
Break into the snowboarding event of the year in the hope of scoring a wildcard entry to an exclusive invitational. To prove you’re up to the challenge, master the art of park riding, buttering, rails and massive kickers and earn your place in the world of snowboarding.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 1.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.9Kreviews | 95% | — | $4.2M |
| $29.99 | 2.9Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ЗАЕБОК
Snowboarding has carved out a beautifully niche corner of the video game market with nostalgic titles like 1080, Cool Boarders, and SSX even if I don’t want to believe the last one came out almost 10 years ago. While the spectacle of extreme sports has always meshed well with the more arcade-y side of the spectrum, an even more niche market instills a love for realism. Games like the original Skate and Skater XL have taken the technicality and skill of skateboarding to the thumbs of gamers with relative success. So why not snowboarding? Shredders looks to fill the snowboarding void (one of the last solely-snowboarding games was aptly titled The Snowboard Game in 2018) by taking the blueprint of what made Skate successful, adding a streamer/social media vibe ala The Crew, and smashing them together with help of some of the biggest names in the Snowboarding world. Combine all the above with a large mountain to traverse and over two dozen missions to get your feet wet and you’ve got a $30 indie recipe to success. At least I’d hoped. Hitting tricks and running solid lines down the slope is the name of the game, but Shredders can get a little hand-crampy at times in its attempt to mimic and pay homage to its predecessors. Tricks are done by grabbing the left or right of your board with LB or RB while moving the Right Stick wherever you want for a designated trick. You’ll also need to use the Right Stick to prep which direction you want to spin. You’ll also need to prep your jump by holding RT until release to get more air. You’ll also also need to hit LT before land to stabilize yourself. It can become a lot and most of the trick catalog slowly gets swallowed by the amount of input required to complete just one. To combat this, Shredders takes its Campaign to teach you the ins and outs of the mountain. Each of the seven parts of the mountain are given a handful of missions that show you how to work on your skills and highlight the main locales and coolest lines to run. You follow along with your partner in crime, Scotty, as the two halves of Shreddageddon (you being the other half) look to conquer every square foot of the mountain and take part in The Invitational. These missions do a good job in honing your craft and are more intuitive than just a tutorial level, but Shredders has enough bugs and design flaws to make your experience harder than it needs to be. When you bail you have the choice to Re-Shred, which is Shredders’ rewind button if you mess up a landing. Alternatively you can reset back to an initial drop point, but there’s no way to just…get up from your fall. You have to do one of the two and the Re-Shred can leave you with very little time to do what you want to, leaving you with a mess to navigate. If you’re in the middle of a trick and happen to tap a rail, there’s a chance the points from your previous trick will just not count and will only take the bonk for a fraction of the points. Very frustrating and very bad. But dude. Dude. The writing and voice quality is even worse. Call me a millennial, but the writing feels unapologetically forced in trying to squeeze any droplets of laughs it can between missions and comes up dry more often than not. The amount of professional snowboarders is a welcome inclusion, but the recording for their lines are just awful. We are nearly approaching NBA2K15 bad. Lines are read without any type of conversational flow to them and the audio quality at times sounds like it was recorded via Zoom call. It’s not good at all. Like the script for the Pro Snowboarders, missions will eventually start to stagnate in originality. A majority of the missions will ask you to follow an AI rider through a pre-set line with a few side objectives to try and hit. There’s the off mission where you try to do tricks while breaking branches, or grinding a concert stage that tries to include something of a lively exuberant mountaintop filled with pros, but then you get six more missions that are 30-45 seconds long following a snowboarder and doing…whatever you want really. And therein lies the big problem with Shredders and most games like it: the game’s fun is not built by the developers, but through the tools provided by the game. You, the player, must make your own fun even if the game doesn’t quite do the best job in providing the tools. You’re given plenty of spots to drop in and tear through the mountain, and there’s even multiplayer to travel through with a buddy, but Shredders just feels empty in both structure and reward. There’s nothing to really play for outside of a small batch of sponsored apparel and one-upping your best score through a specific line. Skate lived and died on this tactic, and with a couple sequels and much needed improvements to its formula it found a cult status that has people still playing Skate 3 now 12 years since its release. But in 2022, Shredders plants itself on the first step on the long staircase that Skate started on back in 2007: an interesting concept shoddily built that will need time, improvements, and a devout fan base to see it become what it truly wants to be.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 949ratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the snowboarding game. Great feel, speed, tricks and visuals. No real downside to this game, lots of customisation, lots of different lines to try. Lots of fun to just ride around but if you want to get serious the challenges are a good test.
15 Hours of gameplay into Shredders and i have been enjoying it. Its a nice game to jump into and just ride for a chill experience. The missions are OK and offer some substance other than just riding around at your leisure. The voice acting is really trying and has bits of humour mixed in. I would definitely recommend this game. It feels how skate wanted to feel but for snow. If you snowboard and want to scratch that itch via a game this is the one.
Hands down best snowboarding game I have ever played. If you Snowboarded ever in your life you are doing yourself a disservice not playing this game at least once!
This game is incredible. I love it. Great way to kill an hour or two casually hitting different lines with buttery controls. I never review games but these guys deserve the review. Great game.
As a snowboarder.....game is awesome. Quality and the way everything looks. spot on. ***YOUR CONTROLS*** idk if its because i have played other games in the past that i could calibrate my own controls on. But this game utilizing the right trigger.....rather than preloading with the right thumbstick makes no sense. the trick list never works the way you actually hit it on your controller. I can go from trying to do a indy grab and all of a sudden, im rotating in the air doing a Rodeo. (its not the controller, ive checked countless times. no drift) love the concept of the game. love the gameplay. but i wouldnt recommend it. you cannot adjust your controls for whatever reason. i mean damn, we grew up playing THPS and splash down racing jetskis. The controls need to be adjustable. the way the layout is, its completely ass backwards. As it stands, i would not recommend this game to any of my snowboarding buddies. the realism of the maps and the movements are great. Your controls to control the rider, not so much.
Super chill game. Just like skate but it really scratches my snowboard itch in the summer. Thanks Devs :)
⠀
Small flashes of brilliance tempered with frustrating moments. The grounded, down-to-earth approach to snowboarding is appreciated as an alternative, but there's a little too much friction to really make this work. I constantly feel like I'm *fighting* with the game instead of actually playing it. Playing with others is definitely more fun than the missions, which often want you to do specific tricks with specific sets of flips and/or rotations. The trick system is really finicky, though. It uses one joystick for rotation and the other for flips (which both often feel unresponsive), but the direction of *both* of them determine the trick you're doing. So you have to pre-load your spin/flip and then switch your joystick direction *after* you're in the air to perform your trick—but it's really touchy and rarely feels like it does quite what I wanted. There's a "re-shred" mechanic that, on paper, seems like a really great anti-frustration feature. But it rarely seems to place you where you wanted to go—you'll end up either *right on* the ramp you just failed, which doesn't give you the time to prepare for it, or *way* too far back, which sometimes also resets some mission progress. Menus are pretty ugly overall, and aren't super easy to read. Voice acting and dialogue are... well, I turned the voices down. You can't really even blame them for the annoying script and voice acting when they're... you know, snowboarders—not script writers or voice actors. I had an *okay* time with Shredders, but I was hoping for something closer to "good."
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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