
shapez is an easy-going, minimalistic factory building game about the automation of shapes through extraction and satisfying production lines. Adapt to increasingly complex shapes and grow your factory across an infinitely expanding map. Your only limitation is your creativity!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 4 → 3.57/day in the week after.
About
shapez is a low-stakes factory building game all about the automation of shapes production. Extract basic shapes with miners, cut them into segments and combine them into brand-new, unique shapes. Stack multiple layers of different shapes on top of each other & deliver them to the HUB to advance!
As you progress, new buildings are unlocked and the required shapes become more complex. Extract paint and use them to color your shapes. Spread out across the infinite sandbox to acquire different shapes and increase your production.
Leverage copy-paste tools to massively expand your factory as demand increases and shapes get more complex. Mix paint to create new colors, stack many layers of shapes and increase throughput as necessary. After all, it’s not an idle game!
Get creative with optional wiring & logic to optimize your factory to your liking and maybe even make a powerful machine that can make every shape possible.
With no enemies, timers or resource limits to worry about, shapez is a game that allows you to take on factory building at your own pace while progressively tackling more complex levels, if you’re looking for a challenge.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 15.9Kreviews | 96% | — | $4.1M |
| $0.99−90% | 69ratings | 86% | #216 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
适合所有想要放松的人
Why did i even need a testing for my diagnosis? jk The game is rly good tho! Sometimes nervewrecking if you dont look up how to do specific things like i did but yeahh! ENJOY THE GAME!
价格也很便宜,半杯奶茶钱,游戏也很好玩,但不是对我而言,毕竟我是个急性子,没有什么耐心(挂机也不可以![cube_生气]我才不要每天开机,然后打开这个游戏,个人不喜欢,对我来说是种折磨) 游戏是前26关是一关解锁一个装置,解锁的装置都很便利后面的图形,比如四色染色器和四块切割器(这个四块切割器真鸡肋,一直在卡产线,用得我脾气暴躁,搭配储存器使用) 想要肝的时候很消耗时间,拼图形的时候,不知不觉几个小时就过去了,不想肝的时候就一直后台挂着,提前把过关图形拼好了(但游玩时长也变得很多,不如说是挂机时长?挂机时长可能有40h) 然后我有见过异型工厂那个入君羊图,写了一个26关以后可以直接用大佬的存档,不建议用 。如果想要是输入基地蓝图100k那个成就可以用,我感觉这个真的是我能拿到,但又太多,太漫长了 ([cube_摘墨镜]我替你们用了2个,因为我没看到这些存档有什么文字简介,我以为是从27关开始的自动化存档,用了以后发现直接就是是几百关开始的,还有一个标题是27关开始,适合萌新,也是800关好像,然后我就立马删了,再去steam++把50关和100关的成就锁了) 没有说大佬的存档不好的意思,问题是:不是我以为的那种自动化升关的存档,感觉解剖一下会挺不错的 对,忘记说你这成就简介了,居然是错的🥹 5星给你降到4星 我都生产56/秒了,一直还不弹,差点急哭了,我寻思不弹算了,别浪费了,就把几个储存器连到中心了,结果没一会儿就弹了🥹发现是输入基地的速率真的有点崩溃了,很痛苦得笑了,心脏一边疼,嘴一边憋笑,人在很无奈的时候真的会笑 我还特意储存了一大堆原材料(叠加一下就制作成图形的那种原材料),你早说是每秒往中心基地输入50个嘛 其余几个说是几秒制作多少个的,也是输入基地的速率,放储存器里够几千了分流下再输入进基地就可以了(如p2,差不多输入了15秒就弹了,这个时候储存器基本没多少了,每个储存器我就放了800个)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 4.3K | 82% | $24.99 | |
| $4.1M | 4.6K | 81% | $24.99 | |
| $4.1M | 13.8K | 95% | $14.99 | |
| $4.1M | 18.4K | 87% | $9.99 | |
| $4.1M | 13.3K | 98% | $9.99 | |
| $4.1M | 4K | 79% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $4.61 | |
| $591.2K | 2.3K | 95% | $6.99 | |
| $22.6K | 90 | 76% | $6.99 | |
| $8.8K | 28 | 96% | $7.99 | |
| $205.8M | 191.9K | 98% | $35.00 | |
| $16.5M | 15.3K | 97% | $29.99 |
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 20 → 5.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Czech, German, Korean, Spanish - Spain, Dutch, Polish, Portuguese - Portugal, Russian, Norwegian, Japanese +12 more
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一般,能玩
really cool automation game that consists of nothing but automation which is nice :3 about 20 hours of gameplay when i made my MAM which was fun
simplicité et efficacité ! un super jeux
Es ist super-entspannend :-)
很好的游戏,适合打发时间,
can't sex the cube ;(
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.