
Break into the snowboarding event of the year in the hope of scoring a wildcard entry to an exclusive invitational. To prove you’re up to the challenge, master the art of park riding, buttering, rails and massive kickers and earn your place in the world of snowboarding.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 1.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.9Kreviews | 95% | — | $4.2M |
| $29.99 | 2.9Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Small flashes of brilliance tempered with frustrating moments. The grounded, down-to-earth approach to snowboarding is appreciated as an alternative, but there's a little too much friction to really make this work. I constantly feel like I'm *fighting* with the game instead of actually playing it. Playing with others is definitely more fun than the missions, which often want you to do specific tricks with specific sets of flips and/or rotations. The trick system is really finicky, though. It uses one joystick for rotation and the other for flips (which both often feel unresponsive), but the direction of *both* of them determine the trick you're doing. So you have to pre-load your spin/flip and then switch your joystick direction *after* you're in the air to perform your trick—but it's really touchy and rarely feels like it does quite what I wanted. There's a "re-shred" mechanic that, on paper, seems like a really great anti-frustration feature. But it rarely seems to place you where you wanted to go—you'll end up either *right on* the ramp you just failed, which doesn't give you the time to prepare for it, or *way* too far back, which sometimes also resets some mission progress. Menus are pretty ugly overall, and aren't super easy to read. Voice acting and dialogue are... well, I turned the voices down. You can't really even blame them for the annoying script and voice acting when they're... you know, snowboarders—not script writers or voice actors. I had an *okay* time with Shredders, but I was hoping for something closer to "good."
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 8.9K | 92% | $13.99 | |
| $4.2M | 6.6K | 80% | $29.99 | |
| $4.2M | 4.8K | 96% | $24.99 | |
| $4.2M | 13K | 88% | $19.99 | |
| $4.2M | 5.7K | 66% | $29.99 | |
| $4.2M | 39.1K | 90% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 14.4K | 79% | — | |
| $282K | 427 | 77% | $17.99 | |
| $0 | 2.5K | 81% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $34.4M | 41.5K | 88% | $29.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 949ratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Most fun I've had with a snowboarding game since SSX 3. Has a fairly steep learning curve due in part to the realism and physics of the controls, but once you've got it, you're cranking triple cork 1440s left and right.
[h1][b] TLDR: Big levels and a handy redo button help, but awful controls and a cringe story ruin the experience. Inconsistent inputs make even simple tricks frustrating, making this hard to enjoy or recommend.[/b] [/h1] [h1]PROS: [/h1] ➕”Reshred” button allows you to redo messed up jumps (and you’ll be messing up CONSTANTLY) ➕Levels/world feels big [h1]CONS: [/h1] ➖Terrible and inconsistent controls ➖Main story is pretty cringe - both writing and voice acting [h1] [b] Content (Game world/Narrative) – [5/10] [/b] [/h1] The game world feels big. There are multiple levels each with various setups to compliment tricks - jumps, rails, “Street”, and vert halfpipes with massive jumps. I found the levels good, but there is no exploration or (at least that I found) cool hidden areas. There isn’t so much a big narrative here, but there are missions that have a small cutscene before and after that adds some flair to the game. There is no plot other than shredding. That being said, what little simple plot available is not good. It’s very cringy and full of snowboard-isms that will make you roll your eyes. These missions serve as a type of objective/tutorial, but otherwise, do not play this for the story. Honestly, I’d rather they skipped the whole story and focused on a better tutorial. [h1][b] Gameplay (Mechanics/Difficulty) – [2/10] [/b] [/h1] The gimmick here is around the free-form controls and how it’s supposed to emulate a natural feel, similar to the free controls of EA’s Skate (which I have not played). Other than the unique controls, it brorrows from other extreme sports games with multiple different moves, often with the same look and names of skateboarding, points, and even Tony Hawk’s S-H-R-E-D collectable letters. I think it has a great foundation of snowboarding mechanics, but what kills it for me are the controls. I found them insanely inconsistent and often just plain terrible. The handy Re-Shred button, which allows you to instantly redo a failed jump, was essential in nearly spamming it trying to perfect even the simplest things. I would often mess up a jump in multiple ways by holding the controls the same way each time. Don’t ask me how that works. After 3 hours, I still haven’t figured out how to turn while holding a up or down trick. This game feels very difficult to learn the controls, but once you overcome that, it seems fine. [h1] [b] Graphics (Quality/Technical) – [6/10] [/b] [/h1] Graphics seem good. When you get enough speed, the look and feel of the game reflects that. The snow trails are present and detailed. Animations can be a bit stiff though when wiping out. On the technical side, the game can experience stutters, especially when loading into a level. I didn’t like how on startup the game forces you into a loading screen and then a run automatically without you being able to choose. I did notice a few bugs - wiping out caused my player model to blast off into the atmosphere. 