
Reawaken your inner demon in a modernized version of the acclaimed ATLUS classic, Shin Megami Tensei III Nocturne HD Remaster.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 10 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.3Kreviews | 87% | — | $5M |
| $49.99 | 2.4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dis game is awesome
no
don't play this as your first megami tensei game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 14.4K | 97% | $12.99 | |
| $5M | 9.5K | 72% | $19.99 | |
| $5M | 9.8K | 97% | $14.99 | |
| $5M | 24.6K | 98% | $14.99 | |
| $5M | 4.5K | 78% | $39.99 | |
| $5M | 3.7K | 88% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 12.9K | 92% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $75.4M | 63.9K | 94% | $59.99 | |
| $295.4K | 270 | 99% | $39.99 | |
| $826 | 2 | 100% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean*languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ONE MORE GOD REJECTED
SMT3天下第一
ATLUS te amo :´)
Really unnecessary remaster (as Nocturne has always been alive and well in the fanbase) but it's quite good. Honestly it should've been DDS. Still, widescreen + 60fps + bug fixes are all huge. But WHY did they have to add terrible voice acting... 80+ hours btw but on Switch not steam
好玩耶,很喜欢
当時の記憶頼りにプレイしましたが面白かったです(思い出補正込) ただセール待ちでいいです。そしてMODの導入を強く推奨します。これは大前提です。 MODで60FPS動作かつ倍速プレイは大前提でいいです。 ステお金系は入れないとしても、月齢調整アイテム、 特に御魂合体時のスキル継承変更は導入すると理想の悪魔作成がかなりラクになります。 実績コンプに全ED回収が必要ですが一つのデータでやる必要はありません。 ムービースキップも出来ない中で6周はかなりの苦行でした頑張ってください。
Shin Megami Tensei 3 is a real cult classic. I'm glad it's finally gotten its' flowers of late, it was an incredibly ambitious game for Atlus to produce. There's a reason people haven't stopped talking about it for twenty years. It's one of the most influential JRPGs of the 2000s! The gameplay foundation built in this game is present in almost every Atlus RPG afterwards. The combat in this game is turn based, but it's the most satisfying and fast paced turn based combat on the market. Beyond that, the game has a great sense of atmosphere and a very compelling story. The presentation is really unique, and it helps the game rock it's early 3D aesthetic in a way that still manages to impress decades later. I think the game is worth revisiting for even for fans who've played the game on PS2. From a technical standpoint, this version of the game is quite a bit glitchier (sometimes leading to visual distraction) but I found the voice acting to add a lot to the experience. I think I'd recommend it for that, as well as the more developed skill inheritance system added to demon fusion. Hopefully Atlus puts more of their back catalogue on modern hardware.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.