
Shadwen is a 3rd person stealth-action game where the only rule is to remain unseen. Stay hidden - or the ruthless guards will kill you on sight!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.14/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 1.4Kreviews | 77% | — | $554.6K |
| $3.39−80% | 608ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
We need a second game of this. I miss it.
This game gets better the more you learn about it because it does a really poor job at explaining the mechnics to the player, and doesn't really require you to interact with them at all. It's a good stealth game that does not realise its full potential in my opinion. [b]Crafting[/b] When I first saw the crafting system I was actually a bit annoyed. It seems like every game nowadays needs a crafting system, but after playing through the game I think that it is actually pretty nicely executed here. First off: All your crafted items are restocked when the level changes. I did not realize this until my second playthrough, because I saw no reason to use them, especially because they are so expensive to make. But when restocked they make the encounters a bit more fun. This isn't explained, or maybe I just didn't see the text. You can also undo crafting and get the materials back, which is cool. It also makes finding new blueprints exciting. You constantly find materials, but you don't know what to do with them, then you find a blueprint and get excited to find the missing materials. It also wouldn't have made sense for those items to be simply found in the levels. [b]Grappling Hook[/b] The grappling hook is one of the main mechanics of the game, and it is fun to use, but it is also really clunky. The grappling hooks mechanics also have a lot more depth than you first realize. The rope physically interacts with the environment. You can wrap it around objects, or use a physics object as a counterweight for yourself. Unfortunately there is absolutely no reason to intereact with this. The guards also don't care when your strangle them. Ingame you will mostly just drag objects or swing, and the swinging always looks jank. There is also no way to drag objects from a standstill. If you drag on the rope while standing still either nothing happens or you will shoot to the object and fly across the ground in your swinging animation. I had one really cool interaction with a chest. In my pacifist playthrough there way a chest between two guards, above it I could attach my grappling hook. I attached the hook and moved all the way up the rope, when the guards looked away I quickly extended the rope, snatched the contents of the chest and moved back up. You really felt like Batman sometimes. [b]World Interaction[/b] The world has interactable objects like cranes, chandeliers, and bridges. You can move and rotate them and cut the ropes of some objects to make them fall, some objects are specifically set up for this purpose, but I didn't realize you were even able to do this until very late. [b]Movement[/b] The movement has a lot more depth than actually needed. You can climb along ledges, around corners, run up and along walls. There is no reason to use any of this the way the levels are designed. [b]Lily[/b] The main mechanic of the game is Lily. You have to make way for her to move through the levels without being seen, which is a really cool idea, and it mostly works. The problem is however, that Lily has mathematically perfect movement, while the guards are completely dumb bots that simply move to the nearest spot that made sound. You can do every level by simply causing chaos and having luck, there is no need to be stealhy, and because the enemies never aggro no matter how much noise make, or how many boxes you fling around, you can just sit on top of some structure and play with the guards like with a cat and a laserpointer. That is actually a pretty accurate description because your rope actually makes noise and the guards will immediately look at it. Lily also can never be caught, sometimes her AI does not know what to do and Lily just stands there while the guards move around her. It's really dumb. [hr][/hr] The game is best when you go with the killer route. At the end of the game you are just an unstoppable menace and it's really fun to run through the levels and leave a pile of corpses behind. This is also where you can interact with most of the mechanics. Attach an explosive onto a box and fling it onto some enemies, place a little distraction roller on the ground and a mine on top and drive it into a bunch of guards, use all the environmental hazards the game has. Honestly this game would have made a really fun speedrunning game. A playback feature would have been so cool. This is also the only stealth game I know of which has a rewind feature, which I now realise is such a game changer. You can just trial and error your way through and be more creative without risking having to redo the whole level. All in all: Good game, get it on a discount.
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Reviews, worldwide (the counter carries no country): 64.6/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
| $3.39−80% |
| 123ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unedited Gameplay Here: https://youtu.be/eoQgD3vaXvs Shadwen is a pretty underated unique stealth game that for sure has some indie jank, but if you can look past that there's a really good time here! You have 2 interesting mechanics to play with, a Rewind system that lets you rewind time as much as you want, completely unrestricted, and a girl named Lily that you need to help navigate through the levels, the catch is that you can't let her see you kill anyone. It's an interesting take on the Dishonored method for not allowing you to kill just everyone. You have to think outside of the box quite a bit and if you do chose to kill, you have to quickly hide the bodies so she doesn't see. The game also has a fully voice acted story (which admittedly is pretty weak), and guards that chatter amongst themselves providing lore into the world. I was honestly surprised how immersed I was getting in some of these levels. The game isn't perfect, it definitely has an indie feel to it at times, and the story is almost non-existent, but considering it often goes on sale for less than $5, I think it's a no-brainer if you like stealth games. I'd guess based on my current progression the game is around 4-5 hours long, I wouldn't play full price for it personally, but on a sale I can't recommend it enough!
Gameplay estremamente ripetitivo;bambina non segue correttamente personaggio,fermandosi inspiegabilmente,anche se non ci sono nemici vicini,rendendo progressione più frustrante e più lenta;rampino complicato da usare;trama brutta;longevità mediocre;valutazione 2 su 5.
还行吧 能随时暂停时间是游戏的一大特色 主角利用绳索飞檐走壁也挺有意思 不足在于游戏太简单 敌人单调 道具基本用不上 小跟班除了开门没啥用 剧情也比较单薄 隔壁冥河更有挑战一些
Shadwen ist ein faszinierendes Action-Stealth-Spiel, das klassische Schleichmechaniken mit innovativen Ideen verbindet. Entwickelt von Frozenbyte, beweist das Spiel, dass ein durchdachtes Konzept oft wichtiger ist als ein gigantisches Budget. Shadwen ist ein rundum gelungenes und originelles Erlebnis für alle Fans von Schleichspielen und kreativem Gameplay. Die gelungene Kombination aus der spannenden Story rund um Shadwen und Lily, dem taktischen Gameplay und dem einzigartigen Zeitkonzept macht das Spiel absolut empfehlenswert!
Sort of... its ok even with a lot of whys in the game. A little more story would have spiced up the sneaky time control mechanics. Some parts require a lot of patience because the kid does not find the way. But some parts and the overall atmosphere are cool. 3 of 5 points for people who like stealth games.
The game is decent, grappling is neat, because of the ability to rollback time an infinite amount there are absolutely 0 stakes so its more of a chill experience for a stealth game, many people seem to complete a playthrough in around 10 hours but it took 10 hours to 100% the game, they have escape levels at the end which allow you to basically play the game in reverse if your interested in that (I was not).
le jeux été plutot bien mais une ereur est c'est le drame heureusement que on a le controle de revenir en arriere on peut pas tuer de solda devan la gamine elle n'aime pas c'est vraiment de l'infiltration du debut j'usqua la fin mais balaise y mette defoi trop de garde au meme endroit faut regarder partou chercher son chemin faire diversion j'ai bien aimé mais je croi que une foi ma sufi trop dur mais bien pour tous seu qui aime l'infiltration pur
I enjoyed this game the same way I enjoyed Styx: Master of Shadow. That is, scumming over the same few moments over and over again to get it *just* right, and you imagine that a replay with the rewinds cut out would be pretty cool to watch. I can only recommend it if you have that particular itch, however, because otherwise I would imagine you won't enjoy it at all.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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