
Gather and grow cards in Shroom & Gloom, a moody first-person, roguelike double-deckbuilder bursting with fungal foes and mountains of mega-combos!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #76, worst CN #98 · 12 markets collected
US · last 30 days
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Reviews
Themes across 412 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太牛逼太好玩了
It's not quite diceomancer or vampire crawlers tier yet, but it has massive potential and a very unique dual structure
I saw that the most recent update lowered the power level of the second area because people were complaining that it was "too hard". I belive the game should be harder, i have won at least 8-% of my runs and most of them i end with a broken build that endss up dealing 1000+ damage which is fairly standard it seems. i think if its easy to get builds into a state to deall 100+ attacks before the second boss with even more scailing after, then the enemys should have porpotional scaleing. at the end of the day people are probably too afraid to take 15+ damage in the camp and this leads to them not getting as many resources. over all this game is very addicting and even if the run took an hour it was fun all the way through. unlike a lot of rouge likes i see this one doesn't boil down to a shop simulator to determine the whole run. there are a few things that i wish were in the game, like a pact of punishment from hades, or a cruciball from peglin type modifier system. gameplay wise i wish there were more opertunities to obtain machines in the facility and that one of the starting decks had a way to generate data. i notice the shop being fairly early into the run but never having a meaningful amount of data to purchase things. there are a few things that go infinite and i really like trying to find them as they feel very rewarding to me. overall i would give the game a 9/10 with the only thing lacking is content which will come with more time.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 413 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a great roguelite deckbuilder dungeon crawler, the best I've played, it has some interesting upgrading mechanics. I played the demo countless times, now that they released the early access, it was an easy buy and I'm floored by how much more content they added, the demo was already plenty! Good job team Lazebeam!
I'm OBSESSED with this game Was a bit of a learning curve to figure out how to build a deck and not die a million times but this game is so much fun. The art is very well done and I love the layered effect they went with for the tunnels. Also props to the devs for not having any flashing lights (I have photosensitive epilepsy so I'm limited on what games I can play) Definitely worth the buy, looking forward to future games (maybe DLC?) these devs will do in the future
Excelente, espero mucho del juego terminado
挺好玩的小游戏就是BUG有点多
[h2]大啖日食之刻,大家在打打杀杀,而我在吃吃喝喝?[/h2] 吃好喝好,一路走好!可观测宇宙内最怪诞的卡牌游戏《菇域幽城》,很难想象这玩意居然还是第一人称的战斗视角,我在幽域里吃菌子?!颇有种当年遇上《万手一体》的荒诞感与独特感,不过似乎并不只是这样。 前有绝景,探秘深邃,在这里乱逛图啥呢?或许我该先考虑是不是被某个邪教徒诱拐到了这个深山老洞里,不然也不会明晃晃大BOSS埋伏在道路尽头,再不然单纯看看风景,那好吧我们就看看风景。 有一种克苏鲁中传奇调查员“识食物者为俊杰”的魅力,《菇域幽城》最具特点的就是菌味克喜的迷幻风美术,别的游戏都是泥巴隧道,而这条路与众不同: 从阴踹踹的黑坟墓走进亮堂堂的魔窟洞穴里,沿路都是洗脑的BGM,好像不是走进送死地狱,而是爬进了嗑药马戏团? 这看起来真的像是去云南吃了一趟菌子,然后中毒看到花花绿绿的小人跳舞,抬进昆医急诊科前把自己看到的东西画下来了,不然也不会这么怪诞而出色。 那么拿好你的邀请函,这条路看起来一点都不简单,实际上也很危险,毕竟本质上这里面的生物不是你吃我,就是我吃你! 这一世我要选择当厨子,自己做饭炒菜!EA版内一共有5种职业,两个地图供玩家探索,悄怆幽邃的黑暗生物席卷了现实生活,而你将前往一条不归之路。 本质上是类似于《杀戮尖塔》式爬塔肉鸽,但是丝毫没有局外加成与遗物加成的影响,一共有两套基础卡组供玩家选择与BD,能不能走到最后纯凭自己的技术。 甚至背景中初始手牌都是完全从上一个探险者的尸体上扒下来的,或许咱也是下一个运气不好的家伙。 毕竟人在河边走,哪有不湿鞋?但是细细来看,或许这个卡牌机制比你想象中有趣的多,从手牌类型来分析: 整个卡牌堆分为3类:战斗牌、探索牌和天赋牌,顾名思义,分别用于战斗、探索与天赋部分,可这三者作用却以一种奇妙的方式联系在一起。 这种方式就是:生命,这部作品是一个纯纯红色格挡条的游戏,也就是在战斗/探索中与对面单纯的血量攻哈,互换生命的战斗。 探索的卡牌主要捣鼓局内的卡牌数值、获取和效果添加部分,也能用于场景道具解锁、生命值和生命值上限获取部分,同战斗一样由“打牌”的方式交流有无。 而很抱歉,想要展开探索牌的细分,还要从营地牌、食物牌、技能牌(抽卡/弃牌/特殊效果)等讲起,对于一个印象评测而非攻略而言,太过复杂化了。 你只需要知道的是,不仅在战斗里有着对精力规划的计算,在营地探索里也要抽牌打卡,而这一切都属于一看复杂,上手就会的系列! 而往往高端的战斗只需要朴素的数值,这个游戏的水压并不高,而删牌又只看战斗与探索的副产物,以最简单的食物为例,下面商店中的“创造”都是商店的货币。 而一轮商店是可以无限删牌的,只是单纯的涨价可拦不住胡局类似于“搜打撤”的卡组内核:创造的副产物既可以当场使用,也可以带走,甚至可以被营地机器加工,在暴利面前只要商店点位之前手里屯10张食物牌,也能扫空数值牌。 然后就是小卡组无限,紧接着就被BOSS打一张加一费逮捕!可是这又是一个数值游戏啊,完全可以在关底前叠叠乐,左脚踩右脚养大蝶牌,包括营地每轮也能养出不错的数值出来。 这个角度来看,游戏难度其实也不高?可实际上的操作,要么是被唐死,要么是被贪死;创造物会卡启动,效果牌自带一次性属性,而我们唯一能够做的就是尽可能卷发育。 落实到每个角色就很有自己的特点了,通关并不是解锁局外加成的数值,而是新卡牌与新战斗,每一把想打出新BD无外乎滚雪球,看怎么滚出数值来,所以~ 游戏这么单纯,那自然也是完全依赖于玩家自己的水准,与那么一丝丝的勾运,不同的BD产生的效果那是千奇百怪,一个角色保底有7种糊法! 而玩家也自然有多种体验,可观测宇宙内这是最为奇幻的卡牌养成游戏了,塔不一样,爬楼的过程也是不尽相同,但是结果是很明确的: 她不一样,保底每个角色5小时的战斗体验,那么整套游戏也就是25h,玩懂了其实这个游戏也值得了。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
I've played a lot of card games from online tcgs (Hearthstone, LOR) to solo/co-op (Balatro and Slay the Spire 2) I like this game. Some bugs here and there and some QOL updates are needed, which is within expectations for it's state. Overall had a good time, can't wait for updates to see where this game goes.
I literally couldn't recommend this game enough. I have told all of my friends about it, and literally forced one of them to buy it that's how much I love it. The double deck building is super innovative and really adds another layer of depth to the game. It becomes a test of your deck building skills even when you are resting between encounters. The art is absolutely gorgeous, I lack the words to describe the amount of joy, awe, and giddiness that fill me as a traverse this game's biomes. The actual gameplay feels unique and skillful without feeling impossible. I cannot wait for updates to come out so I can experience more of this absolutely wonderful game!
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