
Shadwen is a 3rd person stealth-action game where the only rule is to remain unseen. Stay hidden - or the ruthless guards will kill you on sight!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.14/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 1.4Kreviews | 77% | — | $554.6K |
| $3.39−80% | 608ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't have much good to say about this game unfortunately. Context: I played it fully pacifist all the way through. Getting the good out of the way: - Level design (aesthetically/structurely speaking, not gameplay wise speaking) - The grappling hook feels quite satisfying to use The parts I disliked: - The story is so loose and I found it difficult to be captivated by, the discussions between the main character and Lily predominantly occur between levels, the rest of the story is told through conversation amongst the guards - The gadgets feel unnecessary, there was never a time where I was like "I wish I had a tool to help me with this" because the grappling hook alone was enough, they just seemed there to help, but even then the resouces to craft them felt scarce - I also had an audio bug where after maybe 45 mins of playing suddenly I'd only be able to hear dialogue and nothing else from the game - All of those compound to make it feel as though every level I'm playing is the same task/problem and effectively playing the same level 15 times. There was so much potential here that it feels so wasted because the structures of the levels were actually interesting. - Also the amount of time I had to spend just spam pinging for where Lily needs to go when it's a window the guards aren't looking just made it so annoying whenever she had to go back and forth over and over. Overall, I think this game would've been fun for it's time, but I don't think it held up well enough for me.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 64.6/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
| $3.39−80% |
| 123ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I just love stealth games. 7/10 Shadwen looks really nice, it gets the dark night feeling very well I loved overhearing the guards and their stories, it fills out the world quite nicely. The levels are intersting but only in the gameplay way. I didn't really spend any time looking at the architecture or the nooks and crannies. For one there aren't any secrets / passageways ( like you had in the thief series). Secondly, there isn't much to interact with, or even find. Would have been nice if there were more ways to interact with the environment. The gameplay mechanic with the time stop/ rewind is very fun to play with. It takes a bit getting used to,, and it was a while before I stopped forgetting to hold the button so time can march on.
Неплохой стелс-экшен с двумя разными путями: убивая всех и никого не трогая, отчего его интересно пройти два раза.
Ein kleines Stealth-Based Rätselspiel-Action. Ca. 6 Stunden Spielzeit, wenn man sich Zeit lässt. Im Rabatt die paar Euro auf jeden Fall wert.
assassin
за сникерс купил
Juegazo para bebés recién nacidos, historia normalita.
I’ve still got one more level to go but wanted to do a review. I wish I hadn’t waited as long to play this and held off because of the mostly positive reviews. I can’t disagree more with that. It might be a simple and repetitive stealth game, but it sure is fun for old school stealth fans like me. I’ve had an absolute blast playing it and I know I’ll be revisiting this game many more times. If I had one critique it’s that the secondary weapons and traps are very confusing in how to use them. I’m playing with a controller and don’t see a button that’s used for them. I was able to lay down a few bombs but not even sure how I did it. I may pick up the game on PlayStation for a second playthrough so I can use all the extras. Regardless, it was still so much fun just using the grappling hook to distract and sometimes kill enemies or just basic stealth kills. I also loved the aesthetic of the medieval town and the warm candlelight from the windows. It just oozes atmosphere with that alone. The AI was pretty dumb but I was ok with that as it made it way less frustrating. All in all it’s one of the best stealth games I’ve ever played.
Freeform stealth game where you're not the only one trying to stay hidden from guards, but your companion too.
ta bueno la vd
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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