
A grim RPG with card-based combat where nothing stays dead. Lead a party of survivors through a world undone by shattered Laws. Restore them and reshape the rules of the game, but be ready to face the consequences.
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About

Shards of Order is a dark fantasy RPG that throws out the rulebook for deckbuilding & card-based combat. There are no turns and no mana points. Every enemy acts on a visible countdown, and every card you play winds those counters down, shifting the whole flow of the fight. Time is your most valuable resource. Misjudge, and your team is sure to crumble.
Master the art of shared deckbuilding; there are three heroes, but only one set of cards. Every card you add affects the drawing odds. Will you build around one main hero and stack the deck in their favor, or spread the strength across the whole party and keep everyone in the fight?
Reality is coming apart. The ancient Laws that once held life, death, and time in place have been stolen or shattered. What’s left is a world where identity fractures and the dead refuse to stay buried. A handful of survivors set out to put it back together, one broken Law at a time. You’re their leader, and restoring Order is up to you – If you find it worth saving.
Play as three distinct characters, each with multiple playstyles, their own skill trees, and a personal arc. This is a full RPG underneath the cards: level up, customize equipment, make dialogue choices, and pass skill checks. Weapons and armor aren't just stat sticks. They define each hero's playstyle and can even inject unique cards straight into your shared deck, so every gear decision is also a deckbuilding decision. Layer the right gear across all three and your party starts working like one organism.
The time counter system is the heart of combat in Shards of Order. Each enemy shows exactly when it will act next, and each card you play pushes those moments closer or further away. You're not reacting turn by turn, but rather managing a clock for your entire party at once. One mistimed card can unravel the whole fight, so every move is a calculation. Three unique regions and a roster of handcrafted boss fights will push your time mastery to the limit.
As you scavenge a dying world, you recover the lost Laws that once governed it. But restoration comes at a cost. Each Law you bring back draws the eye of the all-seeing God a little closer. In your darkest moments, they will offer a helping hand, and you're free to take it. But be warned: they are known for their mischief…
Now, embark on this journey through ruin, where every decision leaves a scar, and every scar becomes part of your story.
There is no more Order. Only what you are strong enough to bring back.
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Themes across 487 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Almost refunded at the start because it just wasn't clicking for me, but powered through. Ended up really enjoying it. Can respec as often as you want so you can really play around with the builds. I did everything I saw and only missed 1 achievement (one of the endings), but there still seemed to be a "tier" of skills higher than I unlocked, so I'm not sure what I missed. Tier 10 or whatever. My main gripe was the two endings. Avoid this for ending spoilers. [spoiler]There are two endings; a "good" and "bad" one. I ended up only being able to do the bad one. I didn't realize the top left Eye which healed/revived you was going for the bad ending so I used it a lot. Honestly don't know how I would've beaten it otherwise; you really can't heal besides just dying and respawning, which was kind of sucky.[/spoiler]
Though from what I see in the forums it gets better later, the balance early game is just too insane. The enemy's attack scales a lot faster than your ability to tank it (especially since for some baffling reason you only heal when you level up so it mine as well be RNG), especially the archer character who in early game can only get armor by using one of her (bad) cards.
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Languages: English*, French, German, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 489 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有点像暗黑地牢, 很好玩, 音乐很好听. 主要靠连射弓箭手打法通的关. 就是酒馆没选择喝酒, 外加用了一次法则, 导致没办法一周目全成就, 有点难受...
Let's make this a short one, since there are not many games to compare. The inspiration obviously is Thronebreaker GWENT, but only in the overworld exploration and narrative aspect. The underlying card game here is definelty more complex and at the same time straightforward to progress. It's less a deckbuilding experience than a small trip in a quite interesting world with unique art style and a storyline that keeps you moving. Overal just a very fair priced experience that I can recommend for basically anyone interested in card based games.
一款蓝色角色擅长加费,绿色角色可以弃牌附带奇巧,红色角色可以重锤的游戏,时间轴设计挺新颖的,技能树通关都没解锁到最后一环。如果能增加dlc和百科并开启二周目就好了,好多技能还没试过呢
GOOD
+ Ambiance dark + Gameplay + Graphisme
Strong value when you factor in the quality
Mix of slay the spire and baldur's gate, but not as good as either game. Still solid and worth the price!
Really cool game for little money. It is kind of like Inscryption and Tainted Grail. It is dark fantasy with a great, catchy story and a fantastic soundtrack. The difficulty for me is nice; I am in Act 2 and the only handful of fights I "lost" (gave up) were because I forgot to rearrange my deck or did not level up skills between fights. However, I am fairly good at card games (was near the top of the leaderboards in games like MTG and Gwent). For me, it could be harder, but the negative reviews are mostly people complaining that the game is too hard. It is not possible to make it fun for everyone, so I recommend either being a card game veteran or bringing some patience to learn how stuff is done. I recommend this game; it is fun in my opinion.
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