
Take down hordes of alien invaders with your Power Shot, Truxton Beam, Thunder Laser, Homing Shot, Star‑mine Shot, and more! Don't forget to breathe as you face off against gigantic bosses in the ultimate battle for humanity’s survival!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 4 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Truxton Extreme delivers white-hot shooter thrills for masters and novices alike. Take down hordes of alien invaders with your Power Shot, Truxton Beam, Thunder Laser, Homing Shot, Star‑mine Shot, and more! Don't forget to breathe as you face off against gigantic bosses in the ultimate battle for humanity’s survival
The game’s content, sound, and visuals have all evolved since the 80s. Truxton Extreme is now fully rendered in 3D while preserving the series’ iconic design. Staring insect-like faces, writhing metal tentacles, long mechanical serpents, glowing eye-like lights, and spikes… In Truxton Extreme, you’ll face your worst nightmares—and blow them to pieces!
Truxton has always been famous for its soundtrack, and Truxton Extreme is no exception. Original mastermind Masahiro Yuge returns with an explosive new score, packed with excitement and atmosphere. Experience iconic Truxton tracks reimagined from the original games alongside brand-new music. It’s the best of both worlds!
There are multiple ways to enjoy Truxton Extreme. The main mode is Story, where you follow three characters, level up as you go, and experience the narrative through an epic (and animated) manga series. For traditionalists, there's Arcade, and if you want more firepower, Team will let you play together with a friend and share your lives and score. Then there's a blistering score-attack Arena, Training and Tutorial too!
Do you love unlocking bonus content in games? Well, it’s your lucky day! In Model Viewer, you can check out the enemies you’ve defeated. And don’t forget to visit the mysterious Pipiru Village, home of all the cute Pipiru creatures. What happens when you evolve their home…?
Truxton was conceived by Masahiro Yuge during his time at Toaplan, with the goal of creating a scrolling shooter where muscle memory was key. But Yuge wasn’t just a programmer, he was a classically trained pianist, bringing a unique and critically acclaimed approach to game design
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 101reviews | 95% | — | $67.6K |
| $29.99 | 280ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a kid, I spent countless hours playing **Truxton II** in the arcades, and a little later I played the original **Truxton** on the Sega Genesis. I honestly never thought I would live to see a brand-new entry in the series, so being able to play **Truxton Extreme** makes me incredibly happy. One thing makes this game especially emotional for me. My best friend, who sadly passed away, never got the chance to experience this fantastic game. We were the two best Truxton II players in our local arcade. With a single coin, we could consistently reach Stage 3, while most players couldn't even make it to the first boss. We were also the first players to complete the entire game in that arcade—although, of course, it took us more than one credit! I highly recommend this game to everyone. New players who aren't used to classic arcade difficulty may find it frustrating, but for veterans like us, it is an absolute joy. It captures the spirit of the original games while bringing the series back in a way I never expected to see. Bravo, Tatsujin! And I'm especially happy that I bought the Deluxe Edition, because being able to listen to the original **Truxton II** soundtrack again is worth it on its own. It brought back so many great memories.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $24.99 |
| 8ratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am happy to report that this game is very Truxton! The original Truxton is one of my all-time favorite games, and one of the few arcade games where I achieved a 1cc--all on an original board on my Astro City many years ago. The original game stood out to me because of its deadly enemy patterns feeling like a warm cozy blanket. Many old Toaplan games have this similar odd-yet-comforting design that kept me coming back. So I am very happy to say that Truxton Extreme leans into this same unique identity that doesn't quite feel like any other shmup or other dev's output. Whatever formula or philosophy I loved in the old games is strongly present here! I would highly recommend Truxton Extreme to anyone who enjoys classic-style arcade shmups. And an absolute must for those who enjoyed going for a 1cc in the original.
