
Experience Will's complicated story, find a way out of the nightmare of liminal spaces by solving challenging puzzles and avoiding dangerous entities — all this awaits you in "Shifting To The Backrooms".
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 11 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unlike most Backrooms co-op adventures, our game focuses on a single-player story campaign.
We understand that multiplayer is fun. but we aim to deliver something fresh:
A deep plot with actual characters.
No clichéd "yellow corridors" — we’ve reimagined Backrooms.
"Shifting To The Backrooms" is a mix of psychological horror and drama game where the protagonist, Will, grappling with family tragedies, discovers the method of "shifting" enabling him to enter dream liminal worlds and escape from his grim reality. However, the dream turns into a nightmare from which Will cannot wake up.
The game will feature:
More than 15 liminal spaces
Unique and abstract levels never seen before in Backrooms games
Complex puzzles, Non-Euclidean spaces
An intriguing story about shifting and parallel universes
A walking simulator with exploration of liminal spaces and puzzle-solving:
Travel through non-Euclidean spaces
Solve abstract and engaging puzzles
Find your way out — avoid and hide from entity monsters
The core of the game is Will’s personal journey, not the "spaces." Liminality and Backrooms are just the stage.
Will, a 15-year-old, battles family turmoil tied to his father, mother, sister, and mother's new friend (all revealed in-game). He seeks peace by "shifting" to safe levels, but dreams morph into an inescapable nightmare. Your task: guide Will to wakefulness. Through dreams, you’ll uncover ways to alter reality and secrets that reshape his family’s fate.
Themes explored:
Shifting, astral projections, transcendental travel
Oneirokinesis (Can thought influence reality through dreams?)
Fear of being trapped in the astral plane, a dream, or an alternate reality
The thin line between sleep and reality
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра изумительна, с очень глубоким сюжетом, отличной графикой, единственное баги есть, я через лабиринт прошла прямо у двери, видимо игра новая и пока так, но это не отменяет всей картины шикарной игры! Таких эмоций от игр давно не испытывала! В общем рекомендую!
ОТЗЫВ 9/10 не хватает субтитров :)
It's not a complete waste of time. The concept is cool, and a lot of the levels provide some good scenery. The character models are goofy af, the voice acting is terrible, there isn't much going on for story (and it's poorly delivered), and it's short. All of those things are excusable, however, my only real complaint with the game is that barely any of the levels are intuitively designed. Almost every single level has little (if ANY) explanation/direction. You just spawn in an area and have to figure out what you're supposed to be doing. There are no hints, nothing is obvious, and even when you find a key item - you're not told what to do with it. I was only able to finish 3 or 4 levels by myself, whereas the remainder of the game (bar the final couple of scenes) required