
ShipCrafter is a naval sandbox simulation game. Build your ship, unlock new components and defeat increasingly powerful foes in the campaign !
Modeled estimate, not a reported figure. How we estimate →
About
ShipCrafter is a naval sandbox combat simulator. Build you ship, unlock new parts, and defeat increasingly powerful foes !
Challenge adversaries in the campaign and liberate europe, or battle your own creations in the custom battle mode, and try to come up with the most efficient and original design.

We are making a game with accurate physics. As such we implemented a realtime buoyancy system based on weight and submerged volume. The ship density and center of mass is displayed in editor, allowing to fine tune your ship and even make submarines using ballasts !
Weaponery physics were particularly cared for as well, with fully simulated shell trajectories considering air pressure, changes in density through the atmosphere, and the influence of speed on shells drag value. Penetration calculations are based on armor thickness, angle of incidence, bounce probability, and shell speed and mass.
Realtime buoyancy simulation even considering ocean waves.
Various armor thicknesses and accurate penetration calculation based on speed, mass and angle of incidence.
Realistic ballistic trajectories even considering changes in the air pressure with altitude. Speeds and distances are however reduced to increase the nervosity of combats (in reality it would take more than a minute to hit a target at 20km).
Adjustable ballasts for submarine designs.
Physics based damages instead of healthbars. Turrets and engines will also lose performance if hit.
Weather system and day cycles, including changes in ocean waves amplitude and rain.
Campaign with more than 50 missions.
More than 20 different ships to defeat.
Custom battle editor, including weather, time of day selection, and bots vs bots naval battles.
Manual and automatic control mode for weaponery.
Realtime fluid simulation (experimental).
Visit your ship in first person view.
Steam Workshop supported.
Raytracing renderer to generate your most beautiful screenshots !
Officially supported modding.
Battleships, cruisers, submarines : this game already supports the steam workshop ! You can share your creations with the community and download other people's ships this way !

A sandbox mode is available in game ! Play with up to 10 people, and enable or disable damage to fight naval battles or simply to show off your ships to others.
You can now create your own scene in ShipCrafter, allowing to modify the sun orientation, add fog and generate screenshots with outstanding quality thanks to raytracing.

Join the discord to post your creations or simply talk about WWII ships and connect with the community !

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je to velice dobré, doporučuji všem osminohým dělníkům komunity Židů :D
a poor model Game even worst battle or damage simulator. Dev seems to update a lot but has a long way to go to be worth putting time into. submarine system is too basic and not very in-depth putting limits to your builds and their functions.
A really good game! Even though there are some visual bugs when ray tracing is enabled, I had a great time playing it. I can't wait to see what the full game will be like. I just hope the campaign will be a bit longer and more challenging. Love this game!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Dutch, Polish, Portuguese - Portugal, Russian
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It runs well, it looks nice in its own simple way, the campaign is awesome but i wish it was co-op as well and maybe a little harder, just a little bit more. Imagine if this game had PVP battles and a techtree of parts you would have to unlock by playing PVP and the campaign could remain the way it is, in a way it kinda functions as a sandbox where you can test your creations against NPCs. Overall the game is worth every penny.
i like this game, cool mechanics, but not all turrets or weapons added in the game but its alright, sad that this game isnt so popular.
its a good ship bulding game but some thins shold be fix or chang like you shoting yer on planes
it was fun before submarines became way too powerful late game
Veldig morsomt spill. 10 av 10
Good game but I feel like it's pretty dumb. I can put 500 penatrations from my bullets into an enemy's hull and they just start sinking but only 56 for me and I go down immediantly.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 12.3K | 93% | $19.99 | |
| $384K | 431 | 89% | $24.99 | |
| $214.2K | 393 | 76% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $67.6K | 183 | 75% | $14.99 | |
| $67.6K | 211 | 93% | $8.99 | |
| $67.6K | 101 | 95% | $24.99 | |
| $67.5K | 599 | 60% | $6.99 | |
| $67.5K | 433 | 93% | $9.99 | |
| $67.5K | 193 | 65% | $9.99 |