
A grim RPG with card-based combat where nothing stays dead. Lead a party of survivors through a world undone by shattered Laws. Restore them and reshape the rules of the game, but be ready to face the consequences.
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About

Shards of Order is a dark fantasy RPG that throws out the rulebook for deckbuilding & card-based combat. There are no turns and no mana points. Every enemy acts on a visible countdown, and every card you play winds those counters down, shifting the whole flow of the fight. Time is your most valuable resource. Misjudge, and your team is sure to crumble.
Master the art of shared deckbuilding; there are three heroes, but only one set of cards. Every card you add affects the drawing odds. Will you build around one main hero and stack the deck in their favor, or spread the strength across the whole party and keep everyone in the fight?
Reality is coming apart. The ancient Laws that once held life, death, and time in place have been stolen or shattered. What’s left is a world where identity fractures and the dead refuse to stay buried. A handful of survivors set out to put it back together, one broken Law at a time. You’re their leader, and restoring Order is up to you – If you find it worth saving.
Play as three distinct characters, each with multiple playstyles, their own skill trees, and a personal arc. This is a full RPG underneath the cards: level up, customize equipment, make dialogue choices, and pass skill checks. Weapons and armor aren't just stat sticks. They define each hero's playstyle and can even inject unique cards straight into your shared deck, so every gear decision is also a deckbuilding decision. Layer the right gear across all three and your party starts working like one organism.
The time counter system is the heart of combat in Shards of Order. Each enemy shows exactly when it will act next, and each card you play pushes those moments closer or further away. You're not reacting turn by turn, but rather managing a clock for your entire party at once. One mistimed card can unravel the whole fight, so every move is a calculation. Three unique regions and a roster of handcrafted boss fights will push your time mastery to the limit.
As you scavenge a dying world, you recover the lost Laws that once governed it. But restoration comes at a cost. Each Law you bring back draws the eye of the all-seeing God a little closer. In your darkest moments, they will offer a helping hand, and you're free to take it. But be warned: they are known for their mischief…
Now, embark on this journey through ruin, where every decision leaves a scar, and every scar becomes part of your story.
There is no more Order. Only what you are strong enough to bring back.
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Engagement
Reviews
Themes across 487 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Despite some issues with balance, This was overall a fun and engaging experience in an interesting world. This is an on-rails adventure, so don't expect any sort of exploration. One of the items is completely broken which made the endgame trivial. My major problem with this game is the ending. In order to get the "good end", you have to do (or not do, i guess) something which is -never ever ever ever explained!!!!!-. So, i don't know how you're supposed to figure it out besides getting the bad ending first. I'm guessing you have to not use the healing mechanic? But then there's nearly zero healing, so I'm not sure. Either way, I don't feel the game is worth playing over again just for the good end, so... maybe I'll pick it up later down the line and change my mind? Also either change the boss voices to be more clear or add subtitles. I have no idea what they're saying.
Awesome game! Different take on deck builders; I enjoyed.
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Languages: English*, French, German, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 489 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
感觉做的有点虎头蛇尾了: 1、卡组设计太过不均衡了,非要说三个角色是能有配合,但是没做出那种连携的感觉,反正就是每个时期用不同的角色,很孤立。只能说三人共凑一个卡组是一个有意思的设定,但是没做出来合作感; 2、等级和升级系统也稍微有些潦草,最终升满级也没怪验证,直接就游戏结束了,很意犹未尽,建议看一下隔壁33远征队,不说别人做的多好,起码这种框架就很适配jrpg,让玩家每个流派都能玩一玩,而这个游戏里的怪打一次就没了,也完全不知道卡组的性能到底怎样,更加没有动机去调; 3、ok,最精华的部分来了,制作组希望玩家反复重开来玩卡组,但是制作组完全没发现你这故事是一次性的么?哪有二周目要人重新创建一个存档的说法?这玩家为什么要开你的二周目?就是坐牢打一遍呗?如果小队最后能带着等级和卡组回去重新开始,我觉得这游戏还算合格,但是真·从0开始说实话,也没新故事看的情况下,很乏味 综上,我不推荐。
Une fois le prologue passé la difficulté devient débile. Ce jeu n'est PAS un roguelike (ni un roguelite). Pourquoi est-ce que ça doit être si dur. Le premier monde est rempli de mecs qui ne meurent pas : ils ont un bonus qui les ramène à la vie avec 25% de vie tous les 3 tours. Sans compter les sacs à PV qui tapent comme des bourrins évidemment. Ca ce sont des mécaniques qu'on va trouver dans un roguelike. Ici c'est un jeu d'aventure ou la mort nous fait juste recommencer le combat. Aucun intérêt à le compliquer autant. Je rappelle que le principe est quand même un jeu de carte et que l'on est donc très dépendant de l'aléatoire.
