
A grim RPG with card-based combat where nothing stays dead. Lead a party of survivors through a world undone by shattered Laws. Restore them and reshape the rules of the game, but be ready to face the consequences.
Modeled estimate, not a reported figure. How we estimate →
About

Shards of Order is a dark fantasy RPG that throws out the rulebook for deckbuilding & card-based combat. There are no turns and no mana points. Every enemy acts on a visible countdown, and every card you play winds those counters down, shifting the whole flow of the fight. Time is your most valuable resource. Misjudge, and your team is sure to crumble.
Master the art of shared deckbuilding; there are three heroes, but only one set of cards. Every card you add affects the drawing odds. Will you build around one main hero and stack the deck in their favor, or spread the strength across the whole party and keep everyone in the fight?
Reality is coming apart. The ancient Laws that once held life, death, and time in place have been stolen or shattered. What’s left is a world where identity fractures and the dead refuse to stay buried. A handful of survivors set out to put it back together, one broken Law at a time. You’re their leader, and restoring Order is up to you – If you find it worth saving.
Play as three distinct characters, each with multiple playstyles, their own skill trees, and a personal arc. This is a full RPG underneath the cards: level up, customize equipment, make dialogue choices, and pass skill checks. Weapons and armor aren't just stat sticks. They define each hero's playstyle and can even inject unique cards straight into your shared deck, so every gear decision is also a deckbuilding decision. Layer the right gear across all three and your party starts working like one organism.
The time counter system is the heart of combat in Shards of Order. Each enemy shows exactly when it will act next, and each card you play pushes those moments closer or further away. You're not reacting turn by turn, but rather managing a clock for your entire party at once. One mistimed card can unravel the whole fight, so every move is a calculation. Three unique regions and a roster of handcrafted boss fights will push your time mastery to the limit.
As you scavenge a dying world, you recover the lost Laws that once governed it. But restoration comes at a cost. Each Law you bring back draws the eye of the all-seeing God a little closer. In your darkest moments, they will offer a helping hand, and you're free to take it. But be warned: they are known for their mischief…
Now, embark on this journey through ruin, where every decision leaves a scar, and every scar becomes part of your story.
There is no more Order. Only what you are strong enough to bring back.
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Reviews
Themes across 487 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Une fois le prologue passé la difficulté devient débile. Ce jeu n'est PAS un roguelike (ni un roguelite). Pourquoi est-ce que ça doit être si dur. Le premier monde est rempli de mecs qui ne meurent pas : ils ont un bonus qui les ramène à la vie avec 25% de vie tous les 3 tours. Sans compter les sacs à PV qui tapent comme des bourrins évidemment. Ca ce sont des mécaniques qu'on va trouver dans un roguelike. Ici c'est un jeu d'aventure ou la mort nous fait juste recommencer le combat. Aucun intérêt à le compliquer autant. Je rappelle que le principe est quand même un jeu de carte et que l'on est donc très dépendant de l'aléatoire.
Really nicely done, great music and vibes, nice deckbuilding, totally rec
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Languages: English*, French, German, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 489 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There truly need to be more games that follow the formula of a deck-builder, but in a non-rouge-like fashion. Aside from that, this game just so happens to slap VERY ♥♥♥♥♥♥♥ hard. The build-crafting, while not necessarily unique can offer dozens of combinations of how your characters synergize. If you consider yourself a fan of card games, but are a little burnt out of rouges, this is the game you've been looking for. 9/10
A very nice game! Do build combos, get broken overpowered, beat the final Boss, move on!
GOOD
Great game! I don't usually play card games so I was a bit worried It would be overwhelming, but the game has really smooth learning curve and is pretty intuitive. The balance overall is great - you die rarely, but you have to stay focused to avoid dying. I'm bad at building decks so I mostly stuck to more basic cards that i got on the go from progressing the skill tree and it worked out fine - though towards the end of the game I died a bit more often. I'm not a story guy, but the plot was good and nicely complemented the gameplay which I think without the story would get a bit monotonous. And overall the game was pretty solid UI/UX wise - the UI is layed out pretty good, without unnecessary clutter, but at the same time you had all the information you needed and it was intuitive to find it. My playthrough took about 16 hours, so for that price it's a pretty good deal
很棒的卡牌游戏
有点像暗黑地牢, 很好玩, 音乐很好听. 主要靠连射弓箭手打法通的关. 就是酒馆没选择喝酒, 外加用了一次法则, 导致没办法一周目全成就, 有点难受...
太难了,用脚填的数值,等优化之后再来试试
开局:?什么叫敌人将在3个倒计时后行动 结局:?什么叫敌人将在30个倒计时后行动
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