
A grim RPG with card-based combat where nothing stays dead. Lead a party of survivors through a world undone by shattered Laws. Restore them and reshape the rules of the game, but be ready to face the consequences.
Modeled estimate, not a reported figure. How we estimate →
About

Shards of Order is a dark fantasy RPG that throws out the rulebook for deckbuilding & card-based combat. There are no turns and no mana points. Every enemy acts on a visible countdown, and every card you play winds those counters down, shifting the whole flow of the fight. Time is your most valuable resource. Misjudge, and your team is sure to crumble.
Master the art of shared deckbuilding; there are three heroes, but only one set of cards. Every card you add affects the drawing odds. Will you build around one main hero and stack the deck in their favor, or spread the strength across the whole party and keep everyone in the fight?
Reality is coming apart. The ancient Laws that once held life, death, and time in place have been stolen or shattered. What’s left is a world where identity fractures and the dead refuse to stay buried. A handful of survivors set out to put it back together, one broken Law at a time. You’re their leader, and restoring Order is up to you – If you find it worth saving.
Play as three distinct characters, each with multiple playstyles, their own skill trees, and a personal arc. This is a full RPG underneath the cards: level up, customize equipment, make dialogue choices, and pass skill checks. Weapons and armor aren't just stat sticks. They define each hero's playstyle and can even inject unique cards straight into your shared deck, so every gear decision is also a deckbuilding decision. Layer the right gear across all three and your party starts working like one organism.
The time counter system is the heart of combat in Shards of Order. Each enemy shows exactly when it will act next, and each card you play pushes those moments closer or further away. You're not reacting turn by turn, but rather managing a clock for your entire party at once. One mistimed card can unravel the whole fight, so every move is a calculation. Three unique regions and a roster of handcrafted boss fights will push your time mastery to the limit.
As you scavenge a dying world, you recover the lost Laws that once governed it. But restoration comes at a cost. Each Law you bring back draws the eye of the all-seeing God a little closer. In your darkest moments, they will offer a helping hand, and you're free to take it. But be warned: they are known for their mischief…
Now, embark on this journey through ruin, where every decision leaves a scar, and every scar becomes part of your story.
There is no more Order. Only what you are strong enough to bring back.
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Reviews
Themes across 490 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great dark fantasy deckbuilder/rpg with some cool new mechanics and twists which make it unique. Pretty short game (finished in about 10h or so) but definitely a good experience. Recommended. PS: holy ♥♥♥♥ music is awesome
Game's whopping my ass, but damn does it feel good to think while the soundtrack blasts.
It's a great game. It's a deck builder that borrows many of its mechanics from Slay the Spire, like how strenght works. However, the game adds and changes enough mechanics, to make it intresting. Also, its not a rougelike, but a continuous story driven game. So, especially for people who like Slay the Spire and wonder, what that type of game would like like as a continious story game, I highly recommend Shards of Order.
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Languages: English*, French, German, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 492 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game, but free respec mechanic is tricky, I am so stressed after each level/item to minmax build, it should have some price: once per map, cost hp or something
This is a meh game currently. The games that inspired it are there and it a nice nod to them. Very linear choices don't affect outcomes outside of rewards and they tell what affects the reward a huge bonus. The soundtrack is good and the card balance is ok. Some cards don't quite work as intended like temper. The other two characters being playable would be a great add they had cool move sets. Best part is it is a non rouge like card game. Not a bad game has room to grow.
Fun game so fair albiet somewhat easy
Прошел игру , Хороший колодострой
It's unusual to get a deckbuilder that's not a rougelike, and the "mana" system is genius.
A fantastic dark fantasy tactical game, some battles are absolutely brutal that makes you sweat and pull through by the skin of your teeth. A majestic dark journey from beginning to end, a bit short but worth its price and more!
Good show
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