
Shadwen is a 3rd person stealth-action game where the only rule is to remain unseen. Stay hidden - or the ruthless guards will kill you on sight!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.14/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 1Kreviews | 78% | — | $423.4K |
| $3.39−80% | 608ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] 불살로 쭉 깼고 마지막 챕터만 두 번 해서 엔딩 다 봄.[/h2] [b] 능력 좋은 금쪽님과 잠입임무 [/b] 난 왕 죽이러 가는데 웬 애새이가 갑자기 끼어들어서 같이 왕 죽이러 가는 이야기임. 줄거리 끝. 말곤 스토리 뭣도 없음. 장점부터 얘기하자면 -일단, 본인은 비살상으로 쭉 했는데 살상을 했으면 그냥 어크같은 암살겜이랑 다를 바 없을 거 같은데, 비살상으로 하니 또 맛이 달랐음. 그 비살상이 이 게임만의 매력이 됐달까. -진짜 폭 넓은 상호작용들이 약간 병맛스러운 상황을 연출하면서도, 다양한 전략이 가능해서 정말 재밌었음. -거기다, 애새이 AI가 그냥 적이 안 보고 있으면 곧장 이동하도록 되어있어서, 어떤 스테이지는 애기만 따라다니면 클리어됨 ㅋㅋㅋㅋㅋㅋㅋㅋㅋ. -간단한 챕터 사이의 대화 정도만으로 스토리를 풀어가는데 그 과정에서 둘의 감정변화가 느껴지는 부분은 좋았음. 단점은 간단한 게임성만큼이나 크게 느껴지지 않았음. -분량이 짧은 게 불만이라면 불만일 순 있지만 메인 컨텐츠 이후에도 뭐가 있는 듯 하니, 그거까지 즐기면 플탐이 꽤 될 듯? -AI들이 그러니까.. 적군 AI가 좀 삐꾸들이 있음. 그래서 그 부분에서 몰입이 깨지긴 하는데 큰 문제는 아닌 듯. 결론) 프로즌바이트 번들로 사면 우글우글와글와글 싸게 살 수 있으니 할인할 때 ㄱㄱ. p.s. 불살로 하면 끝까지 불살 하십쇼. 갑자기 막판 가서 못참겠다 꾀꼬리 하면서 사람 죽여버리면 스토리 개판됨 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Stealth game - not enough of these on the market anymore - it's a bit easy but I liked it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 64.6/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
| $3.39−80% |
| 123ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very good game, if you like stealth and physics and grappling hooks and bombs and dropping crates on people you will love this game
Very enjoyable game. If you play I would recommend doing the pacifist run since it felt harder and more annoying to me. Once I was done with that the second playthrough which you just kill every guard was so enjoyable. Controls are smooth and had only one time I somehow grappled through multiple objects and got stuck. The nice thing is since this game has it I can just rewind and do it over again. Would highly recommend.
We need a second game of this. I miss it.
the goat
absolutely lovely game and so much fun to play i am going to play it again BRILL
Shadwen is a stealth-action adventure developed and published by Frozenbyte that places a strong emphasis on patience, observation, and creative problem-solving. Rather than relying on fast-paced combat or direct confrontation, the game encourages players to embrace the role of a silent assassin navigating dangerous environments while avoiding detection. Set within a dark medieval world, the story follows the mysterious assassin Shadwen as she embarks on a mission to eliminate a tyrannical king. Along the way, she is unexpectedly joined by a young girl named Lily, whose presence adds emotional depth and moral complexity to an otherwise straightforward revenge tale. One of the most distinctive aspects of the game is its unique time-control system. Time advances only when the player moves, transforming traditional stealth gameplay into a more strategic and deliberate experience. This mechanic removes much of the pressure commonly associated with stealth games and allows players to carefully analyze enemy patrols, study environmental hazards, and plan their actions without feeling rushed. The ability to rewind time further supports experimentation, making mistakes less punishing and encouraging players to try different solutions until they find the approach that works best. The game's stealth mechanics are built around creativity rather than simple avoidance. Shadwen possesses a grappling hook that can interact with numerous objects throughout the environment. Players can pull down structures, trigger traps, create distractions, and manipulate surroundings to bypass or eliminate guards without engaging in direct combat. These environmental interactions often become the most enjoyable part of the experience, as each area feels like a puzzle waiting to be solved. Whether sneaking through rooftops, setting up accidents, or quietly moving between shadows, the game consistently rewards thoughtful planning. A major theme throughout the adventure is the relationship between Shadwen and Lily. The young girl constantly observes the protagonist's actions, and the player's choices influence how she perceives the assassin. While the game never presents morality in an overly dramatic or heavy-handed manner, it subtly encourages players to consider non-lethal alternatives whenever possible. This dynamic adds an extra layer of tension because every violent decision feels like it carries consequences beyond simply removing an obstacle. The narrative itself remains relatively simple, but the evolving bond between the two characters helps maintain interest from beginning to end. Visually, Shadwen delivers a moody and atmospheric world filled with castles, villages, forests, and guarded fortifications. The environments successfully establish a sense of danger and secrecy that complements the stealth-focused gameplay. Lighting and shadows play an important role in maintaining immersion, while the sound design contributes to the tension through guard conversations, environmental noises, and subtle audio cues. Although some locations can feel repetitive over extended play sessions, the overall presentation effectively supports the game's themes and mechanics. The game is not without shortcomings. Enemy behavior occasionally feels inconsistent, and the physics-driven interactions can sometimes produce unintended outcomes. Certain sections move at a slower pace than necessary, and players looking for a more action-oriented experience may find the deliberate design too methodical. Lily's companion AI can also create moments of frustration, particularly when navigating more complex areas. While these issues do not significantly undermine the experience, they prevent the game from fully realizing its ambitious concepts. Despite its flaws, Shadwen succeeds because it offers a genuinely different interpretation of stealth gameplay. The combination of time manipulation, environmental problem-solving, and moral storytelling creates an experience that stands apart from many genre competitors. It rewards patience, experimentation, and careful observation rather than reflexes alone. Players willing to embrace its slower pace will discover a thoughtful and inventive adventure filled with memorable stealth scenarios and satisfying puzzle-like encounters. Rating: 7/10
I can't remember being this addicted to a linear stealth game since Mark of the Ninja. Stealth and platforming feel good, and the rewind mechanic more than makes up for any jankiness in the physics. There are a lot of viable ways to play the game. Unlike a lot of other games in the genre, it doesn't really punish you for going lethal, just for not keeping it secret. So you can play mercifully, focusing on distraction and avoidance, or you can murder every single guard in the game, piling their bodies in haystacks when little Lily isn't watching you. You can use your quite satisfying knife, or you can build rat torpedoes out of metal balls and explosives (and rats). Or you can just fling crates around until everyone dies. It's nice to see a fantasy game take place in a dense city, instead of the typical forests and villages. I love the lighting, architecture, and general atmosphere. It's dark, spooky, and cozy at the same time. The game feels quite long to me, but relatively sparse on new content. There are only two types of enemy, and no NPCs or other characters aside from the two main ones. It's a very focused game, but Rivendon is such an evocative place that I want to see more of it. Would love to see it expanded in a sequel someday, though that's probably unlikely. This is one of those games that sends me on the hunt for other games that can deliver the same feeling, but they're not easy to find.
No está mal, para quitarte el mono de este tipo de juegos está chulo. Es entretenido y no muy difícil.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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