
A grim RPG with card-based combat where nothing stays dead. Lead a party of survivors through a world undone by shattered Laws. Restore them and reshape the rules of the game, but be ready to face the consequences.
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About

Shards of Order is a dark fantasy RPG that throws out the rulebook for deckbuilding & card-based combat. There are no turns and no mana points. Every enemy acts on a visible countdown, and every card you play winds those counters down, shifting the whole flow of the fight. Time is your most valuable resource. Misjudge, and your team is sure to crumble.
Master the art of shared deckbuilding; there are three heroes, but only one set of cards. Every card you add affects the drawing odds. Will you build around one main hero and stack the deck in their favor, or spread the strength across the whole party and keep everyone in the fight?
Reality is coming apart. The ancient Laws that once held life, death, and time in place have been stolen or shattered. What’s left is a world where identity fractures and the dead refuse to stay buried. A handful of survivors set out to put it back together, one broken Law at a time. You’re their leader, and restoring Order is up to you – If you find it worth saving.
Play as three distinct characters, each with multiple playstyles, their own skill trees, and a personal arc. This is a full RPG underneath the cards: level up, customize equipment, make dialogue choices, and pass skill checks. Weapons and armor aren't just stat sticks. They define each hero's playstyle and can even inject unique cards straight into your shared deck, so every gear decision is also a deckbuilding decision. Layer the right gear across all three and your party starts working like one organism.
The time counter system is the heart of combat in Shards of Order. Each enemy shows exactly when it will act next, and each card you play pushes those moments closer or further away. You're not reacting turn by turn, but rather managing a clock for your entire party at once. One mistimed card can unravel the whole fight, so every move is a calculation. Three unique regions and a roster of handcrafted boss fights will push your time mastery to the limit.
As you scavenge a dying world, you recover the lost Laws that once governed it. But restoration comes at a cost. Each Law you bring back draws the eye of the all-seeing God a little closer. In your darkest moments, they will offer a helping hand, and you're free to take it. But be warned: they are known for their mischief…
Now, embark on this journey through ruin, where every decision leaves a scar, and every scar becomes part of your story.
There is no more Order. Only what you are strong enough to bring back.
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Reviews
Themes across 487 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
开局:?什么叫敌人将在3个倒计时后行动 结局:?什么叫敌人将在30个倒计时后行动
Awesome game, I am having a blast. The story and gameplay is really nice, and the deckbuilding is good too.
A one-time venture into a unique world, offering just enough customization and depth to make it interesting. Pre-determined encounters and story make this a one and done deal, but full and free respec gives you the option to try different things in every other encounter, and with three characters and a decent number of cards and items ensures that you won't experience the usual repetitive grind. Their take on the card game balancing is interesting, replacing mana with "time" and building encounters around it is a breath of fresh air in an established gameplay loop. The early fights are barebones, but a few hours in the amount of options starts hitting a sweet spot. Some cards and tactics are much stronger than others, but outside of the initial confusion it is not an overly challenging game. The visuals, music and story are all quite solid. Overall the game is worth its price, though one can't help but wonder what if they made a roguelike instead.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $168.5K | 372 | 89% | $9.99 | |
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| $168.5K | 412 | 96% | $20.09 | |
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| $168.4K | 280 | 65% | $29.99 | |
| $168.6K | 600 | 76% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.9K | 84% | $24.99 | |
| $9.4K | 17 | 82% | $19.99 | |
| $142 | 1 | 0% | $4.99 | |
| — | 0 | — | — | |
| $2.4M | 6.7K | 92% | $24.99 | |
| $384.6K | 3.5K | 74% | $4.99 |
Languages: English*, French, German, Simplified Chinese, Polish*languages with full audio support
Hours played at review time, across 489 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great RPG, deckbuilder for the price. Definitely recommend.
打牌难度不高,构筑丰富度还行,不过有些地方很搞人心态 不能保存多个卡组,洗点麻烦,拿到新装备想换构筑有点烦 主线大门必须猜出三段密码才能解锁,我只想打牌不想弄这种无聊解谜,况且翻译也莫名其妙,穷举半天才解开大门 遭遇战不合理,我把主角洗成抗伤坦克,结果突然出来个人要和主角单挑,除了投降没有任何办法,纯粹浪费时间
Superbe, le deckbuilding est profond, l'histoire aux petits oignons, les musiques excellentes. Il me fait penser à Tyranny, un autre jeu exceptionnel. Merci pour ce moment savoureux
Поиграл чуть-чуть. И могу с уверенностью сказать, что очень круто. Стилистика, крутой музон, графика, сюжет тоже довольно забавный. И замена привычного "конец хода" - временем, выглядит оригинально. Проект однозначно рекомендую. Из пожеланий, пожалуй, разве что добавить русский язык.
A card game with an ending. Most deckbuilders hand you runs instead, and you stop playing when you get bored rather than when you finish. Shards of Order looks like every roguelike deckbuilder on the store page and isn't one. Nothing resets when you die, and your experience carries. Twenty hours in, the credits rolled and I was done, which is not something I get to say about this genre. If you've bounced off deckbuilders because you have no appetite for a game that never resolves, start here. Combat runs on time instead of turns. Every enemy has its own counter, and every card you play winds all of them down together. One clock, everything on it. So the question stops being which card does the most damage and becomes which card does enough without handing three enemies their turn at once. Redrawing costs time too, unless you've played enough cards first. It took me a few fights to stop reaching for cheap cards out of habit. Three heroes share a single deck, which turns party building into one puzzle instead of three. Gear injects cards straight into that shared pile, so equipping a new weapon changes what you're drawing for as long as you carry it. Respec is free and available from the start, and I used it constantly. I'd build wide for a room full of enemies, then pull it apart before a boss and rebuild for single target damage. Changing back afterwards costs nothing. Most RPGs make you live with a skill tree you committed to while half asleep. The second half is where it slips. Upgrade materials for the lower tiers dry up right when better gear starts appearing, so I finished the game unable to improve the equipment I most wanted to use. Late skill options stopped supporting the build I had and started bolting on new mechanics instead. I picked the least useless option more than once. The story is fine and fairly predictable, and what's there would fill a much shorter game. One thing that isn't on the store page and should be. You can pause mid-fight for as long as you want, and nothing here runs on a real clock. What you can't do is leave. Save and Exit puts you back at the start of that fight when you return, with your cards back in the deck and the damage undone. Fights run ten to twenty minutes, longer if a boss takes a few attempts. If you play in short evening sessions, know that going in. Ten dollars for twenty hours that end when the game is finished. Easy recommendation at that price.
Very good deck builder. Good story, good cards, good writing and, most importantly, not a rogue like. We need more balanced handcrafted games like this one instead of lazy random loot generators. Literally all the negative reviews for this one are from people complaining about having to learn mechanics in order to beat it. That's good in my book. A solid 9/10 from me for its genre.
Almost refunded at the start because it just wasn't clicking for me, but powered through. Ended up really enjoying it. Can respec as often as you want so you can really play around with the builds. I did everything I saw and only missed 1 achievement (one of the endings), but there still seemed to be a "tier" of skills higher than I unlocked, so I'm not sure what I missed. Tier 10 or whatever. My main gripe was the two endings. Avoid this for ending spoilers. [spoiler]There are two endings; a "good" and "bad" one. I ended up only being able to do the bad one. I didn't realize the top left Eye which healed/revived you was going for the bad ending so I used it a lot. Honestly don't know how I would've beaten it otherwise; you really can't heal besides just dying and respawning, which was kind of sucky.[/spoiler]
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