
A grim RPG with card-based combat where nothing stays dead. Lead a party of survivors through a world undone by shattered Laws. Restore them and reshape the rules of the game, but be ready to face the consequences.
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About

Shards of Order is a dark fantasy RPG that throws out the rulebook for deckbuilding & card-based combat. There are no turns and no mana points. Every enemy acts on a visible countdown, and every card you play winds those counters down, shifting the whole flow of the fight. Time is your most valuable resource. Misjudge, and your team is sure to crumble.
Master the art of shared deckbuilding; there are three heroes, but only one set of cards. Every card you add affects the drawing odds. Will you build around one main hero and stack the deck in their favor, or spread the strength across the whole party and keep everyone in the fight?
Reality is coming apart. The ancient Laws that once held life, death, and time in place have been stolen or shattered. What’s left is a world where identity fractures and the dead refuse to stay buried. A handful of survivors set out to put it back together, one broken Law at a time. You’re their leader, and restoring Order is up to you – If you find it worth saving.
Play as three distinct characters, each with multiple playstyles, their own skill trees, and a personal arc. This is a full RPG underneath the cards: level up, customize equipment, make dialogue choices, and pass skill checks. Weapons and armor aren't just stat sticks. They define each hero's playstyle and can even inject unique cards straight into your shared deck, so every gear decision is also a deckbuilding decision. Layer the right gear across all three and your party starts working like one organism.
The time counter system is the heart of combat in Shards of Order. Each enemy shows exactly when it will act next, and each card you play pushes those moments closer or further away. You're not reacting turn by turn, but rather managing a clock for your entire party at once. One mistimed card can unravel the whole fight, so every move is a calculation. Three unique regions and a roster of handcrafted boss fights will push your time mastery to the limit.
As you scavenge a dying world, you recover the lost Laws that once governed it. But restoration comes at a cost. Each Law you bring back draws the eye of the all-seeing God a little closer. In your darkest moments, they will offer a helping hand, and you're free to take it. But be warned: they are known for their mischief…
Now, embark on this journey through ruin, where every decision leaves a scar, and every scar becomes part of your story.
There is no more Order. Only what you are strong enough to bring back.
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Reviews
Themes across 486 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
卡牌中的魂游 神经病吧 第二章就进病村 村民还会互相无限复活 我打你马勒戈壁打 主角团要有这性能早杀穿了 而且中途其实遇到其他NPC有很有意思的设计 但是却不能入队 那你费那么大劲做出来干啥!!
You get your money's worth when playing this game. It takes a unique spin in managing your actions compared to other deckbuilding games, and it's refreshing that the game isn't a roguelike. If an expansion or sequel ever comes out, I would definitely buy it.
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Languages: English*, French, German, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 488 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just a few hours in and I can already tell I will love this game. Aesthetics are top notch, music is excellent, gameplay is very fun so far, and I can tell that there is going to be a lot of depth. No save scumming allowed, and lots of meaningful decisions to make even just a few hours in. I'm enjoying the fact that there aren't any guides out yet, so I'm forced to enjoy the game blind. The writing seems great, and the story has a lot of promise. This game seems story and dialogue heavy so be prepared to read, think, and plan. This isn't a pure gameplay, roguelike style game where the story is just for flavor, but a full blown RPG. Only negative feedback so far is just a minor quibble that I should be able to skip the combat dialogue popups with my mouse, rather than spacebar, since the rest of the game can be played with mouse only. I look forward to spending more hours with this. P.S the music was so good during the Shrike fight I had to stop to go and get my headphones.
Two things have removed my wish to continue this game, mobs who can constantly revive and debuff your deck and mobs who can put shields on themselves and mobs around them. As we have no characters that target multiple mobs this is for me such stupid mechanic I do not wish to continue the game.
还不错的小品游戏,前中期想玩啥玩啥,后面随便就无限了对面根本动不了。缺点就是强化只能强化护甲且只有数值上的提升,以及洗点真的很不方便,还有最缺的打牌加速。
리뷰 쓰는 기준으로 10시간 플레이타임,17개의 도전과제 중 13개 해금했습니다 SAM_7599 님 한글패치덕에 재밌게 플레이 할 수 있었습니다 감사한 마음으로 플레이 했습니다 스토리를 이해하는데 무리가 없었지만 내용이 조금 난해한 면이 없지 않아 있었습니다 한글로 플레이 하고 한글로 NPC들과 대화를 하는데 무슨말을 하는지 도통 이해하기 힘들었지만 퀘스트 진행하는데는 큰 무리가 없었고 카드의 효과를 알아보는것도 무리가 없었습니다 <이런 분들에게 추천해주고 싶네요> 다크한 판타지 분위기와 카드덱으로 덱빌딩 전략적 턴제게임 나의 선택으로 인한 내용 전개가 달라지는 상황의 게임 n회차 도전을 부르는 게임 등을 즐기시는 분들에게 추천 해주고 싶네요 제값 주고 사도 아깞지 않을 정도의 게임이였던것 같습니다
Une fois le prologue passé la difficulté devient débile. Ce jeu n'est PAS un roguelike (ni un roguelite). Pourquoi est-ce que ça doit être si dur. Le premier monde est rempli de mecs qui ne meurent pas : ils ont un bonus qui les ramène à la vie avec 25% de vie tous les 3 tours. Sans compter les sacs à PV qui tapent comme des bourrins évidemment. Ca ce sont des mécaniques qu'on va trouver dans un roguelike. Ici c'est un jeu d'aventure ou la mort nous fait juste recommencer le combat. Aucun intérêt à le compliquer autant. Je rappelle que le principe est quand même un jeu de carte et que l'on est donc très dépendant de l'aléatoire.
Great game! I don't usually play card games so I was a bit worried It would be overwhelming, but the game has really smooth learning curve and is pretty intuitive. The balance overall is great - you die rarely, but you have to stay focused to avoid dying. I'm bad at building decks so I mostly stuck to more basic cards that i got on the go from progressing the skill tree and it worked out fine - though towards the end of the game I died a bit more often. I'm not a story guy, but the plot was good and nicely complemented the gameplay which I think without the story would get a bit monotonous. And overall the game was pretty solid UI/UX wise - the UI is layed out pretty good, without unnecessary clutter, but at the same time you had all the information you needed and it was intuitive to find it. My playthrough took about 16 hours, so for that price it's a pretty good deal
开局:?什么叫敌人将在3个倒计时后行动 结局:?什么叫敌人将在30个倒计时后行动
it's ok
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