
Gather and grow cards in Shroom & Gloom, a moody first-person, roguelike double-deckbuilder bursting with fungal foes and mountains of mega-combos!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #76, worst CN #98 · 12 markets collected
US · last 30 days
About
Genres
Engagement
Reviews
Themes across 412 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was an awesome time, If you like roguelike deckbuilders make sure to pick this one up! The art and muisc is amazing and the visuals were so eye catching that I was looking at every piece of art as I progressed through the game. The gameplay was really fun for a deckbuilder game, each character feels unique and has their own way to play and when you solve the puzzle of how to play each character and use the Camping deck efficently you feel like a god rolling through your deck comboing off and diddling the bosses. For the price you can't go wrong with this one I look forward to seeing the next chapter unlock and I will be there to play it!
Scratch my lower review. The game will stutter mad hard like it wants to detach your retina. What seems like lots of options, there is only one real path to winning. Went through the secret door and it bugged out. Firstly, what I'd fix: 1. When a card creates a card, give a preview of what the created card is. Secondly, what I really like about this game 1. The push and pull. Most games, you get hurt and it haunts you for rest of the run. This game is a constant tug a war of healing and taking damage. 2. Decision making So many decisions to make that aren't always simple. The variables in outcomes from your decisions gives you a sense of agency. 3. The camp site Just as difficult or more so than the actual combat. Love the deck building for camp site, and how things can be hiding right under your nose. 4. Art style I mean, com'on. Look at it!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 413 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有趣,期待后续内容
Hoping for new bits soon but still a good game!
What an amazingly unique looking game, with fun mechanics and a great atmosphere. I've been following the dev team on Instagram for a while, I recommend checking out how the game is programmed, it's very cool.
has some softlock issues, especially with the reroll mechanic (sometimes rerolling non-standard things will result in a softlock). and it definitely needs some kind of ascension-level esque mechanic, as the base game is a bit too easy. other than that, loving the game.
really fun
Very enjoyable game. It strikes a good balance between being a great game to relax and being challenging. The art-style is one of the best I have experience in a game.
I was in the room before the boor and used bash to unlock the lock. Afterwards i was not allowed to move on and was forced to rest 2 times, despite me still having energy and options which killed me.
游戏风格别树一帜,在卡牌游戏里还是很有新鲜感的,爽玩20个小时问题不大,缺点套路比较单一,探索卡组转不起来,想赢不如什么卡都不拿,只拿假人这类能强化卡牌的建筑,保证每次进营地都能强化到卡牌反而更重要。战斗卡组养成就非常简单了,随便都能过关。然后就是刚发布bug比较多,卡牌名字会卡到显示不出来,回到主菜单后强化的升级攻击次数会消失变成双倍面板伤害,鼹鼠删牌的价格不会重置,卡牌动画比较慢,连锁效果多了打起来不流畅。总体来说瑕疵不少,但作为轻量化的特殊风格卡牌游戏值得体验。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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