
Gather and grow cards in Shroom & Gloom, a moody first-person, roguelike double-deckbuilder bursting with fungal foes and mountains of mega-combos!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #76, worst CN #98 · 12 markets collected
US · last 30 days
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Reviews
Themes across 412 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game feels new and different from other deckbuilders. It really sticks to its theme, with its own terms and mechanics. Sometimes that gets confusing, but honestly the confusing part fits the name "Shroom and Gloom" pretty well. [h3]What I liked[/h3] [list] [*][b]Aesthetic:[/b] The art is great. Visuals are top notch. [*][b]Gameplay:[/b] Interesting and fresh. The double deck system works well. [*][b]Combos:[/b] Pulling off infinite combos is super fun. [/list] [h3]What I didn't like[/h3] [list] [*][b]Confusing terms:[/b] still have no idea what each upgrade bench does after clearing the game twice. They look similar but work differently. [*][b]Walking gets stale:[/b] You have to walk manually after every battle or camp. It looks nice, but the time adds up fast. One run feels longer than in similar games. [/list] [h3]Overall[/h3] It's fun, it's cheap, and it's something new. If you like deckbuilders and don't mind learning new mechanics, give it a try.
If lovecraftian whimsy is your thing, then you should get this game. The gameplay is a lot closer to Inscryption than it is to Slay the Spire. There is a lot more to explore and discovery like Inscryption. And you can build really OP cards/decks that "break the game" a lot easier than Slay the Spire, so don't expect it to be as balanced (but I actually really enjoy that). The art is absolutely amazing! And I really like having to manage separate decks for exploration and battle. I would love to see more content/meta progression!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 413 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The card building/buffing in this game is so much damn fun that I can't stop playing. I'm addicted to making the most busted cards possible. The camp deck stuff is really good once you get a hang of it, just a really cool concept that elevates the entire game. All the little gimmicks of the cards are very fun to mix and match, gunk and machine are a ton of fun. Every part of this game has legs and I can't wait to see where the devs go from here. All I need is more difficulty options, something really hard, maybe ascensions, or perhaps even an endless mode. I think when all is said and done, this will be the 2nd best roguelike deck builder ever. It is that damn good.
Fiz uma build de comer bixo, saí comendo todo mundo, tacava sal e mordia, comi a familia toda dos cogumelo, jogão.
gud
Been following this project since the early demo days and I'm so happy to see how far it's come. I'm a big fan of roguelikes, and I've never seen a "double deckbuilder" actually work in a satisfying way, so the innovations done here impressed me. The artstyle and graphic direction is phenomenal, and I can't wait to see what new environments get added. It's a little buggy but the dev team is responsive asf so no worries there.
总体上还是好玩,但是内容深度实在是不足。你第一张图只要开局选一个镰刀或者选一个地狱烈焰就可以开始叠伤害。记得删牌保持小卡组就可以把最终boss当路边踹死了
Really great game overall! Very well thought out and in depth stacking mechanics.
Lunch Menu of the Month: Mushroom Medley Madness
Is good buy game we love <3
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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