
Lead empires that evolve or endure through the Ages. Build something you believe in with Sid Meier's Civilization® VII.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Will your civilization evolve with the Ages or stand the Test of Time?
In Sid Meier's Civilization® VII, every strategic decision shapes your empire's unique lineage. Rule as legendary leaders from throughout history and strive for unique victories by choosing how your civilization changes or persists across each Age of human advancement.
Grow your territory with new Settlements and architectural Wonders, spur advancement with technological breakthroughs, and conquer or cooperate with your competition as you explore and expand into the world's far, unknown reaches. Pursue prosperity in an immersive solo experience or play with others in online multiplayer.*
Whether you follow a path rooted in history or chart your own way forward, build something you believe in with Civilization VII.
EVOLVE WITH EACH AGE OR STAND THE TEST OF TIME
Lead your empire through distinct Ages of human history. Across the Antiquity, Exploration, and Modern Ages, choose whether to lead one Time-Tested civilization from start to finish, have it strategically evolve to flourish with a new identity in the next Age, or split the difference through hybridization. As accomplishing scientific, cultural, militaristic, and economic milestones within each Age unlocks advantages in the next, you'll decide how and when your empire's identity and strategy develop.
CHART YOUR OWN PATH TO VICTORY
Shape your empire's unique story by pursuing a wide range of distinct Triumphs, attribute-based objectives that offer a player-driven experience. As each new Age expands the game's scope, it also brings opportunities to borrow elements from other civs, unlock new bonuses, and achieve Victory in myriad new and exciting ways. Order Commanders to move armies as one, engage enemies with revamped combat mechanics, equip swappable leader bonuses across campaigns with Mementos, and much more.
PLAY AS VISIONARY LEADERS OF PROGRESS
Embody illustrious leaders with one of Civilization's most diverse rosters yet, from traditional heads of state known for militaristic might or political prowess to visionaries who made lasting impacts on philosophy, science, human rights, and more. Your chosen leader will endure across the Ages, with a unique ability that can help reinforce or pivot your strategy from one Age into the next. For the first time in franchise history, leader selection is separate from your civilization, giving you the freedom to create all-new strategies by mixing and matching gameplay bonuses.
EXPLORE A WORLD VIVIDLY BROUGHT TO LIFE
Make your mark on a gorgeously detailed world! Your empire comes to life with a diverse range of cultural styles, represented across building architecture and Unit design. Traverse navigable rivers, explore the map's undiscovered reaches, and extend your borders with new Cities or specialized Towns. As your lavishly rendered territory expands, all of your scenic vistas, vibrant metropolises, and fledgling frontier territories will connect seamlessly across the ever-changing landscape.
TEST YOUR STRATEGIC METTLE IN MULTIPLAYER
Compete against other players online and prove your prowess as a great leader.* Multiplayer matches can be epic multi-Age campaigns or take place in a single Age, and cross-play is supported between PC and consoles, so you can play together with friends wherever they are.
*Online play and features (including progression bonuses) require an Internet connection and 2K Account (minimum age varies). Up to five players supported in the Antiquity & Exploration Ages. Up to eight players supported in the Modern Age. Map size restrictions may apply to certain cross-play multiplayer games. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2568 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Félicitation à toute l'équipe ayant travaillé de près ou de loin au développement du jeu. C'est une véritable performance qui a du demander un travail COLOSSALE. En effet arriver à pondre un jeu aussi nul avec des bases aussi solides que celles de CIV 6 est extraordinaire ! Franchement c'est énorme de vouloir tout refaire, mais en moins bien. Chapeau, continuez comme ça ne lâchez rien.
really enjoying it
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $133.6M | 429.3K | 81% | $19.99 | |
| $133.3M | 262.8K | 92% | $39.99 | |
| $135.5M | 185K | 96% | $49.99 | |
| $129.6M | 243.6K | 81% | $39.99 | |
| $129.1M | 1.1M | 98% | $9.99 |
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| $4.8M | 3K | 67% | $39.99 | |
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| — | 0 | — | — | |
| $7.4M | 6.9K | 83% | $39.99 | |
| $156.9K | 370 | 80% | $7.99 | |
| $81K | 1.7K | 82% | $1.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #49, worst AU #96 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 4 → 369.86/day in the week after.
