
A grim RPG with card-based combat where nothing stays dead. Lead a party of survivors through a world undone by shattered Laws. Restore them and reshape the rules of the game, but be ready to face the consequences.
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About

Shards of Order is a dark fantasy RPG that throws out the rulebook for deckbuilding & card-based combat. There are no turns and no mana points. Every enemy acts on a visible countdown, and every card you play winds those counters down, shifting the whole flow of the fight. Time is your most valuable resource. Misjudge, and your team is sure to crumble.
Master the art of shared deckbuilding; there are three heroes, but only one set of cards. Every card you add affects the drawing odds. Will you build around one main hero and stack the deck in their favor, or spread the strength across the whole party and keep everyone in the fight?
Reality is coming apart. The ancient Laws that once held life, death, and time in place have been stolen or shattered. What’s left is a world where identity fractures and the dead refuse to stay buried. A handful of survivors set out to put it back together, one broken Law at a time. You’re their leader, and restoring Order is up to you – If you find it worth saving.
Play as three distinct characters, each with multiple playstyles, their own skill trees, and a personal arc. This is a full RPG underneath the cards: level up, customize equipment, make dialogue choices, and pass skill checks. Weapons and armor aren't just stat sticks. They define each hero's playstyle and can even inject unique cards straight into your shared deck, so every gear decision is also a deckbuilding decision. Layer the right gear across all three and your party starts working like one organism.
The time counter system is the heart of combat in Shards of Order. Each enemy shows exactly when it will act next, and each card you play pushes those moments closer or further away. You're not reacting turn by turn, but rather managing a clock for your entire party at once. One mistimed card can unravel the whole fight, so every move is a calculation. Three unique regions and a roster of handcrafted boss fights will push your time mastery to the limit.
As you scavenge a dying world, you recover the lost Laws that once governed it. But restoration comes at a cost. Each Law you bring back draws the eye of the all-seeing God a little closer. In your darkest moments, they will offer a helping hand, and you're free to take it. But be warned: they are known for their mischief…
Now, embark on this journey through ruin, where every decision leaves a scar, and every scar becomes part of your story.
There is no more Order. Only what you are strong enough to bring back.
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Reviews
Themes across 487 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Almost refunded at the start because it just wasn't clicking for me, but powered through. Ended up really enjoying it. Can respec as often as you want so you can really play around with the builds. I did everything I saw and only missed 1 achievement (one of the endings), but there still seemed to be a "tier" of skills higher than I unlocked, so I'm not sure what I missed. Tier 10 or whatever. My main gripe was the two endings. Avoid this for ending spoilers. [spoiler]There are two endings; a "good" and "bad" one. I ended up only being able to do the bad one. I didn't realize the top left Eye which healed/revived you was going for the bad ending so I used it a lot. Honestly don't know how I would've beaten it otherwise; you really can't heal besides just dying and respawning, which was kind of sucky.[/spoiler]
Karetní RPG na které jsem se docela těšil, aniž bych o něm věděl nějaké zásadní informace, kromě hratelného dema. [h2] Příběh a svět [/h2] Příběh byl poměrně zajímavý spolu s temnou atmosférou. Ocitáte se ve světě s postavami, které postupně získávají vzpomínky na to co se ve světě stalo, proč zde nikdo neumírá a jak navrátit rozpadlý řád tohoto světa. Svět je temný, ale žádná lekačka jasný pane. [h2] Hratelnost[/h2] Celkem dobře zpracovaná karetní hra, kde máte k dispozici 3 postavy, z nichž každá má trochu jiné mechaniky boje. Bojovník - akumuluje Rage a při dosažení maximální úrovně rage přistane do ruky karta s různými schopnostmi podle toho jaké má vybavení. (takové standartní) kouzelník - některé jeho schopnosti je možné použít při dosažení určité úrovně "many". Jsou tři barvy (podle bojovníků), takže se plní podle akcí jednotlivých postav. (zajímavá mechanika) Lučištnice - místo rage má toulec, do kterého pomocí karet plní a nebo odebírá šípy, takže je nutno neustále hlídat, aby měla lučištnice čím střílet. (velmi zajímavá mechanika) Postavy jako v každém správném RPG levelují a získávají vybavení, které je možné vylepšovat. samotné vybavení není nějak extrémně rozsáhlé, ale není to vždy automatická výměna při nalezení nového vybavení. Je nutno dobře kombinovat vybavení se zvolenými kartami, které odemykáte za každý level. Karet je tak akorát, nejsem však zapálený karbaník, abych byl schopen říct, jak moc jsou jednotlivé kombinace OP nebo ne. [h2] Co mě zaujalo [/h2] Hodně se mi líbil sarkastický vnitřní hlas hlavní postavy, Obecně popis prostředí a