
The war is lost, the Capitol lies in ruins, and you’re on the run! Shardpunk mixes turn-based tactical strategy with RPG, survival, and resource management as you gather your team, scavenge for resources, fight enemy hordes, and seek shelter to live another day.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
About
Outrun the horde and survive another day in the war-torn Capitol.
In Shardpunk you already lost. Now you need to run for your life while saving as many people and pieces of equipment as possible. Keep on moving and use every skill and item at your disposal to reach the safety of fusion core-operated bunkers.
Put together a crew of survivors and use a range of steampunk weapons and bots to scavenge for resources, slow down the horde, and reach safety. Shardpunk mixes turn-based tactical strategy with RPG, survival, and resource management. From battle tactics to the most difficult decisions on who should receive the last medpack or rations, you’ll need to take charge and (hopefully) live with its consequences.
The Rat Swarm has breached the walls of The Capitol and flooded the city with its vermin horde. Push through three districts with progressively more vicious enemies, rising emergency levels, and supplies that dry up like blood from a knife wound. Constantly on the move, you’ll scavenge bodies and resource crates risking that with each detour the rats are getting closer...
XCOM meets Darkest Dungeon as Shardpunk combines turn-based tactical battles with the hard choices made at the bunker
Grid-based levels that are open for exploration and full of tactical possibilities while you run from the endless hordes of rats
A motley crew of characters to build your team, each one with unique abilities, equipment, perks, and shortcomings that affect their mates
Steampunk arsenal and technologies to use in battle that also requires mending and cooling, so they don’t backfire on you in the middle of the fight
Variety of resources to scavenge, upgrades to unlock, and equipment to craft
Detailed pixel art visuals that set the victorian mood and feast your eyes with fusion-core explosions
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.69−45% | 783reviews | 93% | — | $402.4K |
| $7.69−45% | 34ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game.
A truly dope ass turn based tactical game, with solid gameplay and decent story, can't wait for the sequel
Not really well balanced, which is very sad as the core mechanics would be good. On normal difficulty starting from around campaign level 4 (after like 3 hours playing), single enemies out of big groups get unbeatable they have so many hp and armor. So you basically "run" through the level, leaving all the lotable places untouched. This kind of gameplay will ofcourse weaken your team further down the path. At around level 6 its getting increasingly boring and dull because you have to restart the level several times to get somehow through. Would not recommend im sorry. And no its not becuase its "hard", its because the gameplay is not well balanced.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $402.5K | 1.2K | 89% | $14.99 | |
| $402.6K | 1.1K | 83% | $11.99 | |
| $402.6K | 1.4K | 91% | $9.99 | |
| $402.7K | 2.4K | 85% | $7.99 | |
| $402.8K | 1.2K | 48% | $11.99 | |
| $402K | 1.3K | 69% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22K | 582 | 87% | $1.59 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $562.5K | 690 | 70% | $34.99 |
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
| $12.74−25% |
| 29ratings |
| 79% |
| — |
| not modelled |
| $16.99 | 6ratings | 66% | — | not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
idk its just good
This game punches way above it's weight
its like if darkest dugeon was mixed with xcom
Muy bueno. Lo he jugado en dificultad 'normal' y, quitando que me he tenido que adaptar a el modo en el que aparecen los enemigos, me ha resultado muy agradable de jugar. Tenso, pero no injusto. Lo recomiendo 100%.
Good mechanics, good music, good challenge. Satisfying.
Just what I needed and I didn't even know it. Killing rats, check. Upgrade characters, check. Seat of your pants tactics, check. Overwatching an insane amount with the sniper, check. I was extremely lucky to beat this on my first play through, thank you for the restart mission feature, made my life a little easier. I had a real blast with this game, even before I overloaded the core. If you like turn based tactics this is a must play. 10/10 for me. I'm keeping an eye open for Shardpunk 2. Really glad I bought this. Fully satisfied, check.
I don't want to say it's a bad game, but: (1) This is the biggest problem: I feel like there is "the only play style" (overwatch + support bot) that makes sense for a player trying to minimize risk (as you probably should in the scenario described). However, it does make the game less fun. (2) Difficulty needs tuning: Chapter 2 and 3 seems considerably easier with resources gathered. I remember someone mentioning adding capabilities to enemies, e.g. dashing through overwatch, and I do believe it would help. (3) I would really like a "redo last round" button, especially on console. Also, a better indicator of both line-of-sight and cover would be useful: it is often not apparent whether or not an enemy could see me, or vise-versa. (4) Speaking of cover: the cover angle seems to be <45%, instead of the intuitive 90%, making flanks extremely easy. It led to me almost entirely ditch using cover (and thus some cover-related abilities). Not sure if this is intended.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.