Of the 6 markets with a position on both sides, 4 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25.43/day in the week to Sep 3 → 360.29/day in the week after.
Reviews, worldwide (the counter carries no country): 20/day in the week to Aug 28 → 52.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 25/day in the week to Jul 22 → 37.5/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
They have made this to be a completely new game 3with the latest changes and more enjoyable to play.
老是出现崩溃,一开始能玩。后面就各种问题,游玩性对比文明6真是差远了。
great game
Ein perfektes spiel für Stategen die Zeit haben
As a die fan of Civ VI, Civ VII was a huge disappointment when it was released - it was a alpha version at best. However, I tried again this week to try Civ VII. It is now much better and in my opinion worth playing.
개꿀잼임 꼭 정가에 사라
[h1]Le contexte[/h1] Mon tout premier Civilization, c'était le 6. Résultat : un traumatisme à base de mécaniques obscures, d'interfaces étouffantes et de 10 000 éléments cruciaux non expliqués. J'y prenais goût, mais le manque d'accompagnement m'avait clairement saoulé. Quand Civilization VII est sorti, j'y ai vu une porte de sortie (ou plutôt d'entrée). Et honnêtement ? Quel pied. En tant que joueur "neuf", je prends infiniment plus de plaisir ici. [h1]Les +[/h1] L'interface enfin civilisée : C'est moderne, lisible, on trouve l'info sans chercher trois heures. Mention spéciale aux tooltips : tu survoles une case, tout est expliqué. Le rythme : Plus rapide que le 6, et franchement, c'est pas plus mal. Une partie "rapide" se boucle en 8-10h (en prenant son temps). La progression des dirigeants : Plus tu joues un perso, plus tu débloques des bonus. Ça donne un vrai sentiment de progression et de rentabilisation. Le look : C’est joli, agréable à l’œil, ça pique pas les yeux. Le grand n'importe quoi historique : Jouer un dirigeant français à la tête des Incas, c'est historiquement un attentat, mais le le but du jeu n'est pas de simuler l'histoire, mais plutôt d'optimiser sa civlization et les ressources associées, donc c'est pas choquant. (changer de civilisation en cours de partie n'est plus obligatoire depuis peu !) [h1]Un truc qui m'agace[/h1] Parfois, l'IA pète un câble sans raison. Exemple : "Le dirigeant dégrade ses relations avec vous car... il n'aime pas celui qui a le moins de bonheur." Euh, ok ? Qu'est-ce que ça peut lui foutre ? L’équilibrage des victoires (ou le gros point noir) : Parlons de la victoire scientifique (fixée à 100 points dans mon exemple). Pendant que je m'acharnais dessus, tous les 10-15 tours, les seuils pour les victoires culturelles, économiques et militaires baissaient toute seuls, rendant la victoire de plus en plus facile pour les autres. Résultat ? L'autre joueur qui visait le culturel a gagné non pas en progressant, mais parce que le jeu lui déroulait le tapis rouge en abaissant l'objectif. Pendant ce temps, le score scientifique, lui, restait planté à 100. Une mécanique franchement absurde (je trouve... après j'rai peut être encore aussi un peu le seum d'avoir perdu à quelques tours près). Un dernier truc : les DLC de dirigeants. J'apprécierai que les devs ce concentre sur les quelques ajustements et balancements a faire avant de sortie des DLC de dirigeant. De plus, j'aimerai bien aussi avoir des DLC de GAMEPLAY avec des nouvelles victoires, des nouvelles façon de jouer. Un peu à la Crusader King finalement. [h1]En résumé[/h1] Si, comme moi, vous avez trouvé Civ 6 trop lourd à digérer, Civ VII est une excellente porte d'entrée. C'est fluide, accessible et addictif... à condition de tolérer deux ou trois choix de balancing lunaires sur la fin de partie. En tout cas je m'amuse bien donc je recommande. [i]et si vous avez trouvé cet avis utile, vous pouvez le liker svp !! Merci[/i]
schmutz
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.