dialogy byly celkem solidně napsané. Pár skladeb od kapely Dzivia mě hodně přesvědčilo tuto hru zkusit. Sedly sem jak "prcka" na hrnec. Mechaniky bojovníků. [h2] Obtížnost [/h2] Není možno volit. Paradoxně v ledové zemi jsem zažil největší zásek na obyčejných soupeřích, na druhou stranu je možno kdykoliv měnit strom schopností (karet), vybavení a zkusit jinou strategii. [h2] Co mě zklamalo nebo by se mohlo objevit v budoucnu[/h2] Skladeb od kapely Dzivia mohlo být víc. Délka hry. Hru jsem dohrál za necelých 13 hodin, což není mnoho a v zásadě je to největší výtka. Zrovna u takovéto hry by mi nevadil ani v jisté formě grind, protože by to člověka více motivovalo zkoušet různé buildy. Hraje prakticky lineární, chápu že pak nedojde k "rozbití" obtížnosti, neboť navrhnout takovou hru je násobně těžší, ale i tak mi to trochu chybělo. Není zde žádné Game+, takže jednou dohrajete a v zásadě není moc důvod hrát znovu. Ano hra má tuším dva konce, ale i tak tam nebude moc komplexních rozhodnutí. Někteří bosové byli možná i lehčí, jak běžní soupeři. Na druhou stranu třeba to časem ještě trochu doladí. [h2] Závěr[/h2] Hra je zajímavá a není drahá. bavil jsem se prakticky celou dobu, akorát herní doba mohla být trochu delší. Jako celek působí solidně. Jestli budou dělat pokračování, tak našlápnuto mají vývojáři dobře, protože koncept je dobrý a zpracování taky, jen by to za mě chtělo rozšířit, pak by to byla pecka. Pokud hledáte krátkou karetní bokovku na pár hodin a za pár kaček, toto za mě není špatná volba.
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Languages: English*, French, German, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 489 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Despite some issues with balance, This was overall a fun and engaging experience in an interesting world. This is an on-rails adventure, so don't expect any sort of exploration. One of the items is completely broken which made the endgame trivial. My major problem with this game is the ending. In order to get the "good end", you have to do (or not do, i guess) something which is -never ever ever ever explained!!!!!-. So, i don't know how you're supposed to figure it out besides getting the bad ending first. I'm guessing you have to not use the healing mechanic? But then there's nearly zero healing, so I'm not sure. Either way, I don't feel the game is worth playing over again just for the good end, so... maybe I'll pick it up later down the line and change my mind? Also either change the boss voices to be more clear or add subtitles. I have no idea what they're saying.
制作组鸡贼,设计某件装备诱惑我走BE!
Bastante divertido e uma história interessante de fantasia sombria. Uma pena não ter legenda para PT-BR. Confesso que, talvez, eu tenha alcançado o "final verdadeiro", por duas razões, uma sendo certo receio de uma mecânica do jogo (sendo a mecânica de cura e remoção de qualquer debuff durante combate, que é muito bom, mas pode atrair "olhares indesejados"), a outra puramente por "lerdeza" minha, mas que posso também atribuir um pouco à falta de explicação que o jogo fornece sobre suas possibilidades mecânicas (já que, ao longo do jogo, você recupera os "Shards of Order". De início, achei que eram apenas itens que ficam na sacola... mas aparentemente você pode usá-los ao longo do jogo e só descobri isso na última opção de diálogo pós combate final antes de subir os créditos). Não sei se foi pela build que construí (e, sendo sincero, eu não sou muito bom com deck builders), mas o combate final foi MUITO mais fácil do que eu esperava, tendo uma ou duas boss fights bem mais desafiadoras. Não achei ruim, só imaginei que eu demoraria bem mais ou, ao menos, morreria uma vez durante o combate. No mais, valeu muito a pena a experiência e recomendo para amantes do estilo.
Too dreary and too slow, and has very bad card art. Bad card art is a huge negative in a game like this. But the nail in the coffin is the characters though - looks like they're predetermined, class-locked, and severely boring. I thought I was going to have some more control over the group. Also, no UI or text scaling or difficulty options.
Very good deck builder. Good story, good cards, good writing and, most importantly, not a rogue like. We need more balanced handcrafted games like this one instead of lazy random loot generators. Literally all the negative reviews for this one are from people complaining about having to learn mechanics in order to beat it. That's good in my book. A solid 9/10 from me for its genre.
Игра мне понравилась, классный геймплей и билдостроение интересное, но, к сожалению, сюжетно мне так и не дали ответы на все вопросы, + осталось впечатление недосказанности.
Though from what I see in the forums it gets better later, the balance early game is just too insane. The enemy's attack scales a lot faster than your ability to tank it (especially since for some baffling reason you only heal when you level up so it mine as well be RNG), especially the archer character who in early game can only get armor by using one of her (bad) cards.
This is by far the coolest and most unique deck builder I've ever played. I just finished the story and can't wait to play it again making different choices and deck combinations
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