
shapez is an easy-going, minimalistic factory building game about the automation of shapes through extraction and satisfying production lines. Adapt to increasingly complex shapes and grow your factory across an infinitely expanding map. Your only limitation is your creativity!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 4 → 3.57/day in the week after.
About
shapez is a low-stakes factory building game all about the automation of shapes production. Extract basic shapes with miners, cut them into segments and combine them into brand-new, unique shapes. Stack multiple layers of different shapes on top of each other & deliver them to the HUB to advance!
As you progress, new buildings are unlocked and the required shapes become more complex. Extract paint and use them to color your shapes. Spread out across the infinite sandbox to acquire different shapes and increase your production.
Leverage copy-paste tools to massively expand your factory as demand increases and shapes get more complex. Mix paint to create new colors, stack many layers of shapes and increase throughput as necessary. After all, it’s not an idle game!
Get creative with optional wiring & logic to optimize your factory to your liking and maybe even make a powerful machine that can make every shape possible.
With no enemies, timers or resource limits to worry about, shapez is a game that allows you to take on factory building at your own pace while progressively tackling more complex levels, if you’re looking for a challenge.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 14.3Kreviews | 96% | — | $4.1M |
| $0.99−90% | 69ratings | 86% | #216 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
총평 : 간단하게 즐기기 좋은 공장겜 쉐이프히어로팩토리를 재밌게 했는데 원조격이라 했다 쉐이프히어로팩토리는 건설할 때 돈이 들어서 최적화가 중요했는데 그때 테크닉을 요긴하게 써먹었다 극후반 전까지는 계속해서 장비가 추가되고 업글돼서 아쉬웠다 최대한 효율적으로 지어도 그 레벨이 지나면 퇴물이 된다 또한 요구하는 양이 25k정도인데 벨트 속도가 16이라 초당 16을 하나의 단위로 시설을 짓게 된다 완성하면은 애매한 생산량인데 그렇다고 2배로 늘리자니 코딱지만한 재료를 찾고 공간까지 확보해야 하고 정작 2배로 늘려도 다 지을 쯤이면 목표량을 채워서 의미가 없어서 그냥 방치하게 되었다 강화하는데 지속적으로 들어가는 재료라면 열심히 증설하겠지만 클리어하면 필요없어져서 극후반부는 루즈했다 헤비한 공장겜 하기 부담스러울 때 가볍게 즐기는 용도로 적당했다
I like this game because its like the ultimate tinker and watch your creation work, Simple enough to not need tutorials but as complex as you want it to be. Highly recommend.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 20 → 5.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Czech, German, Korean, Spanish - Spain, Dutch, Polish, Portuguese - Portugal, Russian, Norwegian, Japanese +12 more
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mm shapes yummy
纯粹流水线建造沙盒,开采基础图形,切割、旋转、堆叠、上色,制造越来越复杂的几何图案,无敌人、无战斗,极致解压。地图无限拓展,资源永不枯竭,没有生存压力,可以沉下心慢慢优化流水线。 支持创意工坊,玩家自制挑战关卡拓展游玩时长。适合喜欢流水线规划、追求安静解压的玩家。
不错的游戏,使我在入睡时还在思考布线
There are many things that I would enjoy exponentially more if it wasn't for just that [i]one thing[/i] that's always there because that's just the way it is; in rogueish deckbuilders, it's the lack of floating defense; in 18XX games, it's the stock market; and in factory games, it's managing the economy. In [i]Shapez[/i], there is no economy. That's not to say that I wouldn't enjoy it if it was present, but I would definitely enjoy it far less. You see, I'm no good at these games and it takes a while for me to figure out how to do things and even longer to figure out how to do them better. When I have to worry about income, I can't experiment and put wild and crazy ideas to the test and nothing sucks more than just having to sit there and wait for your wallet to fatten up just to execute an idea that may or may not be correct. Some of these games even have you getting attacked from time to time as an extra layer of busywork for you to worry about and this falls more into the "things I'll tolerate" bucket just so I can enjoy the assembly side of things. [i]Shapez[/i] does away with all of that and just lets you figure out how best to go about delivering the goods without having to worry about paying for it. So then how is progress measured? By simply delivering a number of specific shapes to your central hub and while you start with 100s, you'll eventually be requested to deliver thousands upon thousands as shapes get more complex and more tools become available. On the very surface, the hub will request one specific shape and how you go about getting it there is up to you. However, your speed and efficiency are greatly increased with upgrades that require a whole bundle of different shapes that build off of what you've already been delivering. And as you level up, more tools will be made available to you to make even more complex stuff and if you are so inclined, you can spend hours tearing stuff down and redoing it to save space and drive efficiency; now that you can make [i]one[/i], how do you make [i]more[/i] and in [i]volume[/i] so that you can make steady progress instead of waiting hours to complete your objective? Admittedly, I've barely scratched the surface as of writing this review, but given that the Summer Sale is on and this is pocket change for most people, if you've ever considered giving a factory game a try, I strongly suggest jumping in here. If it bites you, you'll be dropping tons of time into it without noticing it.
好玩
Extremely relaxing and simple game. Fun to do any time you want to unwind.
pain and suffering
VERY ADDICTING game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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