
Take on the role of a private investigator in this immersive detective simulator. Solve murders and other crimes in a procedurally generated and persistent city where every NPC lives and breathes their own independent lives. Find the killer quickly… or they will kill again!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Shadows of Doubt is set in an alternate reality in the hyper-industrialized 1980s. Think like a detective and use a variety of gadgets as a private intelligence investigator, gathering evidence and making money by solving cases, finding and selling information and more.
Play your own way in a fully simulated world with hundreds of citizens. Discover, meet and tail individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities. Each case has different culprits, clues and experiences for you to test your investigative skills.
Explore anywhere in the city! Every nook of every trashy bar, every place of work, every seedy hotel room… This dystopia is your oyster. Break into apartments, rifle through secret documents or hack security systems - even a discarded receipt can be the key to cracking a case. Trace the receipt back to an individual location, scour CCTV footage and match the time up to the receipt to find out who it belonged to!
The entire world is fully simulated. Each citizen has an apartment, job, daily routine, favorite things to do, places to go, and people to interact with. They live out their lives independently, in a world that moves on with or without you— uncover this knowledge and use it to your advantage!
Become a private investigator in a truly unique detective experience. Think like a detective to solve the cases around you: check call histories, find passwords, read private emails, speak to persons of interest, watch CCTV footage and more to retrieve evidence and build your case. Store information on your investigation board and link evidence together as you piece together the ful picture.
Features
Become a private investigator and track down a serial killer in a fully-simulated sci-fi city. Think like a detective and use a variety of gadgets to gather evidence and solve cases in this truly unique detective experience.
Meet individual citizens, each with their own name, job, apartment and daily routine, in unique, procedurally-generated cities.
Take on new cases to earn cash, purchase new gadgets and equipment, and customise your apartment.
Gather evidence to build your case - scan fingerprints, check call histories, read private emails, watch CCTV, and find key pieces of evidence to gather information and accuse your suspect.
Play your own way - pick locks, break down doors, sabotage security systems and bribe citizens for information, or stick to the law and play by the book. There are multiple ways to approach each case.
Explore every room in every building, and talk to every citizen. Lose yourself in a detailed sci-fi noir world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 17.8Kreviews | 82% | — | $9.5M |
| $24.99 | 965ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 977 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An absolute stinker with so much potential. Sad to see but many such cases.
very fun
Decent, if repetitive
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $24.99 |
| 311ratings |
| 70% |
| — |
| not modelled |
| $9.99−60% | 65ratings | 72% | — | not modelled |
| $24.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like this game (as evidenced by my hours played). And yea, it's janky and has bugs, but I honestly cannot remember the last time I haven't been able to solve a case. Once you figure out the gameplay loops it's really easy to rp as a government stooge. Best way to play the game is to gain access to any one of the government computers as it's a fingerprint database. You really just have to learn the game's quirks and if you enjoy pretending to be a detective you'll enjoy this game. There really isn't anything else like it. This is also one game that could benefit with some kind of LLM integration. If nothing else just for increased dialog. But either way, I heavily recommend this game and promise that if you ever feel stuck in a case, there is a way to solve it that you haven't thought of. I now play pretty much every game in a very large city on very hard and still am able to finish every case. It just takes a while to learn the systems Also, the world building/lore is ♥♥♥♥♥♥♥ sick. Getting back to your shabby studio apartment after solving a day of murders and downing a bottle of painkillers with whiskey while watching a noire movie is a vibe.
I can't solve a single case 10/10
This game has such a great core design, but is woefully marred by poor optimization and clunky interfaces. First, the most glaring issue. This game has a persistent memory leak. Performance gets worse the longer you play. It’s a voxel game, yet it runs worse than CP2077 on ultra. Pretty inexcusable. Next, the interfaces. For a game that uses the cork board as an integral gameplay mechanic, it leaves a lot to be desired. The textboxes and context menus feel cheap and flimsy. They also integrate poorly. Want to navigate to a suspect’s home or work? Sure, just open their profile, see the address? Now with a lot of things in this game, the address or name is a hyperlink. Convenient! EXCEPT, when looking at the profile of a person. The one screen with all the info you found, none of it is clickable. So, instead you have to scroll through 2 pages of info, see the address, then hit F1 and search for the name of the apartment building before you can navigate there. Finally, game flow! Bad. Really bad. I snuck into a suspects home at 2am, as long as I’m quiet, I should be able to snoop. Nope! The homeowners will do a variation of the following: wake up, watch TV for 3 minutes, go to the bathroom, go to the kitchen and then back to the bathroom, say they’re going to get milk, walk out the door and immediately back inside, go back to bed, then get up to go to the bathroom again, open their computer, go back to bed for 1 minute and then back to the kitchen. You get the picture. In a game where you can find notes with people’s work schedule on it, things should be predictable. It feels like I’m playing a detective game while also trying to hide from a chaotic Freddy Fazbear, with no rhythm or set routine. This game could be so fun, but all it really ends up being is aggravating. It feels so poorly thought out and optimized. A shame, it could have been amazing. Don’t buy unless on sale for under $10. Nowhere near a +$20 price tag.
This game is genuinely so amazing but I would say DONT buy it to be honest. The game has like THE best detective and crime mechanics ive ever seen in a game and I LOVE solving the crimes in this game its genuinely some of the best fun ive had in a game BUT, the game is so incredibly horrendously optimized that I cant get passed 2 cases before the game just stops working and I begin getting 5 frames a second no matter what I do. Ive looked everywhere for a fix and it seems like this is just the way the game is built and how it is. I really love this game but I cant play it beacuse of how horrendous the optimization it. The world and mechanics are stunning but I cant recommend you buy it. Oh and not to mention the devs abandoned the game and rushed the 1.0 release, skipping past many things they promised at its release and have gone completely silent now. I love this game but please just save the money and dont buy it
Искал убийцу бабы, пока опрашивал свидетеля, убийца решил прям на моих глазах его кокнуть. Лучший подарок судьбы!
This game has a good potential and is still probably the best detective game out there, but it feels half baked and the fact that there are very few major updates makes this factor even greater. The game can be fun at the beginning, although becomes repetitive after some time with the cases being very similar to each other. Some bugs are presents and the NPC behaviour is sometimes very stupid, to say the least.
This game is litterally: "Dear mister Jane, I do not like to be slandered in the media, especially by a dirty money-grubbing fraud. If you were a real psychic, instead of a dishonest little worm, you wouldn't need to open the door to see what I've done to your lovely wife and child." -Red John
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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