Full Walkthrough: https://youtu.be/XhHY1_Ug9Ew Story: Very Good (3 characters) Graphics: Excellent Music: Good Game Time: 4 - 8 hours (campain) Here I will leave the cat, friends who pass by can pet it and give it a thumbs up /> フ | l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ_ヽ)__)
Quite enjoyable actually! I want to say "great" but I need more time for that call. (edit: after putting another 2 hours in, and how much I've tried to sneak in playtimes during every free moment of a busy weekend, and how I'm pumping my fist in the air after the completion of every level: Yes, great.) Plenty of people, myself included, had reservations about a vertical shmup in 16:9 ratio, as always happens when developers make that choice. It can work, but it usually feels a little sluggish and crowded when compared to the traditional vertical letterboxed STGs. I look at it like widebody pinball -- it has its charms but people looking for the traditional feel and speed might not jibe with it. The more room there is to go sideways, the more slow and meandering it appears. But they did a real nice job with it here as the game makes design choices that utilize the full aspect ratio without seeming like a square peg being forced into a round hole. Your bullets are one of the main things that make this work as most of them take up the full screen, picking off enemies far left and far right without your ship having to make the long journey all the way over from one side to the other. You are also afforded a hot swap speed system where you can make your ship move as fast or slow as you want once you collect some speed powerups, and it's useful to change that up as sections of the level demand. There's also a button to hold for fine/focus movement to dance between those bullets, so they really got the motion sorted about as well as you'd hope in this wide screen aspect. Where Truxton Extreme really stands out is in its attention to scoring and leaderboards. There are a lot of risk/reward opportunities for scoring here and a lot of it revolves around the EX shot, which seems to be roughly a double (or maybe triple?) speed version of whatever weapon you're currently holding. When you use the EX shot it produces collectibles that are key for scoring, but also key in helping to remove stubborn, tanky enemies. But it has a depleting meter that's refilled by killing enemies with normal shots, so not only does this game require the usual shmup memorization to know where to move and when, your scoring is also greatly aided by knowing when to use the EX shot and when not to. Also towards the scoring, the game drops a lot of weapon pickups out there, sometimes a few and sometimes there's 10 of them on the screen at once. I've seen some potato brains who want to hate this game (and every other game) say Truxton Extreme is a joke because it's filled with weapon pickups, but there's reasons for them. You might want to change your weapon depending on the next section you're approaching, but always it behooves you to pick up every weapon as long as you pick up your desired weapon last because they're nice scoring bonuses in a score-focused game. These pickups have purpose in a game with a lot of leaderboard activity -- one for each of the 18 levels (6 levels with 3 different pilots), arcade mode (no story), and other modes and other difficulties. The look and sound are fine. I'm a old head who thinks pixel art and synth sound are absolute peak and will never be surpassed, but what's here both looks and sounds good enough. The backgrounds aren't very special but the lighting effects are quite nice, everything glows and explodes with some eye-searing goodness. The game looks like an early 2000s era shmup on the Dreamcast/Naomi, more on the realism sci-fi angle than pushing creative boundaries. I'm just scratching the surface, there's plenty more to talk about here but as usual I'm already wordy enough. I think most shump fans will find a lot to like here.
Tatsujin Extreme is pretty baller. Arguably the most defining facet of a Toaplan STG was just how satisfying it was to blow enemies up compared to peers. And although hit effects and explosions on popcorn enemies could be a little weightier, Extreme delivers this very well with a very fun to use EX shot as well as a very generous supply of bombs. With Yuge returning as director, its no surprise how faithful the game is to the original in many regards, but just as equally important is how this game is different. The new EX Shot makes enemies drop point items on kill, and stationary upgrades increase your score multiplier which resets upon death. Alongside a single loop option in arcade mode makes this a much more exciting score attack game than the original, which survived due to its unparalleled difficulty and thrill of looping the game potentially infinitely, showing true mastery of the game. Survival play is far less important these days, especially with this game only being a home release, so the push this scoring system gives you is a really big boon to the game's potential future. And to go back to the earlier point, score play, more importantly than being the most complicated system out there, is just so much fun in practice. And its still plenty old school in the important areas. Even with an infinite lives option, releasing an STG in todays market that works exclusively off a check point system oozes confidence. The new easy mode bafflingly only covers the first stage, so there's really no shortcuts here. Extreme knows its audience and doesn't want to disappoint them. Ultimately, this is the kind of game you already know if you're interested in or not. The game certainly does it work to appeal to new fans with the much easier story mode, but this is a game most of its players will have been frothing at the mouth for every since announcement. It clears its expectations and is seriously good
Toaplan's classic shmup, remade and optimized for the current generation. Thumbs up! (9/10)
This is the right way to update a classic shooter. The Cygni devs can learn a thing or two from this banger of a shmup.
Masahiro Yuge tatsujin beams posers into deep space by making a good verti(ultra)zontal. Warning: Era-authentic stage design may be unpalatable to those with attention span issues.
Tatsujin Extreme doesn’t feel at all like hollow, modern throw-away like so many reimaginings of classic shmups tend to be. It isn’t there to simply cash in on a popular name, and a current retro trend. Tatsujin Extreme feels like an authentic arcade shoot’emup from the heart of a group of veterans who know exactly what they’re doing and do it for the art not the notoriety or profit and games like that tend to be the best. Tatsujin Extreme is pretty close. Everything feels like you’re in the 90’s playing your favorite Toaplan shooter for the first time, even moreso if you actually are (I can’t imagine) and it’s pretty surreal because while everything is so familiar it’s also so perfectly transferred to a modern format and visual style. The 16:9 aspect and removal of bars for a vertical shmup feel so seemless, and the controls are so much tighter that the jankiness that often comes with these ‘modern visions’ of old arcade classics. If you’re an old fan it’s pretty exciting, and if you’re new it’s an incredible place to start. For more unique, abstract, arcadey and retro indie game recommendations check out [url=https://store.steampowered.com/curator/6857352-Cue-Review/]Cue Review[/url], the indie game Cue-rator
OMG...I love it. I've played like 5mins and can tell this is Truxton from my Mega drive youth. If you liked the orignal then I thnk this is for you.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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