은 시대에 따라 다양한 방식이 있다곤 하지만 오히려 승리조건과 발전하는 재미는 몇 가지의 방식으로 고정되어 버렸고 그 시스템을 따르냐 안 따르냐가 승패를 좌우하는 단 하나의 요소가 되어버렸음, 그래서 이 게임은 딱 3~4판 까지는 새로운 시스템이나 새로운 게임을 할때의 두근거림은 있음 그러나, 그 뒤로는 정해진 마우스 클릭질에 수렴하기 때문에 금세 질리게 됌
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #49, worst CA #97 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1. Requires a third-party account to play with your friends on Steam. 2. The crisis thing turns it into PVE. 3. Having to change civilization every era makes it feel like it's campaign based rather than continuous. (Together with the crisis thing this just kills the momentum in a multiplayer game.) 4. You get kicked out of the game when you have "won enough." The game just ends when you're having the most fun. It is really sad that a few of the design choices just kills the game completely, since they have improved a lot of other things.
Harriet Tubman is US leader? No thanks.
Technically a downgrade of civ 6
What would a civ game be like if you striped out the rich history of the achievements of great civilisations and world leaders? Perhaps replaced them with obscure people and civilisations? Civilisation 7 is the answer!!! This game feels like an AI slop imitation of a civilisation game. Most of the parts are there, but the deep rich core of a civilisation game is missing.
I tried to like it, but no
三十年文明老炮也扛不住这次的剧毒了。 从win3.1挂wing玩C2开始,到C6三千多小时steam记录,本想说文明系列每一次都有创新,是这么多年老伙计里最进取的一个。 但这次C7真的让我大失所望了。 进取确实有,创新确实也有,但这一次真的不一样。 什么叫“对方城市叛乱要加入我,我不要还扣我全局幸福?” 什么叫“薛西斯攻击我,我反击了,城市要也不是,不要也不是?” 当城市上限设计撞上战争,我到底是应该放下刀剑被对方打,还是应该放下刀剑被对方打? 别把你们那一套政治正确的道德审判带到游戏里好吗? 什么叫“开局公元前4000年,长安城就能建造诸葛弩?”你们这次连兵种单位都舍不得好好做了吗? 时代危机的思路我大约能理解,但你有没有想过让玩家给自己挂debuff是很难受的一件事? 罗马帝国末期的民族认同感不要拿去套全世界ok? 你搞点蛮族入侵或者刷点叛乱单位我都觉得比这个政治审判危机来得好 ------------------------------------------ 捏着鼻子继续玩,什么枸杞吧玩意,我修个桥还要2点幸福度当维护费?你觉得桥是什么? ------------------------------------------ 耐着性子玩完了古典,我看到了什么? 我以为的时代跃迁,是humankind那样的进步/转化 然而C7给我的时代跃迁,是沉睡千年,是城市退回城镇,是建筑失效,是单位消失,是战争结束,是全部重启 C7给你三个时代,实际上就是三个短游戏模式。 长安尚在,洛阳无踪。 我真的很想问你们一句,你们到底觉得,什么是文明? 实在玩不下去了,到此为此吧,148喂狗。 最后说一句,你们自己不珍惜自己的历史,中世纪要黑暗一千年,别带上全世界。 从平安京到长安城,从巴格达到开罗,我们没有谁是“沉睡千年”的,谢谢。 ---------------------------------------- 躺在床上睡不着,翻来覆去的思考了半天,和AI扯谈了半天,最后我写下一个诊断书: “我的文明被人强制打断沉睡了,醒来一千年没了。” 这就是你们折腾出来的玩意。 ---------------------------------------- 睡醒了,继续喷。 我问你们一个问题?你们觉得战争是什么? 游戏里的答案是:“战争是有罪的,我不管你什么原因” 哪怕薛西斯第一次接触就包含敌意,哪怕他是主动宣战侵略 但“玩家应战了,就有罪”,就全局掉幸福。 你们是在把你们美国现在那一套极端zzzq思维搬进游戏给谁洗脑? ---------------------------------------- 进古典了,科技文化全部重新洗牌,那我问你,你这C7还要古典时代有什么用?大家直接全部近代开局就行了 反正科技文化全部重新洗牌。 那我为什么玩你这个?近代史游戏一大堆 你以为你在“平衡难度”?不,你在抹杀一个策略玩家的成就。
Cut down neutered version of previous games.
There's crap. There's retarded crap, then there's Civ 7, which is gay retarded crap. Unlike the previous releases in the Civilization series of games, gameplay in 7 is confusing, and doesn't seem to lead anywhere. The world graphics are ok, but visually 'busy', if that makes any sense. I've pretty much given up even bothering with it, and wish I had my seventy dollars back. Even on sale now at 35 dollars, it's still over priced.
On sale Let me buy it since they fixed the game so we can stick to one civilization 1000000 messages and windows and tutorials. Honestly felt overwhelmed and I got hundreds of hours in this series., couldn't enjoy the game while being assaulted ALT F4 adio ! I'll stick to Civ5 (also stick the districts you know where)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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