
Shadwen is a 3rd person stealth-action game where the only rule is to remain unseen. Stay hidden - or the ruthless guards will kill you on sight!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.14/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 1Kreviews | 78% | — | $423.4K |
| $3.39−80% | 608ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Весела ненапряжна стелс-гра, яка трохи нагадує A Plague Tale, хоча й вийшла раніше. Фішками гри є маленька дівчинка, яку ми супроводжуємо і яка допомагає нам відкривати двері, а також механіка зупинки часу, коли не рухаєшся, та його перемотування назад. Потенціал цих останніх механік здебільшого не реалізований і присутній лише для фану, хоча через завмирання світу гра часто відчувається як покрокова стелс-стратегія. Присутня можливість використовувати різноманітні девайси, проте їх треба створювати з знайдених креслень та деталей, що сподобається любителям зазирати у різні приховані місця. Сюжет простий, із декількома можливими фіналами залежно від нашої жорстокості на очах у дівчинки. Вороги не становлять великої проблеми, а рівні можна проходити багатьма способами. Кайф.
[h3]Духота возведённая в абсолют[/h3] Сюжет на три абзаца в школьной тетради. Механики работают через раз. Героиня то нападет на противников со спины, то просто упирается в них лицом и не делает ничего. Девочка (навязанный напарник) максимально тупит стоя в километре и не хочет идти за тобой, а без нее уровень закончить не получится. И всё это под ваншот механикой от каждого встречного. Я понимаю, что игра старенькая и всё в этом духе, но играть в это тупо скучно уже через минут 20. Кроме более или менее приемлемой картинки игре более и нечем похвастаться. Это играется хуже, чем условная [b]Tenchu: Stealth Assassins[/b], которая уже в 1999 году предлагала куда больше разнообразных механик и игралась в разы бодрее. Поэтому я решительно не понимаю кому это может быть интресно и зачем это вообще нужно.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 64.6/day in the week to Jul 16 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
| $3.39−80% |
| 123ratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Some games stay with you not because of cutting-edge graphics or massive budgets — but because they got everything that matters absolutely right. Shadwen is one of those games. A medieval stealth game where you play as an elven assassin on a revenge mission to kill the king who wronged her. Simple premise, perfectly executed. Along the way you pick up an orphan girl named Lily — and that's where the magic happens. The stealth mechanics are creative and forgiving — time only moves when YOU move, meaning you can freeze, plan, and execute without the usual stealth game frustration. No cheap deaths. No unfair detections. Just pure creative problem solving. The companion dynamic with Lily adds genuine emotional weight. She reacts to what she witnesses — kill guards in front of her and she sees you as a monster. Protect her innocence and the relationship grows. It sounds simple but it makes every decision feel meaningful. It's a short game — don't go in expecting 50 hours. But what it delivers in that time is focused, polished and emotionally satisfying. Revenge story ✅ Stealth sandbox ✅ Companion with genuine heart ✅ Medieval atmosphere ✅ Forgiving mechanics ✅ Pure gold.
An ok stealth game, but the story is pretty bland and told through the guard conversations while stealthing around levels. The combat tools game provides dont work that well, you cant even throw bombs created by crafting, you have to place them on ground, which is very janky too and pretty bad. For the achievement hunting, pretty easy 100%, it does require you to play through the game twice and replay the final level several times, but chapter select option makes it easier. Overall, it's an okay game but not up my alley. It's a pure stealth game, i wish i had the patience for that.
Not usually a fan of stealth games, but this one absolutely rules. Two major features make it really change my mind about the genre: it auto-pauses when you're not pressing buttons, so you can look around and plan every movement like it's turn-based, and you have a dedicated rewind button, so if you mess up, you don't have to reload the entire level That plus, with the escort mechanic, they learned the lessons from RE4 (what not to do) and Bioshock Infinite (what to do), and the escort cannot make you lose (with at least one small exception where the dummy kept falling down the game's only trap door), so she just adds a sort of puzzle mechanic to the gameplay Also you have a grappling hook which absolutely rules. Super duper recommend
If you like thief and female protag, you could give this game a try.
Fine for what it is, though due to the lenght of a single playthrough, I cannot recommend it for full price. At the time of writing, I've finished one stealth run of the main quest and am sitting at 6.7 hours, without playing the unlocked escape chapters. I'll return to it one day and go full aggro route, but for now this is getting shelved. Gameplay is okay, I had fun. I'd recommend this but only on sale.
Really fun and enjoyable. It’s simple, smooth, and entertaining, with great gameplay and good vibes all around. Addictive and satisfying, I keep coming back for more. Overall, a solid game that’s fun, relaxing, and has just the right amount of challenge.
Superhot for stealth, set in medieval times. The entire game is an escort mission and it's still fun
I can't remember being this addicted to a linear stealth game since Mark of the Ninja. Stealth and platforming feel good, and the rewind mechanic more than makes up for any jankiness in the physics. There are a lot of viable ways to play the game. Unlike a lot of other games in the genre, it doesn't really punish you for going lethal, just for not keeping it secret. So you can play mercifully, focusing on distraction and avoidance, or you can murder every single guard in the game, piling their bodies in haystacks when little Lily isn't watching you. You can use your quite satisfying knife, or you can build rat torpedoes out of metal balls and explosives (and rats). Or you can just fling crates around until everyone dies. It's nice to see a fantasy game take place in a dense city, instead of the typical forests and villages. I love the lighting, architecture, and general atmosphere. It's dark, spooky, and cozy at the same time. The game feels quite long to me, but relatively sparse on new content. There are only two types of enemy, and no NPCs or other characters aside from the two main ones. It's a very focused game, but Rivendon is such an evocative place that I want to see more of it. Would love to see it expanded in a sequel someday, though that's probably unlikely. This is one of those games that sends me on the hunt for other games that can deliver the same feeling, but they're not easy to find.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 123 | 74% | $3.39 | |
| $59.9M | 88.4K | 85% | $39.99 | |
| $837 | 6 | 100% | $4.99 | |
| $529 | 7 | 57% | $2.99 | |
| $68M | 127.2K | 94% | $29.99 | |
| $14.2M | 52.2K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $423.4K | 344 | 85% | $42.24 | |
| $423.5K | 844 | 71% | $24.99 | |
| $423.6K | 539 | 71% | $9.99 | |
| $423.2K | 1.4K | 76% | $16.99 | |
| $423.2K | 534 | 87% | $29.99 | |
| $423.6K | 451 | 77% | $59.99 |