following the guide posted in discussions, as well as watching a youtube playthrough. If you're in to the backrooms, it'll be hit-or-miss - it has some classic backrooms inspirations, but it's nowhere near as disorienting as you'd expect, and the levels are a lot smaller than you'd imagine them being. That being said, I was still enthusiastic to explore each area. I would recommend this game to anybody who enjoys quick immersion in liminal horror experiences, but not for full price.. And I'd definitely advise you not to expect too much. 4/10 - rather disappointing - a lot more could've been done with the premise
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Simplified Chinese*, Belarusian**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一坨狗屎都比它香 什么破玩意
[h2]《后室梦穿》:一场直击心灵的阈限空间独白[/h2] 打开《后室梦穿》,最惊喜的是它没有随大流做联机玩法,而是沉下心来讲了一个细腻的单人剧情。十五个以上风格迥异的阈限空间,从黄色走廊到校园、白色房间,每一处都把独自探索后室的紧张怪异感拉满了。 [h3]剧情与主角成长[/h3] 游戏讲述了一个十五岁少年陷入家庭破裂、父母关系恶化后,试图通过意识穿梭进入后室的梦境来逃离现实。一开始,他只是想在阈限空间里寻找安宁,但梦境逐渐失控,从相对无害的空间变成了无法醒来的恐怖牢笼。 前半段玩家会看到主角在恐惧中被动挣扎,对后室一无所知,只能拼命躲避实体。随着剧情推进,他发现自己不是第一次进入这里。那些散落的日记纸条、失败的后室进入方法记录,其实都是他自己在不同梦境轮次中留下的线索。到了后半段,主角的目标从活下去变成了救出被困在后室深处的妹妹。他开始主动利用之前的经验,甚至在意识的最后阶段反过来呼唤、唤醒自己。整个过程中,主角从迷茫逃避、到被迫面对、再到主动承担,情感弧线非常完整。 [h3]玩法与不足[/h3] 线性流程对路痴友好,解谜难度适中。校园关卡需要躲在安全屋里听实体脚步声判断位置,压迫感极强;白色房间的爬行怪物也足够吓人。缺点同样明显:人物动画僵硬,优化较差(某款游戏本开满帧率仍然大幅波动,快速转视角会卡建模),后半段怪物有重复使用,音乐骤停的子弹时间效果反而出戏。 [h3]总结[/h3] 流程偏短,但如果你是后室题材或剧情向恐怖游戏的爱好者,它不完美,但那种沉浸式的孤独恐惧与情感回收的体验,值得入手。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
这款游戏的剧情非常的细腻,我起初是看了蓝若羽的分享来玩的。游戏前半段恐怖感十足,将单人游戏里独自探索后室时的紧张怪异感给拉满了,尤其到了学校那一关,我本身是一个非常恐惧校园恐怖类的玩家,这一关真是让我卡了半小时往上才通关的,我个人也觉得这一关是做的最紧张的一关,我得不断地在安全屋听实体的脚步声判断他的位置然后去找线索,除此之外,白色房间那一关那个阴暗爬行的怪物也给我吓得不轻。到了后半段以主角想要救妹妹开始,开始逐一回收前面的伏笔,比如关于为什么主角有这么多进入后室的方法但是都失败了,这么多便签纸到底是谁留下的,以及游玩的关卡设计上与剧情的呼应,我这里不介绍太多了避免剧透。这些是游戏的优点,但是缺点也很明显,首先就是游戏的人物演出动画太僵硬,游戏整体的优化太差(天选6的fsr拉满帧数居然还会在60-120浮动,并且大幅度转动会卡场景建模),后半段的怪物设计重复使用(不过我真没想到酒店的怪物会敲门杀,草!)最后一段意识里的人物想要唤醒主角,在说话时bgm突然的暂停。。。(我知道想做出子弹时间的效果,但是这个骤停我觉得好出戏)。总的来说,想要体验剧情的和阈限空间感的我推荐入手,这是一款用心打磨剧情的游戏!
阈限空间做得很有感觉,玩起来很舒服。同时解谜的难度较低,不会给人带来认知负担的同时又不缺乏认知刺激
игра просто супер сидели с кентами 5 часов, сначала пол часа пинали ♥♥♥♥♥♥ шар, потом ♥♥♥♥♥♥ ползающая ♥♥♥♥♥ среди миллиона пауков, потом ♥♥♥♥♥♥ кинотеатр мне не вьебалось сидеть годать ♥♥♥♥♥♥ коды целый час, еще и ♥♥♥♥♥♥ лабиринт шел по левому краб по советам кентов в итоге вышел по фонарикам, еще комнты 67 42 еще была комната 1408 разбраб либо ♥♥♥♥♥♥ дебил либо гений(тиктокерский) также очень понравилось бить стены кувалдой за просто так, я ваще ♥♥♥ знает зачем я 40 минут хуярил стены когда надобыло вылслушать предложения ♥♥♥♥♥♥♥ педофила который звучит из мишки, и я уже был согласен просто молчать за ништяки от педофила, игра крутая советую если вы не ♥♥♥♥♥♥ дебил как мой кент слава
theres an actual bit of story which for this genre isnt to common but implemented well rather dark though in terms of the subconcious are often the aspects we often look away from and as the usual liminal space being more of an explorative style the but of narrative is actually nice
不好玩
Players by region
Where this game's players are, estimated from review languages.
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