1440p @ 240hz | installed on SSD [h1] [b] Audio – [3/10] [/b] [/h1] Music is eh, okay. It sounds like more of a relaxing synth vibe. Problem is the variety, there’s only something like 10 songs, so it repeats very frequently. There is voice acting and hooo boy is it terrible. You can tell who the professional snowboarders are, because all their voice acting is terrible. It really doesn’t help that the writing is so cringe. [h1] [b] Replay Factor (Longevity) – [5/10] [/b] [/h1] I think there’s some good replay value here, as after the missions are over, the ability to board down hills and perfect points is always a thing. Other than that and achievements, I couldn’t say specifically as I didn’t get far into the game. [h1] [b] Final Verdict – [3/10] [/b] [/h1] Shredders attempts a realistic spin on the arcadeyness of extreme sports games, and while it succeeds some of the time, it absolutely fails in other areas that I consider too important to overlook. By far my biggest complaint is the controls. Every single mission felt like such a struggle to do even the simplest things. Often I would redo the jump multiple times only to mess up in new and exciting ways while attempting to do the same thing over and over. The game does a terrible job at helping the player learn its unique control scheme. Often you’ll get a text box before a mission that simply says shows the R-stick up and RB for a tailgrab or something, but it doesn’t explain how spinning works, or what the left and right stick is supposed to do. I decided I had enough when I couldn’t even figure out how to break or slow down, cause pressing left stick, right stick, and D-pad all down apparently had no effect. Aside from the controls, I found the story’s narrative to be utterly cringe. The writing is terrible and the voice acting, obviously from non-voice actors/professional snowboarders (which is cool) sounds like it was recorded over the phone and underwater at the same time. If you can overlook those glaring points, you’d be left with a game that does allow some great freedom and feeling of speed of snowboarding. The levels felt huge and varied enough that ranges from an Olympic-style ramp setup to a snowy street area full of ramp grinds and stairs. Overall, I cannot recommend Shredders. I found the controls to be too frustrating. If I cannot get even the simplest of commands down after hours of playing the game, then the game needs to do better at either making the controls better or teaching them better to players. The cringe story was icing on the cake of not wanting to make me continue. [h1] [b] Recommend? (Price) [Y/N] [/b] [/h1] [h1]No[/h1] $30 is expensive for this. Because of how the controls are, and that it requires a controller, I would strongly suggest waiting for a sale. You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
Very fun game. You can customize your character with a lot of options, shred some massive powder, and also hit some big gaps. Only critique i have is, I wish i could put my googles under my helmet so i look less of a jerry. Anyways Very steezy
Super chill game. Just like skate but it really scratches my snowboard itch in the summer. Thanks Devs :)
W game, v similar to og skate. beat it on console and you already know I had to scoop it up again when i hopped on pc. worth.
Début très difficile mais le gameplay, une fois habitué, est excellent. Le dernier jeu de snowboard qui m'avait fait une aussi forte impression était Supreme Snowboarding il y a 25 ans !!!
Great snowboarding game that’s more of a vibe than a sport game. It’s like if Skate 3 and SSX made a baby. I do wish it was open mountain, so if the devs can take away the out-of-bounds feature that’d be great
⠀
6/10 physics feel slow, from what is was offered there's no alt. playstyle, should have taken note from Steep. A tutorial on physics alone and how to use them to your advantage would help. Like I said physics feel slow, spins and flips feel pretty un-controllable, hatters goona hate but this is just like sledders where things just feel janky. I hope the second game feels better i wont be playing this at all. Only keeping it because steep is ass and i wana see another Dev grow, Screw Ubisoft.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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