Great game! I don't usually play card games so I was a bit worried It would be overwhelming, but the game has really smooth learning curve and is pretty intuitive. The balance overall is great - you die rarely, but you have to stay focused to avoid dying. I'm bad at building decks so I mostly stuck to more basic cards that i got on the go from progressing the skill tree and it worked out fine - though towards the end of the game I died a bit more often. I'm not a story guy, but the plot was good and nicely complemented the gameplay which I think without the story would get a bit monotonous. And overall the game was pretty solid UI/UX wise - the UI is layed out pretty good, without unnecessary clutter, but at the same time you had all the information you needed and it was intuitive to find it. My playthrough took about 16 hours, so for that price it's a pretty good deal
开局:?什么叫敌人将在3个倒计时后行动 结局:?什么叫敌人将在30个倒计时后行动
There truly need to be more games that follow the formula of a deck-builder, but in a non-rouge-like fashion. Aside from that, this game just so happens to slap VERY ♥♥♥♥♥♥♥ hard. The build-crafting, while not necessarily unique can offer dozens of combinations of how your characters synergize. If you consider yourself a fan of card games, but are a little burnt out of rouges, this is the game you've been looking for. 9/10
很棒的卡牌游戏
Пишу то, что сам хотел бы увидеть перед покупкой. Сразу скажу: игра нормальная. В ней полно шероховатостей, но проект вполне крепкий. Если судить без эмоций, игра воспринимается скорее как набор пазлов, а не привычный декбилдинг со фри плеем. Как разработчик задумал пройти конкретный момент — так вы его и пройдете, плюс-минус. Не выйдет влететь с криком: « разъебу как хочу!». а вот и ♥♥♥♥♥. Извольте решить «головоломку» и собрать именно ту деку, которая нужна для победы в конкретном бою. В принципе, это неплохо, если знать об этом в начале и быть готовым постоянно сбрасывать сборку и подстраиваться под реалии (а то сейчас нам ведь этого мало).Визуально — сойдет. Лучница понравилась, а вот остальные персонажи — .Я только про героев . Приятно, что предметы отображаются на героях, но их очень мало и внешне они слишком похожи, тут могли бы сделать побольше вариантов. Сюжет простой, но как «книга на вечер» сойдет. Хотелось докопаться до проработки персонажей, но не буду.Забавно, что в игре есть механика с глазиком, про которую я благополучно забыл и всю дорогу хуярил просто на морально-волевых.(Не зря кстати) Также пару раз ловил неприятные софтлоки. Баги присутствуют, да и к местным механикам есть вопросы (особенно к решениям с ходами и очередью — правила тут работают только для тебя игрок). Люциан конечно молодец,мне понравилось, спасибо за заморозку в его скудном пуле возможностей. Искренне желаю разработчикам успехов. Надеюсь, они перенесут этот опыт в следующий проект и сделают по-настоящему большую и добротную игру.
A nice linear romp for almost 30 hours. The second card battler I have encountered that is not a rogue-like, but a linear story. The first game I played that was a linear story/card battlers was Death Howl (which was another fantastic game). The game play/challenge is making dialogue decisions, choices, deciding how you re-spec your skills(cards), what armor, trinkets, weapons, and cards you take into battle. You could own up to 50 cards or even more, and you can take all of these into battle. Or you can decide to take the minimum of 18 (6 per character) into battle. Re-spec-ing your deck is mandatory in this game as each boss and mob presents its own set of challenges. I look forward to the dev creating a rogue-like deckbuilder, based on this game's universe, having more dlc for this game, or coming out with a sequel. It has been a fun 30 hours with this game!
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