
A grim RPG with card-based combat where nothing stays dead. Lead a party of survivors through a world undone by shattered Laws. Restore them and reshape the rules of the game, but be ready to face the consequences.
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About

Shards of Order is a dark fantasy RPG that throws out the rulebook for deckbuilding & card-based combat. There are no turns and no mana points. Every enemy acts on a visible countdown, and every card you play winds those counters down, shifting the whole flow of the fight. Time is your most valuable resource. Misjudge, and your team is sure to crumble.
Master the art of shared deckbuilding; there are three heroes, but only one set of cards. Every card you add affects the drawing odds. Will you build around one main hero and stack the deck in their favor, or spread the strength across the whole party and keep everyone in the fight?
Reality is coming apart. The ancient Laws that once held life, death, and time in place have been stolen or shattered. What’s left is a world where identity fractures and the dead refuse to stay buried. A handful of survivors set out to put it back together, one broken Law at a time. You’re their leader, and restoring Order is up to you – If you find it worth saving.
Play as three distinct characters, each with multiple playstyles, their own skill trees, and a personal arc. This is a full RPG underneath the cards: level up, customize equipment, make dialogue choices, and pass skill checks. Weapons and armor aren't just stat sticks. They define each hero's playstyle and can even inject unique cards straight into your shared deck, so every gear decision is also a deckbuilding decision. Layer the right gear across all three and your party starts working like one organism.
The time counter system is the heart of combat in Shards of Order. Each enemy shows exactly when it will act next, and each card you play pushes those moments closer or further away. You're not reacting turn by turn, but rather managing a clock for your entire party at once. One mistimed card can unravel the whole fight, so every move is a calculation. Three unique regions and a roster of handcrafted boss fights will push your time mastery to the limit.
As you scavenge a dying world, you recover the lost Laws that once governed it. But restoration comes at a cost. Each Law you bring back draws the eye of the all-seeing God a little closer. In your darkest moments, they will offer a helping hand, and you're free to take it. But be warned: they are known for their mischief…
Now, embark on this journey through ruin, where every decision leaves a scar, and every scar becomes part of your story.
There is no more Order. Only what you are strong enough to bring back.
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Themes across 490 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
挺不错的小品级卡牌游戏,我说小卡组无敌,尼尔多隆吗
A fantastic dark fantasy tactical game, some battles are absolutely brutal that makes you sweat and pull through by the skin of your teeth. A majestic dark journey from beginning to end, a bit short but worth its price and more!
If youre a fan of Classic Flash RPG's like Sonny/Newgrounds type RPGS, youll love this game, its level/progression is fun, i finished the game playing a STR build with Lev (main character), theres plenty of options to play ur way though. I REALLY HOPE THEY ADD NEWG+ would be awesome to re-play the game with everything you already collected..
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $168.5K | 372 | 89% | $9.99 | |
| $168.5K | 356 | 95% | $11.99 | |
| $168.5K | 412 | 96% | $20.09 | |
| $168.5K | 710 | 88% | $9.99 | |
| $168.4K | 280 | 65% | $29.99 | |
| $168.6K | 600 | 76% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.9K | 84% | $24.99 | |
| $6.7K | 12 | 75% | $19.99 | |
| $142 | 1 | 0% | $4.99 | |
| — | 0 | — | — | |
| $2.4M | 6.7K | 92% | $24.99 | |
| $384.6K | 3.5K | 74% | $4.99 |
Languages: English*, French, German, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 492 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's alright. The price is super fair. However, I do think that some people think this game is more than it is, which is 95% deck builder, and 5% "RPG". What I mean by that is that a) The story doesn't have much depth to it, and neither do the choices you make. This is very basic stuff. b) There really aren't many RPG elements to this game. The only difference really comes from the gear and cards you choose to play with. No matter what you do in a run, you will inevitable unlock the same items and same cards, with some very minor variations, like choosing a heal or a different card. The heal is great early on, but basically useless in the end game. There are a few other choices like that, most of which affect quests and some rewards, but 99% of the cards you use in battle are unlocked by simply levelling up. The nice part here is that you can easily refund skill points to experiment, the more annoying part is that some very few fights require your deck to be slimmed down to the bare minimum in order to beat them. I also did not really enjoy the check point system. Having to repeat 2 or 3 fights, because there is no way of resting or going in a different direction, is just tedious. I get the intention, but I disagree with it. Also sometimes you're in fact NOT healed, despite unlocking a "hidden" check point (mostly before major bosses), which is a weird decision, since after dying you do respawn with full HP. The various skill trees offers you - in theory - countless replay value. You have 3 characters, each having several different foci, and you can't unlock "everything" at once. Your mage could be a supporter, a direct damage bomb or dish out dots left right and center. Your archer could go for debuffing, constant reloading or big damage, your warrior can be a veritable tank, a group shielder or a berserker ... to name just a few possibilities. Then, you have to decide if you want to spread the cards around evenly between characters or focus on one or two, maybe concentrate on card draw or simply put everything into strength and create a warrior that hits for 100 damage every 2 draws (the game doesn't have turns, it uses a time-based system). Items allow you to change up your entire playstyle here, giving you meaningful choices to progress and tackle challenges. That being said, since I haven't tested most cards, it seems some are obviously far better than others. I tried making rot work, because I'm stubborn, but it never felt really good. Too slow to apply, too costly. I tried making the archer work, but never really could get her balanced between shields, self-buffs and actual damage. She takes ages to get to meaningful damage, she is limited by needing arrows. The mage on the other hand constantly needs the OTHER 2 characters to play their cards in order to generate mana, then often dumps it all for one ability to deal more damage, but there is no choice here. You HAVE to spend that mana. You can't choose NOT to. The warrior on the other hand is a BEAST. He is quick to ramp up, especially with the most powerful item later in the game (that does however require you to get the "bad" ending, though I'm still not sure that IS the bad ending) due to constantly increasing his strength and later on starting with a high amount if you want to. He has insane shield generation while ALSO dealing damage, so you do not have to choose between survivability and offense. Your offense LETS you survive. And with certain cards and items you can easily hit enemies for 100+ damage. And it only costs you 3 turns to do so. Many of his abilities and items just complement each other in a good way, so much so that I think the game would have been easier with that character alone on the battlefield. Now, the stuff I didn't like that much. Animation quality is rather basic, graphics are as well, though the hand-drawn style can be charming. Readability is an issue with many enemies on screen, especially if you use an ability that takes several "turns" and the enemies get to act multiple times before you do, but you don't know WHAT they're going to do. To remedy this, you could display the next 2 actions as well when hovering over the intent, they're very basic descriptions anyway, but I'd like to know whether it's worth using the 5 turn damage nuke now or if that actually kills me, because the enemy doesn't die immediately, and gets to act 3 times afterwards. The written text is fine, but rather boring and still has some typos and grammatical peculiarities in it, voice acting is fine, pacing, imho, isn't. The first tutorial area is relatively short, then the subsequent zone takes forever, while zone 2 is split into 2 parts that cannot be accessed now, so it's more zone 2 and zone 4, while zone 3 has some of the most infuriating fights ever, a real difficulty spike for no reason. All the while the bosses somehow become easier? And less interesting. The boss themes in zone 1 were phenomenal, but after that it's downhill for some reason. The game just gets less interesting the further you go on. In the beginning you only have a couple of deck choices, but that limiting factor somehow elevates the game. Later on you have unlocked like 50 cards, but you can't ever possibly use them, because the deck would be way too bloated. I struggled with anything around 30, so you need to slim down, but then ... why have those cards unlocked in the first place? If my mage is a "rotter", ideally I do not want to respec every other fight, because suddenly the rot abilities are not only useless, but downright detrimental to my overall gameplan. While dying resets you back to a check point, quest progress generally stays the same, as do your unlocked cards. You do, however, not gain additional XP by defeating the same enemies twice. That means you can basically softlock yourself, meaning a respec is necessary (it's free, though). Strangely enough, though, your PERMANENT upgrades are NOT reset. There are certain cards in game that permanently increase your stats or their damage. You can theoretically farm enemy encounters as often as you like and create instant kill cards. Increase the damage of 2 cards by 1 for each kill with these cards ... got me to around 50 damage with that card without purposefully farming. Another card lets you increase your warrior's max HP by 1, which is also an "infinite" stack, making you slowly stronger over time. It's an interesting choice. Or a weird one. The final fight is ... not that interesting. Since the game lacks readability and infos on many abilities, AND zooms out a lot, it just becomes a race against time without much thinking. Just dish out the damage, redraw and hope to get your 100+ damage nukes. And then, depending on ONE choice in the game that isn't even an RPG choice, but a gameplay choice, you get 1 of 2 endings. And at least one is rather anti-climactic. At least let me have some fun with THAT ending, instead of wasting my time. All in all, the low price really helps to recommend this game. It's somewhat unique as a whole, but not in its parts. There is nothing here that you haven't seen elsewhere, but at the same time nothing quite like it exists. Beware of bugs, but at least the devs are actively patching. Still, always bad for a 1.0 release if you need to release 10 hotfixes in 5 days, and things are still broken. Translation is also at best serviceable, especially the beginning is rough. All in all it feels like they had greater ambitions, but ran out of time and money. I still recommend it, but it's clear to me that they had planned more.
Good show
Fantastic value for money! Pros: [list] [*]Beautiful art direction and visuals [*]Unique characters with 3–4 distinct build options/playstyles each [*]Engaging story with top-notch writing [*]Great price-to-quality ratio [*] Not a roguelike [/list] Cons: [list] [*]A few (3 or 4) late-game combat encounters feel unbalanced, to the point that, no matter what i did or builded the characters, i could not beat them, fortunately, they where optional [/list] This game offers way more quality than its price tag suggests. Definitely worth picking up!
Great game if you like card tactics and story progression.
Very interesting story, fun mechanics for both the player characters and enemies and in general very well made game
на пару часов пойдет
Short game that finishes in around 16h. Low re-play value. You have to make certain decisions in the game to get the true ending but you won't know which until the end, so you realistically have to replay once. The replay is very boring since there is not much RND etc in the game. I did not find it hard at all, but had to change my deck often. The game is enjoyable but it has game-breaking bugs as of 1.0. One is launch time. On my Intel i9-14900K with a 5090 nvidia GPU and 64 GB RAM it takes 7 minutes of "loading" to start! Super annoying. Also too many game breaking bugs. At some point I clicked on a node and none of the dialog options worked, and no way to exit. The startup bug is the most annoying one. If they fix that I would gladly recommend the game, now its mixed feelings. its a nice story card battler like Thronebreaker and Griftlands. Your deck is tied to level, multiple card options become available at level up and you use your level to spend points. You can reforge your deck at any point like in Vault of the Void. The reforge UI is super annoying though - you have to remove all higher tier cards in order to change a cards tier points. They should introduce a "remove all points" option or just change the UI.
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